OsDie
From OpenSimulator
osDie(key objectID)
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Deletes an object depending on the target uuid. | |
Threat Level | Low |
Permissions | ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osDie Script Example // Author: djphil // key objectID; integer switch; default { state_entry() { if (llGetInventoryNumber(INVENTORY_OBJECT)) { llSay(PUBLIC_CHANNEL, "Touch to see osDie usage."); } else { llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); } } touch_start(integer number) { if (switch =! switch) { llRezObject("Object", llGetPos() + <0.0, 0.0, 1.0>, ZERO_VECTOR, ZERO_ROTATION, 0); } else { osDie(objectID); } } object_rez(key uuid) { objectID = uuid; } } | |
Notes | |
This function was added in the 0.9 version of Open Simulator.
Only objects rezzed by the script can be deleted. This function can not be used on attachments. |