Chat log from the meeting on 2026-08-04

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[11:00 AM] Andrew Hellershanks: /me waves hello
[11:01 AM] Andrew Hellershanks: I almost feel like I'm here on the wrong day.
[11:02 AM] Vincent.Sylvester @hg.zetaworlds.com: It's tuesday though
[11:02 AM] Vincent.Sylvester @hg.zetaworlds.com: At least last I checked
[11:02 AM] Andrew Hellershanks: I know. I looked at the corner of my screen to make sure it was indeed Tuesday.
[11:03 AM] Andrew Hellershanks: Hello, Cuga
[11:03 AM] Cuga.Rajal @rajal.org:9000: Hello =)
[11:05 AM] Cuga.Rajal @rajal.org:9000: Talkative3 group today
[11:06 AM] Vincent.Sylvester @hg.zetaworlds.com: Moving muscles is hard work in this heat
[11:06 AM] Andrew Hellershanks: It is a big cooler here today. High of only 28C and little humidity.
[11:07 AM] Andrew Hellershanks: We are also a small group today.
[11:07 AM] Cuga.Rajal @rajal.org:9000: 28C is pleasant
[11:07 AM] Vincent.Sylvester @hg.zetaworlds.com: Not much to report, devs have been cooked to a crisp anyways
[11:08 AM] Andrew Hellershanks: :)
[11:08 AM] Cuga.Rajal @rajal.org:9000: Things seem pretty stable, in general. I'm sure the recent cosmetics helped too
[11:09 AM] Vincent.Sylvester @hg.zetaworlds.com: I have all of what Gavin reported in the pipeline, but also digging into flotsam since I had that blow itself to bits a couple days ago
[11:09 AM] Vincent.Sylvester @hg.zetaworlds.com: Thinking is not easy when the protein in the brain is stiffer than the bone surrounding it
[11:09 AM] Cuga.Rajal @rajal.org:9000: How did it explode?
[11:09 AM] Vincent.Sylvester @hg.zetaworlds.com: 24gb of disk usage
[11:10 AM] Vincent.Sylvester @hg.zetaworlds.com: More than 10 is abnormal in most cases
[11:10 AM] Cuga.Rajal @rajal.org:9000: Why did that happen?
[11:11 AM] Vincent.Sylvester @hg.zetaworlds.com: That's what I am trying to determine, but I gotta find the offending region first since the folder is shared I don't know which one is doing all the writes
[11:11 AM] Vincent.Sylvester @hg.zetaworlds.com: So putting in some more stat output to dig into that and monitor
[11:12 AM] Cuga.Rajal @rajal.org:9000: Ahh.... So maybe separate flotsam cache directories is a good idea?
[11:12 AM] Andrew Hellershanks: If it is writing prim data look for writes of a prim that is only in one region vs another. Not sure if that would help.
[11:13 AM] Vincent.Sylvester @hg.zetaworlds.com: Sharing folder means some level of deduplication as it would otherwise likely consume even more space when most regions load the same basic assets
[11:13 AM] Vincent.Sylvester @hg.zetaworlds.com: Once I know which region is claiming all the in use assets I might know where they are coming from
[11:13 AM] Vincent.Sylvester @hg.zetaworlds.com: If that leads nowhere then it must be dynamic stuff
[11:14 AM] Vincent.Sylvester @hg.zetaworlds.com: I did try looking up uuids in there and found none in the db so that leads me to think it's dynamic texture flooding
[11:14 AM] Vincent.Sylvester @hg.zetaworlds.com: All the more reason to dig into that and see if that cannot be handled more gracefully so empty caches there don't cause the asset request spam they currently do
[11:15 AM] Vincent.Sylvester @hg.zetaworlds.com: Got a couple dumpster fires to put out
[11:15 AM] Cuga.Rajal @rajal.org:9000: Maybe some script is re-texturing something continuously
[11:15 AM] Cuga.Rajal @rajal.org:9000: or.... notecards
[11:16 AM] Andrew Hellershanks: How many regions do youhave running?
[11:16 AM] Vincent.Sylvester @hg.zetaworlds.com: Which is both a good and bad thing. You want it to do that rather than trying to load them from disk cache which might fail and spam assets, but doing too many also spams the disk
[11:16 AM] Vincent.Sylvester @hg.zetaworlds.com: Some have 40, some 300
[11:16 AM] Vincent.Sylvester @hg.zetaworlds.com: The stats vary
[11:16 AM] Vincent.Sylvester @hg.zetaworlds.com: Not all caches were overflowing either, just specific ones
[11:17 AM] Andrew Hellershanks: oh. You are testing on more than one system.
