OsGetPhysicsEngineName
From OpenSimulator
string osGetPhysicsEngineName()
 
 | |
| This function returns a string containing the name and version number of the physics engine. | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osGetPhysicsEngineName Script Example // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osGetPhysicsEngineName usage."); } touch_start(integer number) { llSay(PUBLIC_CHANNEL, "The physics engine name is " + osGetPhysicsEngineName()); } }  | |
| Notes | |
| This function was added in 0.9.0.1
 The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".  | |