OSSL Implemented
From OpenSimulator
Revision as of 08:41, 8 November 2008 by HomerHorwitz (Talk | contribs)
Function | Explanation | Examples |
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string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,int timer); | Loads a webtexture on a prim | example 1 |
double osTerrainGetHeight(int x, int y); | Gets height of terrain | |
int osTerrainSetHeight(int x, int y); | Sets height of terrain | |
int osRegionRestart(double seconds); | Restarts the region | |
void osRegionNotice(string msg); | Sends a notice to the region | |
System.Collections.Hashtable osParseJSON(string JSON); | returns a hashtable containing the structured JSON contents (c# only) | example 1 |
osMessageObject(key objectId, string message); | sends a string to the object identified by objectId, the receiving object requires to implement the method dataserver( key queryid, string data ) in a contained script(s). The queryid passed will be the id of the calling object. | |
osTeleportAgent(key agentId, string regionName, vector position, vector lookAt); | Teleports agent agentId to region regionName, region-local position position, with looking direction lookAt without asking the user first (in contrast to llMapDestination) | |
osTeleportAgent(key agentId, vector position, vector lookAt); | Teleports agent agentId to position position in the same region, with looking direction lookAt without asking the user first (in contrast to llMapDestination) |