[10:59 AM] Andrew Hellershanks: Hello, everyone.
[11:00 AM] Gavin.Hird @grid.xmir.org:8002: hi Andrew
[11:00 AM] Ubit Umarov: well llmesh asset could have same use
[11:00 AM] Ubit Umarov: not sure if viewerts do use it
[11:00 AM] Ubit Umarov: on textures then aske for firt few KB
[11:00 AM] Gavin.Hird @grid.xmir.org:8002: the viewer cna ask for a specific LOD and not the entire mesh
[11:01 AM] Ubit Umarov: on the encodeing they tell kdu to use, that has most the file maping info and loest lod of a texture
[11:01 AM] Gavin.Hird @grid.xmir.org:8002: question is what does it get. all or only the LOD requested
[11:01 AM] Ubit Umarov: and info to estimate location of other LODs..
[11:01 AM] Ubit Umarov: so yeah works
[11:02 AM] Ubit Umarov: it is not LOD
[11:02 AM] Ubit Umarov: viewe have to gess bytes offsets of sizes for http range
[11:02 AM] Ubit Umarov: ..and sizes...
[11:02 AM] Andrew Hellershanks: Hello, Lyr.
[11:02 AM] Vincent.Sylvester @hg.zetaworlds.com: Are you getting strange results?
[11:03 AM] Lyr.Lobo @vharmonyartshub.com:8002: Hello Andrew *grins*
[11:03 AM] Ubit Umarov: the mesh asset also have header that helps on that
[11:03 AM] Ubit Umarov: but not sure viewers do use it on mesh
[11:03 AM] Ubit Umarov: last time i look they where using on textures
[11:04 AM] Gavin.Hird @grid.xmir.org:8002: the issue is how to handle the mesh header where it can ask for a range that is specific to say LOD1. Does it then get only that or then entire mesh.
[11:04 AM] Ubit Umarov: bad claude tha is all on code.. why did it ask, can-t read code? :)
[11:05 AM] Ubit Umarov: https://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format
[11:05 AM] Gavin.Hird @grid.xmir.org:8002: it actually did that yesterday. grabbed the opensim server code and fixed a bug in 30 seconds based on what the server expected
[11:07 AM] Vincent.Sylvester @hg.zetaworlds.com: Ah the good ole protocols that are a complete mess that no one can agree on
[11:07 AM] Vincent.Sylvester @hg.zetaworlds.com: Good times
[11:07 AM] Andrew Hellershanks: :)
[11:07 AM] Ubit Umarov: that is the mesh format still in use
[11:08 AM] Ubit Umarov: now how good is to split http requests is another story
[11:08 AM] Ubit Umarov: this days it is possible BAD
[11:08 AM] Gavin.Hird @grid.xmir.org:8002: page was edited in 2017.
[11:08 AM] Ubit Umarov: it is faster to get data not needed that to open another request
[11:09 AM] Gavin.Hird @grid.xmir.org:8002: the reason for the question is that the LL code is not conclusive, and there are variations between LL, Kokua and FS implementations
[11:09 AM] Ubit Umarov: if tcp data rate starts low and increases with demand
[11:09 AM] Vincent.Sylvester @hg.zetaworlds.com: LL stopped hiding the wiki history finally? Neat
[11:09 AM] Andrew Hellershanks: Hello, Cuga.
