Warp3DImageModule
From OpenSimulator
Improved rendering of the OpenSim.ini map tiles is possible by using "Warp3DImageModule" (rather than the default "MapImageModule") for the MapImageModule for any region server. The Warp3dRender engine is included in the standard OpenSimulator build (from version 0.7.1).
Include in OpenSim.ini [Startup] section: MapImageModule = Warp3DImageModule TextureOnMapTile = true DrawPrimOnMapTile = true
Optional settings to remove skyboxes or underwater items is to add these:
RenderMinHeight = -100 ; ranges from -100 upwards RenderMaxHeight = 4096 ; ranges from 100 to 4096 max.
You can use URL requests of this form for each of your regions...
http://regionserver:port/index.php?method=regionImageUUID
Get the region UUID for each region you want to get the map tile for... then use the Opensim.exe running host name and port you are using for that (usually the port for the first region in that instance). Note its NOT the Robust port if you are using a grid, its the region server port. Then add the UUID directly (with all hyphens removed) on the end of the URL root.
- An example served live from the Openvue Grid is http://virtual.aiai.ed.ac.uk:9000/index.php?method=regionImage9c8b6f8f81784a6992dc9feba4646e6b
- A combination to show a grid map is at http://virtual.aiai.ed.ac.uk:8002/resources/map.html
The map cells are served at a resolution of 256x256.