Chat log from the meeting on 2025-09-16

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[11:01 AM] Andrew Hellershanks: Hello, everyone.
[11:02 AM] Gavin.Hird @grid.xmir.org:8002: Hi Andrew
[11:02 AM] Ubit Umarov: ofc untill i open a thing and forget to put the shields back...
[11:03 AM] Andrew Hellershanks: Once we get started I will have to step away for a bit. I just got a call where I need to check on a system that doesn't appear to be working as it should. I need to have a look at it.
[11:03 AM] Gavin.Hird @grid.xmir.org:8002: what are you ruining now?
[11:03 AM] Ubit Umarov: ( but tohsoe shileds are mostly about passing regulation tests )
[11:04 AM] Ubit Umarov: pff s imply rf links...
[11:04 AM] Ubit Umarov: press a btn here see a relay tick there..
[11:04 AM] Vincent.Sylvester @hg.zetaworlds.com: Getting to play with microchips, rf and assembly, no fair, I only get to debug annoying hard to replicate bugs as of late
[11:05 AM] Ubit Umarov: pff such a simpel thing. and i lost days...
[11:05 AM] Ubit Umarov: well 2 days...
[11:05 AM] Ubit Umarov: random error.. ofc
[11:06 AM] Joe Magarac: Hi all.
[11:06 AM] Gavin.Hird @grid.xmir.org:8002: Hi Joe
[11:06 AM] Ubit Umarov: hi
[11:06 AM] Andrew Hellershanks: Ubit, what have you been messing with that has/had shields?
[11:06 AM] Hyacinth.Jean @groovyverse.com:8002: Hiya folks. Is it ok to join you?
[11:06 AM] Andrew Hellershanks: Hello, Joe.
[11:06 AM] Andrew Hellershanks: Absolutely, Hyacinth. Pull up a seat.
[11:07 AM] Lyr.Lobo @cc.opensimulator.org:8002: /me grins
[11:07 AM] Andrew Hellershanks: Hello, Lyr.
[11:07 AM] Lyr.Lobo @cc.opensimulator.org:8002: Hello Andrew!
[11:07 AM] Ubit Umarov: nahh this those nor need shiedls.. just low impedance IOs where matters
[11:07 AM] Ubit Umarov: those nor ??? does not!
[11:08 AM] Ubit Umarov: basic stuff bahh
[11:08 AM] Ubit Umarov: oops meeting started? bad andrew
[11:08 AM] Ubit Umarov: :p
[11:09 AM] Andrew Hellershanks: Just waited for a couple of other people to arrive and they have.
[11:09 AM] Andrew Hellershanks: I was just checking the change log. Just two changes today. One related to PostgreSQL support and the other is mostly cosmetic.
[11:10 AM] Ubit Umarov: but didt the opening speach
[11:10 AM] Andrew Hellershanks: I usually say hello soon after I arrive.
[11:10 AM] Ubit Umarov: anyway... on code, i just push a patch from Licu Rau from Craft/World for PostgreSQL
[11:11 AM] Ubit Umarov: in friends code
[11:11 AM] Gavin.Hird @grid.xmir.org:8002: what does it do?
[11:11 AM] Ubit Umarov: it works around some case sensive issues
[11:11 AM] Gavin.Hird @grid.xmir.org:8002: ok
[11:12 AM] Vincent.Sylvester @hg.zetaworlds.com: The inconsistency across the db landscape in that regard is a pain
[11:12 AM] Ubit Umarov: and adds GetUsersWhere() that only mysql had
[11:12 AM] Gavin.Hird @grid.xmir.org:8002: ok
[11:13 AM] Gavin.Hird @grid.xmir.org:8002: I used chatgpt to convert postgres views to mysql views today and it worked great
[11:13 AM] Ubit Umarov: also added a patch form one vincent.Sylvester that removes a unnecessary temporary string
[11:13 AM] Gavin.Hird @grid.xmir.org:8002: I bet it works the other way too
[11:14 AM] Vincent.Sylvester @hg.zetaworlds.com: Between 3 or 4 db systems and underlying platform differences it's a surprise it works as well as it does with the different naming conventions all over the place, but you'll pull your hair our trying to sort that out reasonably
[11:14 AM] Andrew Hellershanks: Gavin, I think that would be a safe bet.