[11:10 AM] Vincent.Sylvester @hg.zetaworlds.com: Usually the LL code is the one that works at the best of times and FS one likely has some other limits or hacks applied to stop the nonsense from exploding
[11:10 AM] Gavin.Hird @grid.xmir.org:8002: :-))
[11:10 AM] Vincent.Sylvester @hg.zetaworlds.com: At least that's what Joe kept telling me trying to learn from it
[11:10 AM] Vincent.Sylvester @hg.zetaworlds.com: Job security by obscurity I suppose
[11:11 AM] Vincent.Sylvester @hg.zetaworlds.com: Try substance abuse, maybe it'll make sense then :)
[11:11 AM] Gavin.Hird @grid.xmir.org:8002: I will refrain :-)
[11:11 AM] Vincent.Sylvester @hg.zetaworlds.com: I'd study the difference from LL to FS, that might give an indication where it could go sideways
[11:12 AM] Vincent.Sylvester @hg.zetaworlds.com: They had issues in the past with mesh being slow to load, but that went away at one point
[11:12 AM] Gavin.Hird @grid.xmir.org:8002: we found one today where the FS code would blow up and LL, which they had tried to fix, didn't
[11:13 AM] Gavin.Hird @grid.xmir.org:8002: in the mesh header code
[11:13 AM] Vincent.Sylvester @hg.zetaworlds.com: Not all fixes work when you try to polish a turd I suppose
[11:13 AM] Ubit Umarov: ( we ignore some of those entries )
[11:14 AM] Ubit Umarov: ofc no havok physics block
[11:15 AM] Ubit Umarov: another thing is that ll now uses CDN assets service
[11:15 AM] Gavin.Hird @grid.xmir.org:8002: yeah
[11:15 AM] Ubit Umarov: that may also prefer full asset fetch
[11:16 AM] Ubit Umarov: hmm about last week code changes
[11:17 AM] Ubit Umarov: i did accept a few simple pull requests on github
[11:17 AM] Ubit Umarov: we keep getting HUGE requests, that i just cant check
[11:18 AM] Ubit Umarov: anyways.. they stay there for any to see
[11:18 AM] Gavin.Hird @grid.xmir.org:8002: what are the requests for?
[11:19 AM] Vincent.Sylvester @hg.zetaworlds.com: The accepted ones were little bugfixes and such to various places, map tile stuff, scripts etc
[11:19 AM] Vincent.Sylvester @hg.zetaworlds.com: The big pr that came was just full of nonsense
[11:19 AM] Ubit Umarov: accept one that lets you change the folder for the region tempory map files
[11:20 AM] Vincent.Sylvester @hg.zetaworlds.com: At some point gotta clean that up, they are only there for debugging initially heh
[11:20 AM] Ubit Umarov: * Add MinPoolThreads setting to OpenSimDefaults.ini
[11:20 AM] Ubit Umarov: * Gate HGUuidGatherer per-asset Debug logs on WebUtil.DebugLevel.
[11:21 AM] Ubit Umarov: simple things i could read :)
[11:22 AM] Vincent.Sylvester @hg.zetaworlds.com: The merging went a bit sideways, hence patches are generally better
[11:22 AM] Ubit Umarov: have https://github.com/opensim/opensim/pull/57 open, may refuse because we are doing that elsewhere
[11:23 AM] Ubit Umarov: https://github.com/opensim/opensim/pull/49 well cant read all that... and it is clear that half is just to refuse.. :(
[11:25 AM] Gavin.Hird @grid.xmir.org:8002: that is a hefty one
[11:25 AM] Vincent.Sylvester @hg.zetaworlds.com: Surprised that isn't closed
[11:26 AM] Ubit Umarov: wel it is there.. ppl may find it usefull
[11:26 AM] Gavin.Hird @grid.xmir.org:8002: closed with "will not implement" status
[11:26 AM] Vincent.Sylvester @hg.zetaworlds.com: The only thing interesting is the abuse report stuff, then again I don't think many know that is a function that exists
[11:27 AM] Vincent.Sylvester @hg.zetaworlds.com: Depends on external stuff too and if that "works" and no one reads them it's pointless too
[11:27 AM] Vincent.Sylvester @hg.zetaworlds.com: fax directly into shredder heh
[11:27 AM] Gavin.Hird @grid.xmir.org:8002: I was about to say, one thing is give the ability to report, but will they be read or followed up.
[11:28 AM] Andrew Hellershanks: I haven't heard about abuse reporting in a while. I remember some discussions about enabling that some time ago. Don't remember what was missing to support the feature.