[11:18 AM] Vincent.Sylvester @hg.zetaworlds.com: Hopefully I can make sense of this at some point as the caches are steadily growing and disk space doesn't grow on trees
[11:18 AM] Vincent.Sylvester @hg.zetaworlds.com: Should have some more once I can roll out monitoring and get the pieces of info I need to point fingers
[11:18 AM] Andrew Hellershanks: I had someone tell me once that disk space is cheap.
[11:18 AM] Vincent.Sylvester @hg.zetaworlds.com: Meanwhile I made some progress on libgdiplus
[11:19 AM] Cuga.Rajal @rajal.org:9000: the font crash?
[11:19 AM] Andrew Hellershanks: oh, good. I've been too busy to work on it. There is an industry trade coming up in about 6 weeks. I'm one of the people getting ready for it.
[11:19 AM] Vincent.Sylvester @hg.zetaworlds.com: Talking to harfbuzz it seems clear the proposed fixes for it would work, but they, like winehq also would like to know the root cause of the problem rather than slapping a bandaid on it
[11:19 AM] Andrew Hellershanks: s/trade/trade show/
[11:20 AM] Vincent.Sylvester @hg.zetaworlds.com: I did propose to push the fixes in despite that just so upstream we could get a working build
[11:20 AM] Andrew Hellershanks: Hello, Jagga. Didn't see you arrive.
[11:20 AM] Cuga.Rajal @rajal.org:9000: Are the fixes for harfbuzz or pango?
[11:21 AM] Andrew Hellershanks: That dino pass just about wiped me out.
[11:21 AM] Vincent.Sylvester @hg.zetaworlds.com: What needs to be found is why seemingly the hb call to create the font structure doesn't tell pango about it and so the routine for registering it likely fails silently. The subsequent call to then register them goes through so it means they do work. It smells a bit like a timing thing or perhaps something with locking the font as resource
[11:21 AM] Vincent.Sylvester @hg.zetaworlds.com: It's hard to say what the problem might be in pango as I don't even know where to dig into that codebase and I'm not a C dev either so I'm just barking up trees
[11:21 AM] Cuga.Rajal @rajal.org:9000: Thats deep i the engine
[11:22 AM] Vincent.Sylvester @hg.zetaworlds.com: I have to see if and how to contact anyone maintaining pango to help with this
[11:22 AM] Ubit Umarov: oh yeah dinamic textures may be a reason for that disk usage
[11:23 AM] Andrew Hellershanks: That's when having the source files is handy. Build them both with debugging enabled. Run it via gdb. If you want to pull out the big guns (if it is memory related) you can use valgrind.
[11:23 AM] Ubit Umarov: in same cases older ones on same face are removed, but not always
[11:23 AM] Andrew Hellershanks: What bothers me most is the inconsistency in test results depending on how the tests are run.
[11:24 AM] Vincent.Sylvester @hg.zetaworlds.com: I was able to reproduce those, but I think that's just bad test deconstruction rather than indicating a problem
[11:24 AM] Ubit Umarov: test deconstruction? wonder what is that :)
[11:25 AM] Vincent.Sylvester @hg.zetaworlds.com: Cleanup of stuff
[11:25 AM] Vincent.Sylvester @hg.zetaworlds.com: Could also be tests somehow depending on each other
[11:25 AM] Andrew Hellershanks: Feels a bit like it as order of tests makes a difference.
[11:25 AM] Vincent.Sylvester @hg.zetaworlds.com: Would need to read and understand the tests to determine that, but the way it fails and succeeds with some patterns in there makes me think that might be the cause
[11:26 AM] Vincent.Sylvester @hg.zetaworlds.com: Like seeing 3 tests in a row and a failure quite a lot in my testing so those are suspect... or well any other combination that might somehow interfere
[11:27 AM] Andrew Hellershanks: When the tests crash I'm not always sure which test it was running at the time. I may have to modify the main runner of the scripts to make it clearer which test is being run.
[11:27 AM] Vincent.Sylvester @hg.zetaworlds.com: Tests should ideally be self contained so running consecutive or out of order should not cause problems, leave anything behind or depend on stuff
[11:27 AM] Andrew Hellershanks: Exactly.