[11:15 AM] Ubit Umarov: is anything about AI a safe bet ?
[11:15 AM] Ubit Umarov: i would consider it only a bet
[11:15 AM] Hyacinth.Jean @groovyverse.com:8002: haha
[11:15 AM] Gavin.Hird @grid.xmir.org:8002: the only safe bet is it will start hallucinating fast
[11:15 AM] Ubit Umarov: yeah
[11:15 AM] Vincent.Sylvester @hg.zetaworlds.com: Can't be worse than going off a stackoverflow that's ten years old and out of date
[11:15 AM] Andrew Hellershanks: Gavin, :)
[11:16 AM] Ubit Umarov: and in some cases violate copyrights
[11:16 AM] Gavin.Hird @grid.xmir.org:8002: Isn't there a lawsuit where Stackoverflow is part of it for copyright infringements?
[11:16 AM] Andrew Hellershanks: Some of that information on SO may be old but can still be valid. At least you know it came from a person.
[11:17 AM] Ubit Umarov: you are more than ten yrs old ( we thing) are you out of date ?
[11:17 AM] Gavin.Hird @grid.xmir.org:8002: agreed Andrew
[11:17 AM] Ubit Umarov: /me hides and runs...
[11:17 AM] Ubit Umarov: err and hides again
[11:17 AM] Andrew Hellershanks: /me grins at Ubit.
[11:17 AM] Vincent.Sylvester @hg.zetaworlds.com: Maybe, I haven't found a best before date printed anywhere on me yet though
[11:17 AM] Andrew Hellershanks: Ubit, We'll send the T-rex after you.
[11:17 AM] Gavin.Hird @grid.xmir.org:8002: this was basically converting SQL the proprietary MySQl version
[11:18 AM] Gavin.Hird @grid.xmir.org:8002: maybe it could convert the search code to work with postgres and php too
[11:18 AM] Vincent.Sylvester @hg.zetaworlds.com: The differences emerging in mariadb from mysql is getting on my nerves lately. I get their wish to have their own thing, but the branding nonsense just makes it annoying to write agnostic code now
[11:18 AM] Vincent.Sylvester @hg.zetaworlds.com: ossearch?
[11:18 AM] Gavin.Hird @grid.xmir.org:8002: yes
[11:19 AM] Vincent.Sylvester @hg.zetaworlds.com: I fixed that whole thing about two years ago
[11:19 AM] Gavin.Hird @grid.xmir.org:8002: for postgres?
[11:19 AM] Vincent.Sylvester @hg.zetaworlds.com: The php side of things
[11:19 AM] Andrew Hellershanks: Vincent, are there issues in the ossearch module I have maintained that needs updating?
[11:19 AM] Gavin.Hird @grid.xmir.org:8002: I didn't know that Vincent
[11:20 AM] Vincent.Sylvester @hg.zetaworlds.com: You asked me that three times already, yeah there are a few bugs in there and some missing parts too
[11:20 AM] Vincent.Sylvester @hg.zetaworlds.com: I fixed it building websearch system a while back
[11:20 AM] Hyacinth.Jean @groovyverse.com:8002: I am still getting ossearch errors when the map comes up
[11:20 AM] Vincent.Sylvester @hg.zetaworlds.com: But that code is in codeigniter format so you'd have to pull it out of the class structure into plain php
[11:20 AM] Hyacinth.Jean @groovyverse.com:8002: Presumably when it is looking for event markers, etc
[11:20 AM] Andrew Hellershanks: My mind has been on other projects for a while and work has been getting in the way of a number of projects.
[11:20 AM] Gavin.Hird @grid.xmir.org:8002: then there is the admin modules that only work for myssql
[11:21 AM] Gavin.Hird @grid.xmir.org:8002: mysql even
[11:21 AM] Vincent.Sylvester @hg.zetaworlds.com: I don't recall exactly what it was, but I think classifieds, something on parcels and some other flag that was misaligned
[11:21 AM] Hyacinth.Jean @groovyverse.com:8002: It's a malformed numeric field or something like that
[11:22 AM] Andrew Hellershanks: I will need to find time to look at the bug tracker for ossearch and osprofile.