[11:29 AM] Gavin.Hird @grid.xmir.org:8002: Yeah. I have just hidden the UI for it on opensim
[11:29 AM] Vincent.Sylvester @hg.zetaworlds.com: Handling that is a bit annoying since it creates quite a bit of data on submission, taking a picture and all, while at the same time being limited to the form so really an email is better and gives you read receipts
[11:31 AM] Vincent.Sylvester @hg.zetaworlds.com: What actual bugfixes might be in the pr are just drowned out and none of us feel like digging through to find them, just makes it harder on everyone really
[11:32 AM] Vincent.Sylvester @hg.zetaworlds.com: It's why I broke those sql changes up into multiple commits actually to make review easier
[11:33 AM] Vincent.Sylvester @hg.zetaworlds.com: Haven't done much with that past week digging further into the flotsam cache thing finding small little oddities in that
[11:35 AM] Vincent.Sylvester @hg.zetaworlds.com: Monitoring shows that it grows slowly over time so either there is more data being used on the regions themselves or it fails to clear some things out, not quite sure since manually nuking it and rebooting everything seems to bring it back down even if the regions end up in use
[11:35 AM] Vincent.Sylvester @hg.zetaworlds.com: Somewhat hints that the problem is a sort of bad gc, but it grows regardless of use as well
[11:36 AM] Vincent.Sylvester @hg.zetaworlds.com: Moved to removing variables now, dynamic textures and next bakes
[11:36 AM] Gavin.Hird @grid.xmir.org:8002: ok
[11:38 AM] Vincent.Sylvester @hg.zetaworlds.com: Reconfiguring my postgres and other test setups to full grid mode next to properly test the changes that were flagged since some are in the connectors as well and so standalone would not work to verify them
[11:38 AM] Vincent.Sylvester @hg.zetaworlds.com: Not sure how long that'll take, it's too warm to think properly
[11:38 AM] Gavin.Hird @grid.xmir.org:8002: plus too dry soon as well
[11:39 AM] Vincent.Sylvester @hg.zetaworlds.com: I get a shock each morning from the static on the blanket
[11:39 AM] Gavin.Hird @grid.xmir.org:8002: ouch
[11:39 AM] Ubit Umarov: jzz nuclear power plants shuting down bc no water
[11:40 AM] Vincent.Sylvester @hg.zetaworlds.com: Hungary is hungry for power lol
[11:46 AM] Gavin.Hird @grid.xmir.org:8002: we rewrote the viewer cache code last week to also take advantage of macOS, and found a few bugs in the LL implementation. Today we discovered that the caching of the mesh headers would just overwrite the cache entry if the header was over 4k, and it would be logged as corrupt mesh, when it was indeed a corrupt cache entry
[11:46 AM] Ubit Umarov: pff
[11:46 AM] Cuga.Rajal @groovyverse.com:8002: That bug just on Mac?
[11:47 AM] Gavin.Hird @grid.xmir.org:8002: we also increased the number of active lights in a scene from 8 to a configurable 256. number of point lights in view is still limited to 6, but we know how to increase that too.
[11:47 AM] Gavin.Hird @grid.xmir.org:8002: not just mac
[11:48 AM] Cuga.Rajal @groovyverse.com:8002: kk
[11:49 AM] Gavin.Hird @grid.xmir.org:8002: we also fixed how the popup with start locations are populated as the code tried to assign HG locations to it. which obviously will not work. also hid the feature a bit better as it is a big security hole on shared machines
[11:50 AM] Ubit Umarov: ( btw who is we"you and Claude? :))
[11:50 AM] Gavin.Hird @grid.xmir.org:8002: yes
[11:51 AM] Ubit Umarov: jzzz you are counting it as a person :)
[11:51 AM] Andrew Hellershanks: :)
[11:51 AM] Gavin.Hird @grid.xmir.org:8002: it has the personality of a door knob, so not really, no
[11:51 AM] Ubit Umarov: :)
[11:52 AM] Andrew Hellershanks: You all got started before I came in. Did you discuss the code commits made this past week?
[11:52 AM] Ubit Umarov: we did mention those yes
[11:52 AM] Cuga.Rajal @groovyverse.com:8002: not with any detail
[11:53 AM] Ubit Umarov: wel some with all the detail actually :)
[11:53 AM] Ubit Umarov: they are small things
[11:53 AM] Cuga.Rajal @groovyverse.com:8002: yeah 2 were pretty simple
[11:56 AM] Cuga.Rajal @groovyverse.com:8002: well maybe simple to explain
[11:56 AM] Cuga.Rajal @groovyverse.com:8002: lol
[11:57 AM] Andrew Hellershanks: We are just a couple of minutes before the top of the hour. Any last minute items?