[11:27 AM] Ubit Umarov: sadly no the case..
[11:27 AM] Vincent.Sylvester @hg.zetaworlds.com: I recognized some patterns in there. If Gavin was here maybe something to throw at an ai and run through to figure out which tests aren't clean
[11:28 AM] Ubit Umarov: even in old c
[11:28 AM] Ubit Umarov: things stay behind..
[11:28 AM] Vincent.Sylvester @hg.zetaworlds.com: Or run a thousand tests and some basic python pattern recognition heh, uses less water
[11:28 AM] Lyr.Lobo @vharmonyartshub.com:8002: /me smiles in greeting
[11:29 AM] Cuga.Rajal @rajal.org:9000: Hey Lyr
[11:29 AM] Ubit Umarov: Lyr :)
[11:29 AM] Andrew Hellershanks: /me waves to Lyr
[11:29 AM] Lyr.Lobo @vharmonyartshub.com:8002: /me grins at everyone
[11:30 AM] Vincent.Sylvester @hg.zetaworlds.com: I had a physics related simulator crash as well a few days ago, switching to basicphysics it's back running so gotta find what's causing that, fun times with 50k prims on there
[11:30 AM] Andrew Hellershanks: :)
[11:31 AM] Vincent.Sylvester @hg.zetaworlds.com: Deep in some dependency as the error is a bad_alloc
[11:31 AM] Andrew Hellershanks: Reminds me of tracking down prims causing a region crash that was also physics related. Physical prim was partly under land.
[11:31 AM] Cuga.Rajal @rajal.org:9000: Same issue if at sim edge
[11:32 AM] Vincent.Sylvester @hg.zetaworlds.com: I have seen a lot of bad alloc ones with bullet and crossings of physical objects, for a ubode region to just explode immediately after startup like that is interesting
[11:32 AM] Vincent.Sylvester @hg.zetaworlds.com: It loads all prims and all that then poofs
[11:32 AM] Andrew Hellershanks: The issue I had back then was a prim not at a sim edge.
[11:32 AM] Cuga.Rajal @rajal.org:9000: Mine at sim edge didn;t cause crash but huge CPU spike
[11:32 AM] Vincent.Sylvester @hg.zetaworlds.com: I have not been to that region yet, so haven't looked if there is any funky stuff
[11:33 AM] Ubit Umarov: ubode to solve somememory release issues uses a lot of stack
[11:33 AM] Ubit Umarov: remember that option to tell linux to give more
[11:33 AM] Vincent.Sylvester @hg.zetaworlds.com: It's not running out at least, did check for that
[11:33 AM] Vincent.Sylvester @hg.zetaworlds.com: Maybe requesting too big a chunk though
[11:34 AM] Ubit Umarov: sometimes it does blowup very hard :)
[11:34 AM] Vincent.Sylvester @hg.zetaworlds.com: bad_alloc has a number of fatal failure conditions
[11:34 AM] Vincent.Sylvester @hg.zetaworlds.com: Plus I don't even know if this is ubode itself or something that talks with dotnet
[11:34 AM] Ubit Umarov: fun fun fun :)
[11:35 AM] Ubit Umarov: debug always fun
[11:35 AM] Vincent.Sylvester @hg.zetaworlds.com: I just get bad_alloc, which could come from a lot of places, only known part so far is that memory is available and it's physics or mesher related
[11:35 AM] Vincent.Sylvester @hg.zetaworlds.com: I always attract the weird bugs
[11:35 AM] Cuga.Rajal @rajal.org:9000: Did ubode give error message?
[11:35 AM] Vincent.Sylvester @hg.zetaworlds.com: Nope, just bad_alloc() app terminating
[11:36 AM] Ubit Umarov: usual things to blame : meshes :)
[11:36 AM] Vincent.Sylvester @hg.zetaworlds.com: Ayup
[11:36 AM] Cuga.Rajal @rajal.org:9000: Maybe crappy mesh somewhere
[11:37 AM] Vincent.Sylvester @hg.zetaworlds.com: Speaking of that actually. I saw something deeply concerning. Someone has been putting meshes directly into oars to bypass the viewer and simulator side checks for uploading it. Now I would hope I don't have to say how utterly problematic that is in terms of like everything from simulators crashing to viewers exploding. These checks exist for a reason, bypassing them can and likely will lead to tears
[11:38 AM] Cuga.Rajal @rajal.org:9000: Why oh why would someone want to do that?