[11:22 AM] Hyacinth.Jean @groovyverse.com:8002: But I didn't come here to complain. I've been really happy with the latest code overall
[11:23 AM] Ubit Umarov: cuga is not here, so no news on that bullet PR
[11:23 AM] Andrew Hellershanks: Not a problem. We need to know about issues so they can be fixed (eventually), or at least noted in the bug tracker.
[11:23 AM] Vincent.Sylvester @hg.zetaworlds.com: There is also the part where the tables all need to be the same format and charset and all that jazz else you can't create proper search queries across them as joins would take minutes converting data
[11:23 AM] Ubit Umarov: and how are your viewers Joe and gavin ?
[11:24 AM] Gavin.Hird @grid.xmir.org:8002: crawling forward
[11:24 AM] Andrew Hellershanks: Vincent, The charset thing is a bit of a mess.
[11:24 AM] Vincent.Sylvester @hg.zetaworlds.com: Andrew, Gavin, best find me on discord and I'll throw the files at you and provide what I can remember :)
[11:24 AM] Gavin.Hird @grid.xmir.org:8002: since I only can build in a virtual machine it is getting increasingly hairy
[11:25 AM] Hyacinth.Jean @groovyverse.com:8002: Other than wanting to thank you for your work, which I imagine you don't hear enough. I had some questions about plans for the llSetRenderMaterial and related functions.
[11:25 AM] Vincent.Sylvester @hg.zetaworlds.com: pbr will be implemented in time, when LL has actually settled on what they want to do
[11:25 AM] Gavin.Hird @grid.xmir.org:8002: I also need to install the latest macOS released yesterday to see if the viewer runs at all. I only have one Intel based machine left it can be installed on.
[11:25 AM] Ubit Umarov: did i mentioned how i hate the mess ll did with pbr materials ?
[11:25 AM] Hyacinth.Jean @groovyverse.com:8002: I started writing the functions, but if y'all planned to add those in thenear future, I will hold off
[11:26 AM] Andrew Hellershanks: Hyacinth, ok. I was going to say you will be up next after Gavin finishes.
[11:26 AM] Gavin.Hird @grid.xmir.org:8002: I noticed LL has not released a mobile viewer update for weeks, and there is arm build code starting to appear for the regular viewer
[11:26 AM] Hyacinth.Jean @groovyverse.com:8002: I got them working well enough to implememnt a single project. But it still needs code to populate the default materials, etc
[11:27 AM] Hyacinth.Jean @groovyverse.com:8002: oh sorry :)
[11:27 AM] Andrew Hellershanks: no, worries. It happens. I try to keep it to one discussion at a time.
[11:27 AM] Gavin.Hird @grid.xmir.org:8002: anyway, that's my tiny update
[11:27 AM] Vincent.Sylvester @hg.zetaworlds.com: Well they need to put some in there if they want to move forward on mac either way I imagine
[11:28 AM] Andrew Hellershanks: Thanks for the update, Gavin.
[11:28 AM] Gavin.Hird @grid.xmir.org:8002: they need to write a renderer
[11:28 AM] Vincent.Sylvester @hg.zetaworlds.com: I pray for your sanity once they get to that, knowing them it might not be pretty
[11:28 AM] Andrew Hellershanks: :)
[11:28 AM] Gavin.Hird @grid.xmir.org:8002: maybe they have given up going the Unity route
[11:28 AM] Ubit Umarov: well that ll function is a mess
[11:29 AM] Ubit Umarov: to proper handle it, regions need to fetch and decode the pbr asset
[11:29 AM] Gavin.Hird @grid.xmir.org:8002: alos the repository is a mess with branched coming and going almost every day
[11:29 AM] Ubit Umarov: then using then keep and update and pbr override
[11:29 AM] Andrew Hellershanks: Welcome to the group, Hyacinth. You can go ahead with your question (although it seems Ubit is already giving an answer).
