Chat log from the meeting on 2011-08-02
From OpenSimulator
Unfortunately, the first part of the meeting was lost due to viewer crash.
[10:18] BlueWall Slade: it shows up on the first login? [10:18] Justin Clark-Casey: Crashed again. I really need to stop using this viewer [10:19] VivK Lowlag: which one? [10:19] Justin Clark-Casey: 1.23.5 :) [10:19] Justin Clark-Casey: For some reason it now has a tendency to crash when I switch workspaces on Ubuntu 11.04 [10:19] Eno Pix: ohh [10:20] BlueWall Slade: weird [10:20] Richardus Raymaker: hmm. i have some weird crashes sometimes with imprudence. but not with switching workspace. un less i do a background TP in sl. [10:20] Justin Clark-Casey: it is odd - was fine in the past [10:20] BlueWall Slade: do you use Compiz or anything like that? [10:20] Justin Clark-Casey: no [10:20] Richardus Raymaker: but i dont like 11.04 anyway. i use 10.04 again [10:20] Justin Clark-Casey: but I'm sure something has changed underneath [10:21] Nebadon Izumi: ya that sucks, maybe drivers? [10:21] Justin Clark-Casey: or X - I do have some strange window artifacts sometimes [10:21] Justin Clark-Casey: oh well, probably just means I should stop using this ancient thing. Viewer 2 seems fine, for instance [10:21] Nebadon Izumi: you running latest nvidia drivers? [10:21] Nebadon Izumi: maybe compile them yourself? [10:21] Justin Clark-Casey: nah, it doesn't [bother met that much :) [10:22] BlueWall Slade: I need to do that [10:22] Nebadon Izumi: heh [10:22] Justin Clark-Casey: I'd prefer not to spend time compiling drivers [10:22] Nebadon Izumi: ya [10:22] Nebadon Izumi: i never have much luck with video and sound hardware in linux [10:22] Nebadon Izumi: why i stick with windows [10:22] BlueWall Slade: I was about to build a custom RT kernel , then I found out I can get what I ned out of the stock one [10:22] Justin Clark-Casey: anyway, any other opensim issues this week? [10:23] Nebadon Izumi: oh yes [10:23] Nebadon Izumi: i filed a mantis last night [10:23] Nebadon Izumi: it seems that in say a couch [10:23] Nebadon Izumi: a linkset of prims [10:23] Nebadon Izumi: if you have sit scripts in child prims [10:23] Nebadon Izumi: and go into mouse look [10:23] Nebadon Izumi: it uses the root prim position for camera [10:23] Nebadon Izumi: which generally puts you under ground [10:24] Nebadon Izumi: if i unlink the seat cushions its fine [10:24] Nebadon Izumi: or also if i make the seat cushion the root prim its fine [10:24] Richardus Raymaker: mgood to find lost o$ [10:24] Justin Clark-Casey: what should it be using - the child prim with the script? [10:24] Nebadon Izumi: yes [10:24] Nebadon Izumi: or maybe the avatar? [10:24] Nebadon Izumi: probably the prim though [10:24] Nebadon Izumi: it seems to work fine if you are sitting on root prim [10:24] Nebadon Izumi: or non-linked prim [10:25] Justin Clark-Casey: yeah, I epxpect opensim is always giving the camera positio nfor the root rather than the child [10:25] BlueWall Slade: is that new? [10:25] Nebadon Izumi: http://opensimulator.org/mantis/view.php?id=5621 [10:25] Nebadon Izumi: i dont think so BlueWall [10:26] Eno Pix: Justin do you do most of the server coding/compiling on Ubuntu? [10:26] Justin Clark-Casey: eno: yes [10:26] Nebadon Izumi: i recall seeing this behavior on ScienceSim like a year ago [10:26] Eno Pix: eclipse? [10:26] BlueWall Slade: we have always had a wrong link with avatars [10:26] Justin Clark-Casey: eno: monodevelop [10:26] Eno Pix: ok [10:26] Justin Clark-Casey: thuogh I do all my compiling on the command line with nant [10:26] Eno Pix: yes [10:26] Nebadon Izumi: ive been using xbuild lately [10:27] Nebadon Izumi: but i can understand you wanting to use nant still [10:27] Nebadon Izumi: with xbuild just 1 less thing i gotta install [10:27] Richardus Raymaker: i still use nant [10:27] Justin Clark-Casey: I find nant easier to read the output. xbuild spurges out lot of other stuff [10:27] Nebadon Izumi: not that installing nant is hard, but its not that easy either when you are compiling mono yourself [10:27] Justin Clark-Casey: though when I was compiling on mac I was slowly getting used to it [10:28] Nebadon Izumi: ya xbuild is more like the windows compile.bat [10:28] BlueWall Slade: inside Monodevelop, you get a nice list of the errors [10:28] Nebadon Izumi: so im pretty used to it [10:28] Justin Clark-Casey: I like to keep my tools separate [10:28] Eno Pix: xcode is nice... [10:28] Nebadon Izumi: ya i would imagine using monodevelop is just like using visual studio [10:28] Nebadon Izumi: which also prints out nice list of errors and warnings [10:29] Nebadon Izumi: most of my linux machines dont have a gui [10:29] BlueWall Slade: I run it on my dev server over ssh [10:30] Nebadon Izumi: ya its a shame that ssh with X doesnt work to a windows machine [10:30] Nebadon Izumi: that would be real handy [10:30] Richardus Raymaker: opensim servers are all console based here [10:30] Eno Pix: i have never tried monodevelop.... will do it tomorrow... ;o) [10:30] Dark LordBG: cause you can rule them with console Nebadon [10:30] Nebadon Izumi: i guess i could setup a VM for that [10:30] BlueWall Slade: yeah, IO never use X on actual servers [10:30] Justin Clark-Casey: eno: I'm very impressed weith monodevelop, though the one on ubuntu 11.04 takes a very long time to manipulate large files [10:31] Justin Clark-Casey: I hear that the latest monodevelop is better [10:31] Eno Pix: thanks [10:31] BlueWall Slade: they are integrating git [10:31] Nebadon Izumi: nice [10:31] Eno Pix: are there different syntax plugs like in eclipse [10:31] Justin Clark-Casey: that's another tool I prefer to keep separate :) [10:31] Nebadon Izumi: heh [10:31] BlueWall Slade: yeah, lol [10:32] Justin Clark-Casey: eno: I think so - I just use the c# stuff that's there by default [10:32] BlueWall Slade: I still close it and run git on the cl [10:32] Eno Pix: eclipse lack auto indentation... so stupid... how about monodevelop [10:32] BlueWall Slade: that camera thing might be related to the way we handle the avatar in the linkset [10:33] Justin Clark-Casey: eclipse has always had autoindent afaik [10:33] Justin Clark-Casey: bluewall: I expect we just send the root prim camera pos rather than the link prim [10:33] Nebadon Izumi: possible BlueWall [10:33] Eno Pix: no i dont think so [10:33] BlueWall Slade: in SL, you can script movement on the sitting avatar [10:33] Justin Clark-Casey: bluewall: maybe [10:33] Nebadon Izumi: though it seems to always use the root prim [10:33] Justin Clark-Casey: eno: I distinctly remember it for java [10:33] BlueWall Slade: I think it does [10:33] Eno Pix: well not for lsl for example [10:33] Justin Clark-Casey: well no [10:33] BlueWall Slade: ohh [10:33] Nebadon Izumi: and genreally with a couch or seat people tend to make the prim that touches the floor be root prim [10:33] BlueWall Slade: gvim for LSL FTW [10:34] Nebadon Izumi: like a shadow texture or something [10:34] Nebadon Izumi: so your camera ends up in the floor [10:34] Dahlia Trimble is Online [10:34] Nebadon Izumi: i also noticed it on my helicopter when i was testing [10:34] Nebadon Izumi: basically i am forced to have people sit on the root prim with vehicles [10:34] Nebadon Izumi: why my vehicles have that big red prim that disappears when you sit [10:34] BlueWall Slade: that is something I want to look into - the linking order of the avatars [10:35] VivK Lowlag: also the way it seets off on Keys ferris wheel [10:35] Nebadon Izumi: ya that makes sense VivK [10:35] Nebadon Izumi: there is nothing we can do about that accept get the code fixed [10:35] Nebadon Izumi: no way to cheat on that one [10:35] Sarah Kline: isnt that how