[11:39 AM] Vincent.Sylvester @hg.zetaworlds.com: Likely because making good mesh isn't as easy as downloading crap from the internet and stuffing it into a zip file
[11:39 AM] Ubit Umarov: well we saw ppl in past telling how to change region code to remove mesh validation tests... so... duhh
[11:39 AM] Ubit Umarov: "ohh ppl they are stupid.. errr strange.. "
[11:40 AM] Cuga.Rajal @rajal.org:9000: stupid, and desperate for content
[11:40 AM] Ubit Umarov: ( doors told that ..)
[11:40 AM] Vincent.Sylvester @hg.zetaworlds.com: The problem is that content might not just be bad for their setups, but when shared will go around crashing stuff like bad_alloc
[11:40 AM] Ubit Umarov: https://www.youtube.com/watch?v=AgHaGrZkkv4
[11:40 AM] Vincent.Sylvester @hg.zetaworlds.com: But thinking about the problems one causes for other people has left the building long ago I fear
[11:40 AM] Vincent.Sylvester @hg.zetaworlds.com: Consequences... what's that
[11:40 AM] Ubit Umarov: see... people are stupid.. wee strange..
[11:41 AM] Andrew Hellershanks: Play stupid games and win stupid prizes.
[11:41 AM] Vincent.Sylvester @hg.zetaworlds.com: Except everyone even unwillingly involved gets a participation trophy with nonsense like that
[11:42 AM] Ubit Umarov: well pay a few dozen euros for a virtual weapon in a game.. etc :)
[11:42 AM] Ubit Umarov: well whatever
[11:43 AM] Ubit Umarov: now ppl are more asking have you seen the rain...
[11:43 AM] Ubit Umarov: https://www.youtube.com/watch?v=PMDmPLUiaGo
[11:44 AM] Cuga.Rajal @rajal.org:9000: Validates my Well now I feel even better about importing all the mesh on my grid
[11:44 AM] Vincent.Sylvester @hg.zetaworlds.com: Those probably most in need of reading it likely won't, but to re-iterate: When making pull requests against the github mirror, single branch, single change in few concise commits and explain what, why and how. Just saying that again, cause we got another massive pull requests with features that were already rejected. No description, tons of commits and continuing to push more in there. 80k lines of changes are impossible to review and dissect for the things we might actually be interested in
[11:45 AM] Vincent.Sylvester @hg.zetaworlds.com: Preferred is mantis with a patch file either way so as to not split attention across multiple things
[11:46 AM] Cuga.Rajal @rajal.org:9000: AI generated?
[11:46 AM] Ubit Umarov: https://github.com/opensim/opensim/pull/49
[11:46 AM] Ubit Umarov: just can-t check all that
[11:47 AM] Ubit Umarov: and it is clear it adds things we do not want..
[11:47 AM] Ubit Umarov: maybe a money module
[11:47 AM] Vincent.Sylvester @hg.zetaworlds.com: In terms of that pr I didn't check. Generally if it is assisted by that and the code is understood there is not much in the way of taking a look at that and even merging it I'd say. The stance has been that the author is responsible for the code and that is the human. Fully ai generated code and pr's are likely to be rejected outright
[11:47 AM] Ubit Umarov: displaynames.. experiences.. etc
[11:47 AM] Ubit Umarov: ans yes it has AI gen things inside
[11:47 AM] Vincent.Sylvester @hg.zetaworlds.com: A dev using a tool is fine, being a tool is not ;)
[11:47 AM] Ubit Umarov: not necessary all
[11:48 AM] Cuga.Rajal @rajal.org:9000: Likely ppl trying to boost their ego or appearance of experience showing their "contribution" for job interviews
[11:48 AM] Ubit Umarov: guess some nice things there
[11:49 AM] Vincent.Sylvester @hg.zetaworlds.com: I tend to defer to that for Linq these days as I can never remember all that syntax sugar and weird delegate stuff, but I can figure out what the final product does and when to kick Linq to the curb xD
[11:49 AM] Ubit Umarov: anyway impossible to import as a PR
[11:49 AM] Vincent.Sylvester @hg.zetaworlds.com: Anything good that might be in there is lost in the mess
[11:51 AM] Andrew Hellershanks: Thinking of a mess it reminds me about this past week. I went to update my copy of Firestorm but found I can't do it at this time. The devs bumped the versions of library dependencies. I don't have a new enough glibc library for the latest version FS.