[11:30 AM] Hyacinth.Jean @groovyverse.com:8002: Sorry last time I was here was 2019 and it was pretty much a free for all. haha
[11:30 AM] Ubit Umarov: wiht stupid details like to remove the asset and most the overide, does not delete the overider
[11:30 AM] Hyacinth.Jean @groovyverse.com:8002: Yeah I just wanted to know if the llSetRenderMaterial and related functions are in the works
[11:31 AM] Ubit Umarov: bc it also includes the textures tranforms
[11:31 AM] Andrew Hellershanks: Hyacinth, Some days it can be. I try to not let it get too out of control
[11:31 AM] Ubit Umarov: wel and ofc ll kept changing things.. so jsut delayed all that
[11:32 AM] Vincent.Sylvester @hg.zetaworlds.com: Last time I checked that stuff the constants didn't have wiki pages which tells me "subject to change"
[11:32 AM] Ubit Umarov: sadly ll did a huge mess with PBR
[11:32 AM] Vincent.Sylvester @hg.zetaworlds.com: You expect it at this point, but it is still disappointing
[11:32 AM] Ubit Umarov: not to mention the viewer side performance
[11:33 AM] Vincent.Sylvester @hg.zetaworlds.com: *slideshow
[11:33 AM] Gavin.Hird @grid.xmir.org:8002: not to mention every rock face in world looking like it just rained on them
[11:33 AM] Ubit Umarov: still not great.. but was a disaser
[11:33 AM] Hyacinth.Jean @groovyverse.com:8002: What I worry about is everyone uploading 2048x2048 textures by default.. for everything
[11:33 AM] Ubit Umarov: ppl will pay near 3000 USD to have a gpu to be at sl
[11:33 AM] Andrew Hellershanks: Hyacinth, I won't be surprised if some people wind up doing that.
[11:33 AM] Ubit Umarov: now NOT
[11:34 AM] Vincent.Sylvester @hg.zetaworlds.com: And then said gpu melts its connector and burns down your house :P
[11:34 AM] Gavin.Hird @grid.xmir.org:8002: :-)
[11:34 AM] Andrew Hellershanks: /me nods
[11:34 AM] Ubit Umarov: at least now they only need to pay 1000 USD or so :p
[11:34 AM] Hyacinth.Jean @groovyverse.com:8002: If you grab models from sketchfab, etc.. they all have huge textures, and that's probably where most people will harvest materials
[11:34 AM] Ubit Umarov: ( plust the rest of a pc )
[11:34 AM] Gavin.Hird @grid.xmir.org:8002: amd what when the windmills stop??!
[11:35 AM] Andrew Hellershanks: I used to spend $3k on an entire system. I wouldn't spend that much just on a video card.
[11:35 AM] Hyacinth.Jean @groovyverse.com:8002: A suggestion for the future. Add a way to clamp the texture size when uploading materials
[11:35 AM] Ubit Umarov: hyacinth if you want you can share ur code as a patch on mantis
[11:36 AM] Vincent.Sylvester @hg.zetaworlds.com: You can change the maximum texture resolution allowed for upload already, the viewer just won't reflect that and just fail the upload instead
[11:36 AM] Hyacinth.Jean @groovyverse.com:8002: ok. When I make more progress on it, I will share what I have. Right now I just have it working well enough to do what i need to do
[11:36 AM] Ubit Umarov: well i listed most what is needed
[11:36 AM] Ubit Umarov: at least the part that irritates me
[11:36 AM] Hyacinth.Jean @groovyverse.com:8002: Ah.. and the other concern. 2048x2048 bakes. lol
[11:36 AM] Ubit Umarov: opensim bakes are viewer side
[11:37 AM] Vincent.Sylvester @hg.zetaworlds.com: Those are temporary as well
[11:37 AM] Andrew Hellershanks: The problem is not knowing how the texture will be used. 2k x 2k would seem reasonable for a terrain or large object. Not so much for the parts of hair object.