[11:57 AM] Andrew Hellershanks: Lyr, anything you want to say about the OSCC?
[11:59 AM] Lyr.Lobo @vharmonyartshub.com:8002: OSCC is the first weekend in December, Dec 5-6 *Grins* With music starting on the 4th for 3 hours
[12:00 PM] Andrew Hellershanks: I know there may not be a lot of news as we are still quite a few months out.
[12:00 PM] Lyr.Lobo @vharmonyartshub.com:8002: If you wish to share during the conference, your ideas and sessions are welcome. We will open with the Core Developer's meeting first
[12:00 PM] Lyr.Lobo @vharmonyartshub.com:8002: That's fine
[12:00 PM] Lyr.Lobo @vharmonyartshub.com:8002: the goal of the conference is community *Grins*
[12:01 PM] Lyr.Lobo @vharmonyartshub.com:8002: What works, what doesn't, what you need, where we are going, and any thoughts you have on the novel use of technology for opensimulator
[12:01 PM] Ubit Umarov: ( nasa is going to stream the sun eclipse of tomorrow)
[12:01 PM] Lyr.Lobo @vharmonyartshub.com:8002: we are thankful for each and every one of you who create an energy that keeps our virtual worlds vibrant
[12:02 PM] Lyr.Lobo @vharmonyartshub.com:8002: /me grins
[12:02 PM] Ubit Umarov: (https://www.twitch.tv/nasa/schedule)
[12:02 PM] Lyr.Lobo @vharmonyartshub.com:8002: Ubit is feeling hot
[12:02 PM] Andrew Hellershanks: hehe
[12:02 PM] Ubit Umarov: :)
[12:03 PM] Ubit Umarov: good oscc is in December :)
[12:03 PM] Lyr.Lobo @vharmonyartshub.com:8002: Yes
[12:03 PM] Lyr.Lobo @vharmonyartshub.com:8002: nice and cool
[12:03 PM] Lyr.Lobo @vharmonyartshub.com:8002: and we have time...plus a party afterward
[12:03 PM] Gavin.Hird @grid.xmir.org:8002: the eclipse will be partial here
[12:03 PM] Ubit Umarov: well can be 2 cool.. floods etc... details :)
[12:03 PM] Lyr.Lobo @vharmonyartshub.com:8002: to celebrate another year together
[12:03 PM] Ubit Umarov: it will total in a tiny corner of portugal
[12:03 PM] Lyr.Lobo @vharmonyartshub.com:8002: optimism *grins* that is my forte
[12:03 PM] Ubit Umarov: and spain...
[12:04 PM] Ubit Umarov: seems nasa will be in spain
[12:04 PM] Gavin.Hird @grid.xmir.org:8002: I saw Sapin was mention as total
[12:04 PM] Gavin.Hird @grid.xmir.org:8002: Spain*
[12:04 PM] Ubit Umarov: ( and many other places.. ofc)
[12:05 PM] Lyr.Lobo @vharmonyartshub.com:8002: Thank you - will try to remember to watch for it *grins*
[12:05 PM] Lyr.Lobo @vharmonyartshub.com:8002: Have fun! I'm back to class *hugs all around*
[12:05 PM] Ubit Umarov: well it happens a lot actually :)
[12:05 PM] Lyr.Lobo @vharmonyartshub.com:8002: Thank you for your support
[12:05 PM] Gavin.Hird @grid.xmir.org:8002: Bye Lyr
[12:05 PM] Lyr.Lobo @vharmonyartshub.com:8002: bye Gavin
[12:05 PM] Andrew Hellershanks: np, Lyr. I'm about to wrap up the meeting.
[12:05 PM] Lyr.Lobo @vharmonyartshub.com:8002: Thank you, Andrew
[12:05 PM] Andrew Hellershanks: Thank you all for coming. See you again next week.