OsSetRegionWaterHeight
From OpenSimulator
osSetRegionWaterHeight(float height)
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Sets the water height for the current region. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// Region Water Height utility // I know, it's probably horribly inefficient and confusing, but it works. // Arkaniad Exonar, '10 float g_WaterHeight; // <---- Storage Var integer g_ListenChan = 0; list g_ltmp; // <--------Temporary buffer default { state_entry() { llListen(g_ListenChan, "", llGetOwner(), ""); //Prepare listener llSay(0, "Ready for commands"); } listen(integer channel, string name, key id, string message) { g_ltmp = llParseString2List(message, [" "], []); // Split the message into chunks if(llList2String(g_ltmp, 0) == "/waterheight") // Self explanatory { osSetRegionWaterHeight(llList2Float(g_ltmp, 1)); // Set the region water height to the specified value llSay(0, "Setting region water height to "+llList2String(g_ltmp, 1)+"m (In case anyone was wondering)"); g_ltmp = []; // Flush buffers } } } // flooding V1.0.1 integer waterstatus = TRUE; float zaehler = 20.00; float tspeed = 0.25; flooding() { while (zaehler >= 20.00) { llSleep(tspeed); osSetRegionWaterHeight(zaehler); zaehler -= 0.01; } } drying() { while (zaehler <= 20.49) { llSleep(tspeed); osSetRegionWaterHeight(zaehler); zaehler += 0.01; } } default { state_entry() { osSetRegionWaterHeight(20.0); } touch_start(integer total_number) { if (waterstatus) { waterstatus = FALSE; flooding(); } else { waterstatus = TRUE; drying(); } llSay(0, "Water level finished!"); } } // Tide V1.0.1 integer waterstatus = TRUE; float zaehler = 20.00; float tspeed = 0.1; float gap = 2.0; float counter = 0.0; flooding() { while (zaehler >= 20.00) { llSleep(tspeed); osSetRegionWaterHeight(zaehler); zaehler -= 0.01; } } drying() { while (zaehler <= 20.15) { llSleep(tspeed); osSetRegionWaterHeight(zaehler); zaehler += 0.01; } } default { state_entry() { osSetRegionWaterHeight(20.0); llSetTimerEvent(gap); } timer() { counter += gap; if (waterstatus) { waterstatus = FALSE; flooding(); } else { waterstatus = TRUE; drying(); } } } |