[11:37 AM] Hyacinth.Jean @groovyverse.com:8002: I have found the newer viewers are sending 2048 no matter what you are wearing
[11:37 AM] Hyacinth.Jean @groovyverse.com:8002: so a server side resize would probably be the only way to make that more efficient
[11:37 AM] Ubit Umarov: ofc all sl "creators"changed to 2K
[11:38 AM] Ubit Umarov: we can-t do that server side
[11:38 AM] Ubit Umarov: would be a big can of worms
[11:38 AM] Hyacinth.Jean @groovyverse.com:8002: Well the viewer itself is supposed to send bakes that are the size of the largest texture used. But even if it is all 1024, it still composes a 2048 bake texture for everything
[11:38 AM] Hyacinth.Jean @groovyverse.com:8002: and that is what gets sent to /bakes
[11:38 AM] Gavin.Hird @grid.xmir.org:8002: yeah, some will use a 2k tex as a texture atlas
[11:39 AM] Ubit Umarov: thing they still limit eyes
[11:39 AM] Ubit Umarov: think
[11:39 AM] Gavin.Hird @grid.xmir.org:8002: would probalby runin the item if downscaled
[11:39 AM] Gavin.Hird @grid.xmir.org:8002: ruin*
[11:39 AM] Hyacinth.Jean @groovyverse.com:8002: So when I wear bom.. people on old viewers can't see me.. just gray
[11:39 AM] Hyacinth.Jean @groovyverse.com:8002: No I mean just the bakes.. Resize the huge ones on the server sside before they are stored
[11:39 AM] Vincent.Sylvester @hg.zetaworlds.com: Every viewer even the old 6.x branch should show 2k textures, they were supported back then
[11:40 AM] Gavin.Hird @grid.xmir.org:8002: yes
[11:40 AM] Vincent.Sylvester @hg.zetaworlds.com: They only x2 the max size everywhere basically
[11:40 AM] Hyacinth.Jean @groovyverse.com:8002: We've thoroughly tested it. Some people might see my head, and the rest gray
[11:40 AM] Ubit Umarov: doing that can mess soem seems on the final rendering
[11:40 AM] Hyacinth.Jean @groovyverse.com:8002: or see me on one time.. and not, the next
[11:40 AM] Gavin.Hird @grid.xmir.org:8002: make a grey (alien) avatar
[11:40 AM] Gavin.Hird @grid.xmir.org:8002: problem solved
[11:40 AM] Vincent.Sylvester @hg.zetaworlds.com: Hence you can use 4k textures now as well, not that anyone should
[11:40 AM] Ubit Umarov: like neck line.. hands etc
[11:40 AM] Hyacinth.Jean @groovyverse.com:8002: if everyone is on FS 7 it is fine
[11:41 AM] Ubit Umarov: not sure fs does 2k bakes for opensim
[11:41 AM] Hyacinth.Jean @groovyverse.com:8002: It does
[11:41 AM] Ubit Umarov: didnt look
[11:41 AM] Ubit Umarov: yeack
[11:42 AM] Hyacinth.Jean @groovyverse.com:8002: If the FS devs don't care, then all we can do is have the bakes service downsize them
[11:43 AM] Ubit Umarov: well that is not suposed to do that..
[11:43 AM] Ubit Umarov: decode the j2k, downscale, reencode...
[11:43 AM] Ubit Umarov: that adds up on machine load a lot...
[11:44 AM] Ubit Umarov: hm and thats several per avatar. forgot the number
[11:44 AM] Hyacinth.Jean @groovyverse.com:8002: Well 2k bakes adds a LOT of network load
[11:44 AM] Ubit Umarov: but more than a dozen
[11:44 AM] Ubit Umarov: better we ask fs to limit to 1k
[11:45 AM] Ubit Umarov: for them is easy
[11:45 AM] Hyacinth.Jean @groovyverse.com:8002: Theoretically, it is supposed to
[11:45 AM] Hyacinth.Jean @groovyverse.com:8002: But, in SL, it causes no isses
[11:45 AM] Hyacinth.Jean @groovyverse.com:8002: other than lag
[11:45 AM] Ubit Umarov: they do limti eyes, etc
[11:45 AM] Hyacinth.Jean @groovyverse.com:8002: and they are all about SL
[11:45 AM] Ubit Umarov: thing those are still 512
[11:45 AM] Ubit Umarov: wel that code is now opensim only
[11:46 AM] Ubit Umarov: the viewer side bake
[11:46 AM] Gavin.Hird @grid.xmir.org:8002: yup
[11:46 AM] Ubit Umarov: we just need to bother Beq on fs
[11:47 AM] Ubit Umarov: gavin and joe are here for their viewers :)
[11:47 AM] Hyacinth.Jean @groovyverse.com:8002: I'll have to look at the FS code again.
