0.9.3.0/fr
From OpenSimulator
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Général
VERSION EN COURS DE DÉVELOPPEMENT
Voir aussi Notes de version 0.9.2.2
Changements en cours
- XEngine is no longer supported. Some scripts with peculiar syntax (or things like divisions by zero, abusive implicit casts, etc), will need fix.
- old ODE is no longer supported. Old objects, in particular lsl vehicles, may not work under Bullet or ubODE.
- LSL function llList2ListStrided changed to be more compatible with spec. Old one added back with name osOldList2ListStrided
- LSL function llListFindList changed to be more compatible with spec. Some older scripts may not work as before
Changements en cours
Conditions
OpenSimulator 0.9.3.0 requires:
- dotnet8 runtime for your platform (also the SDK if you wish to compile)
- On Windows you may need to install the run time files for vc++
- On windows you may need to authorize the install of older .NetFramework 3.5
- on linux you will need libgdiplus
- if you have mono 6.x complete, you already have libgdiplus, otherwise you need to install it for example on debian:
- apt-get update && apt-get install -y apt-utils libgdiplus libc6-dev
Due to database migration renumbering which occurred at release 0.9.0.0, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade directly to 0.9.3.0. See 0.9.0.0_Release#Pivot_Release:_0.8.2.1 for more advice.
Changements et corrections
- New OSSL functions: see OSSL functions
- New LSL functions: llLinear2sRGB, llsRGB2Linear, llListSortStrided, llList2ListSlice and llListFindStrided, llGetCameraAspect, llGetCameraFOV, llGetInventoryAcquireTime, several linkset data functions, etc
- LSL function llList2ListStrided changed to be more compatible with spec. Old one added back with name osOldList2ListStrided
Remerciements
Un grand merci à tous les développeurs (et leurs chats), testeurs et membres de la communauté qui ont contribué à cette version et qui aident OpenSimulator en général. Votre travail acharné rend tout cela possible.