OsPlaySound
From OpenSimulator
osPlaySound(integer linknum, string sound, float volume)
 
 | |
| Play the specified sound once at the specified volume.
 The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function.  | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osPlaySound Script Example // string sound; default { state_entry() { sound = llGetInventoryName(INVENTORY_SOUND, 0); if (sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); } } touch_start(integer number) { osPlaySound(1, sound, 1.0); } } And with uuid: // // osPlaySound Script Example // string sound = "f4a0660f-5446-dea2-80b7-6482a082803c"; default { state_entry() { if (osIsUUID(sound)) { llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } touch_start(integer number) { osPlaySound(1, sound, 1.0); } }  | |
| Notes | |
| This function was added in 0.9.0.1 | |
See Also
- osPlaySound
 - osPlaySoundSlave