vehicles work..you drive the root prim [10:35] BlueWall Slade: hmm, that is a little different though [10:35] Dahlia Trimble is Offline [10:35] Nebadon Izumi: it doesnt have to be Sarah [10:35] Sarah Kline: k [10:35] Sarah Kline: ) [10:36] Dahlia Trimble is Online [10:36] BlueWall Slade: You can assign sit targets in any prim [10:36] Nebadon Izumi: just need to trigger permissions [10:36] BlueWall Slade: but, I guess it still might be realted to the linking order [10:37] Nebadon Izumi: ya [10:37] Nebadon Izumi: or the camera request is just getting wrong prim data [10:37] Nebadon Izumi: were sending wrong coordiantes to the viewer [10:37] Justin Clark-Casey: yes, I thin kthat's quite possible [10:37] Ai Austin: Hello everyone [10:37] BlueWall Slade: in SL, I have an elevator that moves the avatar out after it reaches the destination [10:37] Justin Clark-Casey: which would be a relatively easy fix [10:37] Justin Clark-Casey: hello ai [10:37] BlueWall Slade: Hi Ai [10:37] Sarah Kline: hi Ai [10:37] Nebadon Izumi: ya it doesnt seem like it would be that complicated [10:37] Nebadon Izumi: but who knows [10:38] BlueWall Slade: remember the teleport rotation thing? [10:38] Nebadon Izumi: it could be as simple as sending wrong prim ID [10:38] Nebadon Izumi: might not even be coordinates [10:38] Justin Clark-Casey: no,. I think camera pos is actually coordinates [10:38] Justin Clark-Casey: but yeah, maybe it's not even the normal camera pos packet [10:39] Nebadon Izumi: if you want to test try that couch i just rezzed [10:40] BlueWall Slade: Haaa [10:40] Eno Pix: The deafult settings for Xengine.... what are the thought behind those settings? [10:40] Ai Austin: works nice [10:40] Nebadon Izumi: the root prim is the shadow prim on the ground [10:40] Nebadon Izumi: so you really get sunk good [10:40] Richardus Raymaker: hmm, sitting in mouseview look behind the couche [10:40] Nebadon Izumi: yes [10:41] Nebadon Izumi: highlight the couch [10:41] BlueWall Slade: yeah, that is what position is fed to the avatar [10:41] Justin Clark-Casey: eno: typical usage, I guess [10:41] Nebadon Izumi: you will see camera puts you dead center on the root prim [10:41] Nebadon Izumi: whic [10:41] Nebadon Izumi: which is directly behind the couch [10:41] Dahlia Trimble: hi :) [10:41] Richardus Raymaker: mhi dahlia [10:41] Justin Clark-Casey: hello Dahlia [10:41] BlueWall Slade: Hi Dahlia [10:41] Nebadon Izumi: ello Dahlia [10:42] Justin Clark-Casey: haha [10:42] Nebadon Izumi: hehe [10:42] Sarah Kline: hi Dahlia [10:42] syene cela: Hi from me, too. My first ever meeting in osgrid. [10:42] Nebadon Izumi: one of those silly bugs that can really drive you nuts [10:42] Nebadon Izumi: and sorta ruin a nice build [10:42] VivK Lowlag: welcome syene [10:43] Justin Clark-Casey: maybe I'll take a quick look [10:43] syene cela: Thanks! [10:43] VivK Lowlag: hi Lani [10:43] Nebadon Izumi: cool, thanks Justin [10:43] Justin Clark-Casey: see if it's an easy fix [10:43] Lani Global: greetings Gridlings! [10:43] Nebadon Izumi: ya, its not one of those huge priority bugs [10:43] Justin Clark-Casey: hi lani [10:43] BlueWall Slade: Hi Lani [10:43] Nebadon Izumi: but it is one that can sorta chase folks off [10:43] Nebadon Izumi: bad 1st experience type of thing [10:44] Richardus Raymaker: its good if its fixt before verhilces get more hot [10:44] Richardus Raymaker: on couche i not use mouselook much [10:45] Nebadon Izumi: ya most people dont, but i have run into the issue myself from time to time [10:45] Nebadon Izumi: most noteable was on ScienceSim during a big presentation they were doing [10:45] Nebadon Izumi: their chairs forced mouse look [10:45] Justin Clark-Casey: last year? [10:45] Nebadon Izumi: ya [10:45] Nebadon Izumi: they were showing off the fern sim [10:45] Justin Clark-Casey: man, you'd think they would have patched