OsGetLinkInventoryNames
From OpenSimulator
osGetLinkInventoryNames(integer linkNumber, integer type)
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Return a list of items names by type (or INVENTORY_ALL) located in a child prim inventory. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example for osGetLinkInventoryNames // This script uses the osGetLinkInventoryNames function to return a list of inventory items of a specified type in a specified child prim // Define the child prim integer CHILD_PRIM_NUMBER = 2; // Define the inventory type integer INVENTORY_TYPE = INVENTORY_ALL; // Event handler, that is executed on script start default { state_entry() { // Get the list of inventory items by name list inventoryNames = osGetLinkInventoryNames(CHILD_PRIM_NUMBER, INVENTORY_TYPE); // Check if the list contains items if (llGetListLength(inventoryNames) > 0) { // Go through the list and output the names to owner chat integer numItems = llGetListLength(inventoryNames); string itemNames = "Inventory items:\n"; integer i; for (i = 0; i < numItems; ++i) { string itemName = llList2String(inventoryNames, i); itemNames += itemName + "\n"; } llOwnerSay(itemNames); } else { // If nothing is found indicate as such llOwnerSay("The inventory of the child prim is empty or does not contains items of this inventory type"); } } } | |
Notes | |
This function was added in 0.9.3.0 |