[11:47 AM] Vincent.Sylvester @hg.zetaworlds.com: It not displaying a 2k textures is strange though, cause we have had dynamic textures with that resolution since forever working fine, so there is something else going on potentially causing them to be rendered even larger
[11:47 AM] Hyacinth.Jean @groovyverse.com:8002: It is "flaky"
[11:47 AM] Hyacinth.Jean @groovyverse.com:8002: Sometimes it will, sometimes it won't
[11:47 AM] Ubit Umarov: well guess bakes fall under LOD
[11:48 AM] Ubit Umarov: so viewers will never get 2K
[11:48 AM] Hyacinth.Jean @groovyverse.com:8002: The people on the v6 viewrs have a hard time with it
[11:49 AM] Vincent.Sylvester @hg.zetaworlds.com: Realistically that branch is on life support anyways, with probably not that long before it will stop getting any attention
[11:49 AM] Lyr.Lobo @cc.opensimulator.org:8002: Hyacinth, your textures look great
[11:49 AM] Hyacinth.Jean @groovyverse.com:8002: Am I right in thinking that the bakes are first passed to the sim, and then the sim sublits them to Robust bakes service?
[11:50 AM] Ubit Umarov: bakes service is only a file store, basicly
[11:50 AM] Hyacinth.Jean @groovyverse.com:8002: Right, but does it get funneled through the sim?
[11:50 AM] Gavin.Hird @grid.xmir.org:8002: viewer code handles the baking in opensim
[11:50 AM] Ubit Umarov: so yeah 2k is more data on region-robust trafic
[11:50 AM] Ubit Umarov: but i do hope users will never get 2k
[11:51 AM] Hyacinth.Jean @groovyverse.com:8002: I am on bom now, so all my textures are probably 2048 at the moment
[11:51 AM] Ubit Umarov: but the way ll does that is in fact a violation to j2k files spec
[11:52 AM] Ubit Umarov: so they cant use a modern openjpeg lib
[11:52 AM] Vincent.Sylvester @hg.zetaworlds.com: Gotta get all the resolution you can get to display those age rings in glorious 4k xD
[11:52 AM] Andrew Hellershanks: hehe
[11:52 AM] Hyacinth.Jean @groovyverse.com:8002: lol
[11:52 AM] Ubit Umarov: only KDU and a older openjpeg that allow the hack they do
[11:53 AM] Hyacinth.Jean @groovyverse.com:8002: Well let me pass along to the next person. I need to go afk for a moment
[11:53 AM] Ubit Umarov: ( they only send the start of the j2k file up to the resoulution they want )
[11:55 AM] Andrew Hellershanks: We are just five minutes before the top of the hour. Any other questions someone wants to ask on a different topic?
[11:56 AM] Vincent.Sylvester @hg.zetaworlds.com: Submitted a patch to FS this week to fix up the syntax highlighting in the viewer not properly loading the simulator override
[11:56 AM] Vincent.Sylvester @hg.zetaworlds.com: Might be a bit before it gets merged though
[11:57 AM] Vincent.Sylvester @hg.zetaworlds.com: Still doing debugging on an environment bug that might be server side or client side, too early to tell
[11:57 AM] Andrew Hellershanks: When Vincent finishes I do have something to ask Lyr.
[11:58 AM] Vincent.Sylvester @hg.zetaworlds.com: Also have to do some more tests on the primitems rewriting to make sure that doesn't break some edge case, but seems like it works so far
[11:58 AM] Vincent.Sylvester @hg.zetaworlds.com: Should reduce the disk writes on some larger items when they somehow get rewritten to disk over and over
[11:58 AM] Joe Magarac: Next meeting, gotta go...
[11:58 AM] Andrew Hellershanks: ok, Joe. See you next week.
[11:59 AM] Hyacinth.Jean @groovyverse.com:8002: Fast poofer :)
[11:59 AM] Ubit Umarov: yeah
[11:59 AM] Andrew Hellershanks: ty, Vincent. If you are finished I am going to turn to Lyr.
[12:00 PM] Ubit Umarov: ( lyr mb afk for a bit )
[12:00 PM] Andrew Hellershanks: Lyr, Any updates for us about the OSCC? I think I saw the notice about the call for proposals went out.
[12:00 PM] Andrew Hellershanks: Ubit, yes, probably is around this time.
[12:00 PM] Gavin.Hird @grid.xmir.org:8002: I need to go and fix something RL, so see you all next week
[12:00 PM] Gavin.Hird @grid.xmir.org:8002: cheers
[12:01 PM] Hyacinth.Jean @groovyverse.com:8002: tc Gavin
[12:01 PM] Andrew Hellershanks: ok, Gavin.