that :) [10:46] BlueWall Slade: I wonder, did it happen before we were working on that sit teleport rotation thing? [10:46] Nebadon Izumi: ya i am sure they had much bigger priorities [10:46] Nebadon Izumi: hehe [10:46] Dahlia Trimble: oops :) [10:46] Nebadon Izumi: heh [10:46] Justin Clark-Casey: pffff [10:46] Lani Global: sit target borking has been with us for a long time [10:46] Nebadon Izumi: and its pretty easy fix too Justin [10:47] Justin Clark-Casey: yeah, sit target is something else [10:47] Nebadon Izumi: just unlink your chairs [10:47] Nebadon Izumi: problem they had was they had the whole stage and chairs and everything linked [10:47] VivK Lowlag: ouch [10:47] Richardus Raymaker: oops [10:47] Justin Clark-Casey: lol [10:47] Justin Clark-Casey: a complete presentation set [10:47] Nebadon Izumi: heh ya [10:47] BlueWall Slade: it was sending the wrong rotation because of the way we were counting the linkset or something. I forget [10:47] BlueWall Slade: but, it might be something similar [10:48] Nebadon Izumi: ya may be [10:48] BlueWall Slade: I know we can't move the avatar [10:48] Lani Global: sometimes it takes several sit and stand tries to get the anim and sit rot and position to work [10:48] Nebadon Izumi: thats slow loading Inventory Lani [10:48] Nebadon Izumi: atleast with the animation [10:48] Lani Global: even with a single prim [10:49] Nebadon Izumi: i have not seent hat [10:49] Nebadon Izumi: well actually i have [10:49] Nebadon Izumi: it generally only happens when your wearing an AO [10:49] Nebadon Izumi: if you do not have an active AO though ive never seen that happen [10:49] Richardus Raymaker: yes, sometimes you keep in stay position for some seconds. sometimes you need to do it again. its slow animation laoding [10:49] Ai Austin: Aside on mesh: LL Development (they say Release Candidate) Viewer 2.8.3 out yesterday (1-Aug-2011) did you notice. My complex test meshes work better than ever in that. I can now use the mesh simplification functions too. [10:49] Lani Global: i see it without AO [10:49] Justin Clark-Casey: ai: on opensim? [10:49] Lani Global: yes [10:50] Nebadon Izumi: ive been usig 2.8.3 development viewer for a bit, been working well for me as well [10:50] Ai Austin: I was testing on Aditi... but I have done OpenSim tests within last 3 days and they all work really very well in deed [10:50] BlueWall Slade: same here [10:50] Justin Clark-Casey: ai: nice [10:50] Justin Clark-Casey: nebadon: do you know if we ever fixed the issues where the viewer wouldn't log chats? [10:50] Ai Austin: it used to fail on SL/Aditi but works now [10:50] Justin Clark-Casey: is that feature present on viewer 2? [10:50] Nebadon Izumi: it works in Imprudence i know [10:51] Nebadon Izumi: i can not say i have tested in V2 [10:51] Nebadon Izumi: since the only times i ever needed to dive into those logs i was using Imprudence [10:51] Eno Pix: i have been runing Kristen and latest LL mesh builds [10:51] Ai Austin: See this for OpenSim...http://www.aiai.ed.ac.uk/~bat/EXPORT/3D/SC-Images-2011-07-26/Supercar-03a-in-OS-Mesh-Textured-3.jpg [10:51] Nebadon Izumi: but i imagine it should work [10:51] Eno Pix: some ugly problems [10:51] Eno Pix: on mac [10:51] Ai Austin: I just uninstalleed beta mesh as the 2.8.3 dev viewer now works on all I need incl Opensim [10:52] Ai Austin: as well as Kirsten's latest [10:52] Sarah Kline: nice [10:52] Nebadon Izumi: i find that Kirstens viewer is nothing but trouble for me [10:52] Nebadon Izumi: i have never been able to use it [10:52] Ai Austin: Try it with blue/green glasses Nebadon... [10:52] Sarah Kline: it uploaded for me well [10:52] Ai Austin: superb [10:52] Nebadon Izumi: heh i dont have any [10:52] Dahlia Trimble: I still cant use any V2 viewer on osgrid, my avatar gets ruined and nebadon has to clear stuff out to fix it [10:52] Ai Austin: .. go to a B movie :-) [10:53] Nebadon Izumi: that is really strange Dahlia [10:53] Dahlia Trimble: I use V2 on my standalones tho [10:53] Nebadon Izumi: ive not had any trouble in a long time [10:53] Ai Austin: I am okay in viewer 2 for most grid except MOSES [10:53] Sarah Kline: try making a new account for it [10:53] Eno Pix: i have used Kirstens for mesh in OSG [10:53] Nebadon Izumi: infact I even use a Mesh avatar when im on the mesh viewer [10:53] Eno Pix: uploaded fine [10:53] Ai Austin: I go nude all teh time on MOSES which is a bit embarrasinng workign with US Army! [10:53] Nebadon Izumi: heh [10:53] Sarah Kline: lol [10:53] Ai Austin: don't ask don't tell [10:53] Dahlia Trimble: I like this account tho [10:53] Ai Austin: ah thats gone now eh :-) [10:54] Justin Clark-Casey: Yeah there are some appearance fixes in master - but I suspec that hypergrid might not help [10:54] Ai Austin: outfits get screwed up and I have to tidy up in Viewer 1.23.5 or STTC/Imprudence custom viewer [10:54] Sarah Kline: its going between 1.23 and 3 that eventually messes up [10:54] Ai Austin: its okay in Master but they are on 0.7.1.1. on MOSES [10:54] Justin Clark-Casey: yes [10:54] Sarah Kline: 2* sorry [10:54] Ai Austin: I know.. I used to get that with Openvue grid [10:55] Ai Austin: On OSGRid, I still occasionally get inconsistent attachment state messages. [10:55] Eno Pix: yes me too [10:55] Ai Austin: I use the purge appearance that nebadon told me about [10:55] Sarah Kline: yes is that us or the clients [10:55] Eno Pix: map is really fast [10:55] Nebadon Izumi: might be teleporting between newer and older sims [10:55] Nebadon Izumi: hard to say [10:55] Ai Austin: but it doe skeep coming back. not on any other grid I am on (and thats about 8 grids) [10:55] Eno Pix: world map works great [10:55] Richardus Raymaker: purge appereance ? thats very rare needed [10:55] Nebadon Izumi: could also possibly be that , and . issue still popping up [10:55] Justin Clark-Casey: I suspect udp messages are getting lost [10:55] Nebadon Izumi: hard to say [10:55] VivK Lowlag: time to force some sims to get upgraded [10:55] Ai Austin: I use it every 2 days [10:55] Sarah Kline: does not happen in Imp [10:56] Nebadon Izumi: i have not seen inconsistent attach state in months [10:56] Ai Austin: I am always using LL Viewer 2 latest [10:56] Richardus Raymaker: ugh viewer 2 [10:56] Ai Austin: but also have about 10 other TPV and LL variants installed! [10:56] Nebadon Izumi: but i mostly only travel between the OSgrid Plazas and my own Sims [10:56] Sarah Kline: i get it just logging in and trying to TP out of Blade Plaza [10:56] Ai Austin: ah... you need to get out more nebadon [10:56] Nebadon Izumi: wierd [10:56] Ai Austin: :-) [10:56] Eno Pix: rl calling... see you and thank you all [10:56] Lani Global: some 2nd attachment points seem to bring on inconsistent attachment state condition [10:56] Nebadon Izumi: nothing really special going on at Bade Plaza [10:56] Richardus Raymaker: if something break a replace outfit is most enough to fix it and or some extra relog [10:56] Ai Austin: Us HG travvelers see it alll.. often with no clothes [10:56] Ai Austin: or as a cloud [10:57] Ai Austin: no, that does not fix ity.. bvut whatever purge appearnace does seems to fix it [10:57] Richardus Raymaker: only HG bewteen a few i know [10:57] Nebadon Izumi: it does what it says [10:57] Adelle Fitzgerald is Online [10:57] Nebadon Izumi: hehe [10:57] Nebadon Izumi: it totally erases your appeareance [10:57] Justin Clark-Casey: purge appearance would wipe al the etnries from avatars table, right? [10:57] Nebadon Izumi: right [10:57] Ai Austin: but I was always still wearing my usual green flight suit after the purge appearance which I thohgh was odd.. until yesterday when I appeared as Ruth for first time [10:57] Sarah Kline: is it related