[11:52 AM] Cuga.Rajal @rajal.org:9000: Using Debian 13?
[11:53 AM] Andrew Hellershanks: Mint 21. I have been trying out LMDE on a laptop. Latest LMDE which uses Debian 13.
[11:54 AM] Andrew Hellershanks: I have been wanting to update the distro on my desktop but I couldn't afford the downtime.
[11:56 AM] Cuga.Rajal @rajal.org:9000: Suggest making dual boot next time you do installation. So you have an upgrade path without sacrificing current
[11:56 AM] Andrew Hellershanks: Doing a fresh Linux install may help get rid of a lot of libraries that I no longer need. My 40GB root partition is getting rather full.
[11:57 AM] Andrew Hellershanks: I have been multi-boot since I started using Linux.I have four 40GB partitions set aside for different Linux distros.
[11:57 AM] Cuga.Rajal @rajal.org:9000: Oh perfect =)
[11:58 AM] Cuga.Rajal @rajal.org:9000: Yeah, its time consuming to set up
[11:58 AM] Andrew Hellershanks: I have a 17 page document that tells me what I need to do when I do a fresh install. It gets me back up to where I was in terms of installed programs and libraries in hours rather than days/weeks.
[11:58 AM] Cuga.Rajal @rajal.org:9000: I'm still running Compiz cube on one of my distros =)
[11:59 AM] Andrew Hellershanks: I haven't turned on Compiz other than any basic part of it.
[12:00 PM] Cuga.Rajal @rajal.org:9000: It's not good... buggy ... but noce eye candy for 30 seconds
[12:00 PM] Cuga.Rajal @rajal.org:9000: nice*
[12:00 PM] Andrew Hellershanks: yea, wobbly windows can be fun.
[12:01 PM] Andrew Hellershanks: We are at the top of the hour. Any last minutes items for today?
[12:02 PM] Andrew Hellershanks: /me whispers that he has a cat wanting attention and another wanting play time.
[12:02 PM] Cuga.Rajal @rajal.org:9000: nothing new here
[12:02 PM] Andrew Hellershanks: ok, Cuga.
[12:04 PM] Andrew Hellershanks: If there is nothing more for today I will wrap up this gathering.
[12:04 PM] Andrew Hellershanks: Thank you all for coming. See you again next week.
[12:04 PM] Cuga.Rajal @rajal.org:9000: Qhick question...
[12:05 PM] Cuga.Rajal @rajal.org:9000: will it break anything if I just delete the flotsam cache on a live system?
[12:05 PM] Andrew Hellershanks: Hard to type with a cat having his paws over one arm.
[12:05 PM] Ubit Umarov: yeap
[12:05 PM] Cuga.Rajal @rajal.org:9000: delete while not running ok?
[12:05 PM] Ubit Umarov: regions depend a lot o it
[12:05 PM] Ubit Umarov: on..
[12:05 PM] Cuga.Rajal @rajal.org:9000: ok to delete while OS not running?
[12:06 PM] Ubit Umarov: ( not to mention dynamic textures ..)
[12:06 PM] Ubit Umarov: im just telling regions depend on it..
[12:06 PM] Ubit Umarov: ofc you cna delete the folder...
[12:07 PM] Cuga.Rajal @rajal.org:9000: If I do that when OS not running will it make stuff break?
[12:07 PM] Ubit Umarov: but yeah better with all regions that use that folder offline
[12:07 PM] Cuga.Rajal @rajal.org:9000: ok
[12:07 PM] Cuga.Rajal @rajal.org:9000: or should I not touch it and let GC do its job
[12:07 PM] Ubit Umarov: note that you will lose all dyn textures
[12:07 PM] Ubit Umarov: and things the for some reason failed to get into assets dbs
[12:08 PM] Cuga.Rajal @rajal.org:9000: Oh dyn textures you mean the ones created with the OS-lsl scripts
[12:08 PM] Ubit Umarov: GC? GC is about memory not cache
[12:08 PM] Cuga.Rajal @rajal.org:9000: ah ok, then I mean whatever is the built-i mechanism
[12:09 PM] Cuga.Rajal @rajal.org:9000: in*
[12:09 PM] Ubit Umarov: you can instead run its expire comand
[12:09 PM] Cuga.Rajal @rajal.org:9000: OK thanks I will try that
[12:09 PM] Ubit Umarov: that does check for assets in use on that region
[12:09 PM] Andrew Hellershanks: gotta run.
