Database:Avatarappearance
From OpenSimulator
avatarappearance Records avatar appearance details (back to Database Documentation)
The current structure of the avatar appearance table is as follows:
Field | Type | Null | Key | Default | Extra | |
Owner | char(36) | NO | PRI | NULL | ||
Serial | int(10) unsigned | NO | NULL | |||
Visual_Params | blob | NO | NULL | |||
Texture | blob | NO | NULL | |||
Avatar_Height | float | NO | NULL | |||
Body_Item | char(36) | NO | NULL | |||
Body_Asset | char(36) | NO | NULL | |||
Skin_Item | char(36) | NO | PRI | NULL | ||
Skin_Asset | char(36) | NO | NULL | |||
Hair_Item | char(36) | NO | NULL | |||
Hair_Asset | char(36) | NO | NULL | |||
Eyes_Item | char(36) | NO | PRI | NULL | ||
Eyes_Asset | char(36) | NO | UNI | NULL | ||
Shirt_Item | char(36) | NO | UNI | NULL | ||
Shirt_Asset | char(36) | NO | NULL | |||
Pants_Item | char(36) | NO | NULL | |||
Pants_Asset | char(36) | NO | NULL | |||
Shoes_Item | char(36) | NO | NULL | |||
Shoes_Asset | char(36) | NO | NULL | |||
Socks_Item | char(36) | NO | NULL | |||
Socks_Asset | char(36) | NO | NULL | |||
Jacket_Item | char(36) | NO | NULL | |||
Jacket_Asset | char(36) | NO | NULL | |||
Gloves_Item | char(36) | NO | NULL | |||
Gloves_Asset | char(36) | NO | NULL | |||
Undershirt_Item | char(36) | NO | NULL | |||
Undershirt_Asset | char(36) | NO | NULL | |||
Underpants_Item | char(36) | NO | NULL | |||
Skirt_Asset | char(36) | NO | NULL | |||
Skirt_Item | char(36) | NO | NULL | |||
(back to Database Documentation)
Owner
Serial
Visual_Params
Texture
Avatar_Height
Body_Item
Body_Asset
Skin_Item
Skin_Asset
Hair_Item
Hair_Asset
Eyes_Item
Eyes_Asset
Shirt_Item
Shirt_Asset
Pants_Item
Pants_Asset
Shoes_Item
Shoes_Asset
Socks_Item
Socks_Asset
Jacket_Item
Jacket_Asset
Gloves_Item
Gloves_Asset
Undershirt_Item
Undershirt_Asset
Underpants_Item
Skirt_Asset
Skirt_Item
(back to Database Documentation)