to attachments [10:58] Justin Clark-Casey: so, possibly those entries are becoming wrong in some way [10:58] Nebadon Izumi: ya i wonder if its something with , and . again [10:58] Sarah Kline: ie Imp is the only viewer left not doing multi attachments [10:58] Justin Clark-Casey: I sincerely bloody hope not [10:58] Nebadon Izumi: probably not, but who knows [10:58] Sarah Kline: lol [10:58] Ai Austin: I have had an ODGRid avatar for a long time... like you guys... I suppose things creap in [10:58] Nebadon Izumi: if height was effected [10:58] Justin Clark-Casey: it might be worth looking through the Avatars table for that [10:58] Nebadon Izumi: i dont see why attachment data might not be [10:58] Nebadon Izumi: ya [10:59] Sarah Kline: Rev says hes fixed it in Aurora...... [10:59] Sarah Kline: but then [10:59] Justin Clark-Casey: I don't think anything else is a number in Avatars apart from height [10:59] Ai Austin: I wonder if there is anythign you guys feels needs some etstign and that I can help with - what is hot for you just now? [10:59] Lani Global: shape [11:00] Ai Austin: penvue grid is quick to update and roll back if you need help [11:00] Ai Austin: *Openvue [11:00] Justin Clark-Casey: no decimal places [11:00] Justin Clark-Casey: afaik [11:00] Nebadon Izumi: ya [11:00] Nebadon Izumi: i just looked [11:00] Justin Clark-Casey: ai: curious to know if you see lots of memory being used by avatars logging in [11:00] Nebadon Izumi: i dont think its the , and . issue [11:00] Dahlia Trimble: gotta run, bye peeps :) [11:00] Justin Clark-Casey: there seems to be some kind of memory leak associated with that here [11:00] Nebadon Izumi: see ya Dahlia [11:00] Justin Clark-Casey: bye dahlia [11:00] Richardus Raymaker: bye dahlia [11:00] BlueWall Slade: bye Dahlia [11:01] Sarah Kline: bye Dahlia [11:01] Ai Austin: I can test if you email me what I should try and look for Justin [11:01] syene cela: bye Dahlia! [11:01] Dahlia Trimble is Offline [11:01] Justin Clark-Casey: it's a pity I lost the log from the first part of this meeting [11:01] Ai Austin: Openvue runs wqith ROBUST on one machnine, and an OpenSi,.exe with small regions and HG jump point on same system, and TWO other hosts. [11:01] Ai Austin: there are separate hosts fro FreeSwitch and QT media server, so 5 machines in total [11:02] Ai Austin: so we can get load data for a region and ROBUST separately with nothing else runnign if you need that [11:02] Richardus Raymaker: there enough that hhave the whole log i think [11:02] Justin Clark-Casey: just abnormal memory usage when avatars log in [11:02] Justin Clark-Casey: I can't be more specific [11:02] Nebadon Izumi: ya were up to 1519mb here [11:03] Nebadon Izumi: on show stats [11:03] Ai Austin: I don't really watch perfmon :-) [11:03] Nebadon Izumi: i am setting up a wright plaza test sim i can restart more often [11:03] Justin Clark-Casey: well, that's what's needed [11:03] Ai Austin: Mind you TV is even more boring [11:03] Nebadon Izumi: on the nebadon/justincc.osgrid.org machine [11:03] Justin Clark-Casey: the number in "show stats" is just as good anyway [11:03] Justin Clark-Casey: along with all the other useless junk fields that need to be cleared [11:04] Nebadon Izumi: ya once i get the test sim up maybe we can try to do a memory profile [11:04] Nebadon Izumi: not gonna hold my breath though [11:04] Nebadon Izumi: hehe [11:04] Justin Clark-Casey: yes, run it wit hthat , log in one avatar and then see what objects are allocated [11:05] Nebadon Izumi: ya the 1st avatar is a real doozie for sure [11:05] Nebadon Izumi: it nearly doubles memory usage [11:05] Justin Clark-Casey: I read the mono page on this recently and it looks like there might be more options. All that's needed is an object count dump so the other expensive profile stuff isn't needed [11:05] Nebadon Izumi: ok well