[12:09 PM] Cuga.Rajal @rajal.org:9000: Just seeing now that y flotsam cache folder os pretty big and I don;t have a lot of traffic
[12:10 PM] Ubit Umarov: ofc if it is a shared folder, it will not see other regions assets
[12:10 PM] Lyr.Lobo @vharmonyartshub.com:8002: take care
[12:10 PM] Lyr.Lobo @vharmonyartshub.com:8002: thanks!
[12:10 PM] Cuga.Rajal @rajal.org:9000: tc Andrew
[12:10 PM] Ubit Umarov: cya andrew
[12:10 PM] Ubit Umarov: yeah check that expire first
[12:10 PM] Cuga.Rajal @rajal.org:9000: So I can run expire command for each of my 3 sims?
[12:11 PM] Cuga.Rajal @rajal.org:9000: is that better thna deleting folder when OS shut down
[12:11 PM] Ubit Umarov: if they are sharing the folder.. only on one
[12:11 PM] Cuga.Rajal @rajal.org:9000: hm ok
[12:11 PM] Ubit Umarov: but again.. you will lose old dyn things userd by others
[12:12 PM] Ubit Umarov: bc the expire can only see assets in use on own region
[12:12 PM] Cuga.Rajal @rajal.org:9000: I see... So it's not a general solutioin
[12:12 PM] Ubit Umarov: there is no general solution
[12:12 PM] Cuga.Rajal @rajal.org:9000: But in my case I'm the only one making dynamic textures
[12:13 PM] Cuga.Rajal @rajal.org:9000: I can just have them re-draw when they detect sim restart
[12:13 PM] Cuga.Rajal @rajal.org:9000: Will that blow up my cache
[12:13 PM] Ubit Umarov: can always copy the folder to a backup and to test runs :)
[12:14 PM] Cuga.Rajal @rajal.org:9000: I don't know what was deleted in world, don;t know what to test
[12:14 PM] Vincent.Sylvester @hg.zetaworlds.com: It would be cool to have something in libomv to set a face as "dynamic" to know if that needs re-requesting right
[12:14 PM] Cuga.Rajal @rajal.org:9000: Its not "broken" so not worrying about it, but I do see my cache folder is pretty big
[12:14 PM] Vincent.Sylvester @hg.zetaworlds.com: Course there is that issue of then storing the creation string
[12:15 PM] Ubit Umarov: well it is not just dyn..
[12:15 PM] Ubit Umarov: it does not delete any asset found in use
[12:16 PM] Ubit Umarov: ofc.. only on that region
[12:16 PM] Ubit Umarov: shared assets folder looks a good idea until this cases
[12:16 PM] Cuga.Rajal @rajal.org:9000: Yeah, since the dyn stuff are not in inventory, something else might be needed to refresh correctly
[12:16 PM] Cuga.Rajal @rajal.org:9000: I don't use them much
[12:17 PM] Vincent.Sylvester @hg.zetaworlds.com: They do end up just re-requesting what's not on cache so if that load is okay then it's just unnecessary writes to disk, which okay, not ideal, but not catastrophic
[12:17 PM] Vincent.Sylvester @hg.zetaworlds.com: There are multiple ways to mitigate or fix that, none really ideal though
[12:17 PM] Cuga.Rajal @rajal.org:9000: There is also a quirk with viewers -- Dyn textures gone from server are still seen by people from their own cache
[12:17 PM] Cuga.Rajal @rajal.org:9000: So diff people see diff things
[12:17 PM] Vincent.Sylvester @hg.zetaworlds.com: I worry more about uuid collision as rare as that should be
[12:18 PM] Ubit Umarov: they say uuid collision is almost impossible
[12:18 PM] Ubit Umarov: ofc some ppl edit uuids of things..
[12:19 PM] Ubit Umarov: ( or change computer date :p)
[12:19 PM] Ubit Umarov: on uuid type 4 ??? current time is used in part of th euuid
[12:20 PM] Ubit Umarov: even so collisions should be minimal
[12:20 PM] Ubit Umarov: ok
[12:21 PM] Ubit Umarov: RL calls
[12:21 PM] Ubit Umarov: any other issue?
[12:21 PM] Cuga.Rajal @rajal.org:9000: here too. Have a great week
[12:21 PM] Ubit Umarov: ok see you all next week, if not before :)
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