[12:01 PM] Hyacinth.Jean @groovyverse.com:8002: Nice meeting you
[12:01 PM] Andrew Hellershanks: I'll have to table the question for next week.
[12:02 PM] Ubit Umarov: https://conference.opensimulator.org/speakers/call-for-proposals/
[12:02 PM] Andrew Hellershanks: If there is nothing further for this week I will bring this meeting to a close.
[12:02 PM] Andrew Hellershanks: Thanks, Ubit.
[12:02 PM] Hyacinth.Jean @groovyverse.com:8002: Thank you everyone. I am glad I made it today. It was nice seeing everyone
[12:03 PM] Andrew Hellershanks: Before we go, I will say welcome back to Hyacinth. Hope it won't be another 6 years before we see you again. :)
[12:03 PM] Andrew Hellershanks: Thank you all for coming. See you again next week.
[12:03 PM] Ubit Umarov: :)
[12:03 PM] Lyr.Lobo @cc.opensimulator.org:8002: haha
[12:03 PM] Lyr.Lobo @cc.opensimulator.org:8002: Our Call for Proposals for the OpenSimulator Community Conference went out
[12:04 PM] Lyr.Lobo @cc.opensimulator.org:8002: anyone who wishes to host a community event, short talk or panel, please send in a proposal.
[12:04 PM] Andrew Hellershanks: I thought I saw something about that on Teams.
[12:04 PM] Lyr.Lobo @cc.opensimulator.org:8002: Great!
[12:04 PM] Hyacinth.Jean @groovyverse.com:8002: Sweet talk Phillip Rosedale to attend again :)
[12:04 PM] Lyr.Lobo @cc.opensimulator.org:8002: /me chuckles
[12:05 PM] Lyr.Lobo @cc.opensimulator.org:8002: won't be the same without Mal Burns... Thirza is hosting a Hypergrid Safari for him on October 1st on Craft
[12:05 PM] Lyr.Lobo @cc.opensimulator.org:8002: at Mal's home there
[12:05 PM] Hyacinth.Jean @groovyverse.com:8002: He's amoung us anyway. But that was the first time I have seen him as him. hehe
[12:05 PM] Lyr.Lobo @cc.opensimulator.org:8002: right ... was such a surprise
[12:05 PM] Andrew Hellershanks: No, it won't. Is there any sort of memorial planned for the oSCC?
[12:05 PM] Lyr.Lobo @cc.opensimulator.org:8002: On Wed Oct 1st
[12:05 PM] Lyr.Lobo @cc.opensimulator.org:8002: it is a memorial for Mal at the Hypergrid Safari
[12:06 PM] Hyacinth.Jean @groovyverse.com:8002: He is sorely missed
[12:06 PM] Lyr.Lobo @cc.opensimulator.org:8002: Details will be posted here https://hgsafari.blogspot.com/
[12:06 PM] Andrew Hellershanks: ty, Lyr. If you remember, you can remind us again when we get close to that date.
[12:06 PM] Lyr.Lobo @cc.opensimulator.org:8002: Yes, he is
[12:06 PM] Lyr.Lobo @cc.opensimulator.org:8002: will do, Andrew
[12:06 PM] Hyacinth.Jean @groovyverse.com:8002: We lost our Commandant and the Sl Coast Guard the same week too :(
[12:06 PM] Lyr.Lobo @cc.opensimulator.org:8002: as it is in 2 weeks...more meetings
[12:07 PM] Lyr.Lobo @cc.opensimulator.org:8002: oh very sad, Hyacinth
[12:07 PM] Lyr.Lobo @cc.opensimulator.org:8002: Many thanks, dear friends. I must dash to class
[12:07 PM] Lyr.Lobo @cc.opensimulator.org:8002: take care and have a great week... see you next week
[12:07 PM] Hyacinth.Jean @groovyverse.com:8002: tc Lyr. Have a good day
[12:07 PM] Andrew Hellershanks: A member of the local Filk music community recently passed away unexpectedly. He wasn't someone anyone was worried about health wise.
[12:07 PM] Lyr.Lobo @cc.opensimulator.org:8002: You too, Hyacinth *cheers*
[12:07 PM] Andrew Hellershanks: Time to turn off the recording device.
[12:08 PM] Lyr.Lobo @cc.opensimulator.org:8002: that is always a shock, Andrew, very sorry for your loss
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