i'll let you know when i get it up and rolling [11:05] Nebadon Izumi: i'll add your ssh key to my account [11:05] Justin Clark-Casey: anyway, in the mean time I need to go off and do things [11:06] Justin Clark-Casey: see you later, folks [11:06] Nebadon Izumi: ok, thanks man, talk soon for sure [11:06] Ai Austin: This may amuse you... http://openvce.net/opensim-osgrid-dev-meeting [11:06] Nebadon Izumi: ping me on IRC if you need anything [11:06] BlueWall Slade: bye Justin [11:06] Ai Austin: Bye Justin [11:06] Justin Clark-Casey: ai:) [11:06] Richardus Raymaker: bye justin [11:06] Justin Clark-Casey: am I grey to you? [11:06] Ai Austin: yes [11:06] Richardus Raymaker: no your in technicolor [11:06] BlueWall Slade: you are rezzed for me [11:06] Justin Clark-Casey: and that's a local osgrid account? Looks like it [11:07] Richardus Raymaker: you look normal justin [11:07] Justin Clark-Casey: In Ai's picture I am grey [11:07] Ai Austin: you, nebadon andf Richadsus are gey exceopt for attachments [11:07] Ai Austin: after 20 minutes [11:07] Justin Clark-Casey sighs [11:07] Richardus Raymaker: rebakeing [11:07] Justin Clark-Casey: are you on wireless? [11:07] syene cela: everyone is rezzed to me. [11:07] Ai Austin: you are coloyred now Richardus [11:07] Ai Austin: justion rebake? [11:07] Nebadon Izumi: i only see Dutchy as a cloud [11:07] Ai Austin: and Sarah? [11:07] Justin Clark-Casey: not yet [11:07] Ai Austin: and nebadon and I will snap another image :-) [11:08] Justin Clark-Casey: ai: Are connected via wireless? [11:08] VivK Lowlag: pic looks like V2 [11:08] Ai Austin: nebadon is now coloured to me [11:08] Justin Clark-Casey: a grey appearnce in this case may be due to packet drop [11:08] Ai Austin: its is 2.8.1 [11:08] Ai Austin: justin still grey? [11:08] Justin Clark-Casey: ai: are you on wrieless? [11:08] Ai Austin: and sara only [11:08] Ai Austin: *sarah [11:08] Ai Austin: no, 10MB home connection on Virgin net cable [11:08] Richardus Raymaker: some question for geeks :) where are all the dropped packets go ... lol [11:08] Ai Austin: desktop [11:08] Justin Clark-Casey: so wired ethernet? [11:09] Ai Austin: yes [11:09] Justin Clark-Casey: ok. I know in some cases wireless can be problematic [11:09] Ai Austin: you are still grey if you rebaked [11:09] VivK Lowlag: it's his viewer [11:09] Justin Clark-Casey: now I rebaked [11:09] Nebadon Izumi: it could be your inventory is downloading still Ai [11:09] Nebadon Izumi: i have found that Inventory can take ages to download in V2 [11:10] Justin Clark-Casey: no, my theory would be that appearance packets are being dropped [11:10] Ai Austin: your face thats you now in colour :-) [11:10] Ai Austin: just Sarah grey [11:10] Nebadon Izumi: and it will jam up other stuff until it finishes [11:10] Lani Global: i see justin about 212m away on radar [11:10] Justin Clark-Casey: when a client logs in I think we overload the initial connection [11:10] Nebadon Izumi: i am lucky to get to 10,000 items in V2 viewer [11:10] Nebadon Izumi: before it just stops downloading [11:10] Ai Austin: you are colouyred too now sarah [11:10] Ai Austin: I snapped us all [11:10] Sarah Kline: yay [11:10] Justin Clark-Casey: yeah, I think packet loss somewhere [11:10] Justin Clark-Casey: anyway [11:11] Justin Clark-Casey: ai: which viewer are you on? [11:11] Ai Austin: sorry its Master who is grey. can you rebake master for teh snap? [11:11] Ai Austin: This is LL 2.8.1 the lastes stable viewer [11:11] Justin Clark-Casey: ok [11:12] Justin Clark-Casey: alright I really need to go now. See you folks [11:12] Ai Austin: sorry. its 2.8.0 [11:12] VivK Lowlag waves [11:12] Sarah Kline: bye Justin [11:12] Ai Austin: Second Life 2.8.0 (236429) Jul 21 2011 13:12:25 [11:12] Lani Global: bye justin [11:12] BlueWall Slade: take care [11:12] Justin Clark-Casey waves [11:12] Ai Austin: bye