Chat log from the meeting on 2022-12-13

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[12:02 PM PT]  Andrew Hellershanks: Hello, everyone.
[12:03 PM PT]  Andrew Hellershanks: I had a little trouble getting here today.
[12:03 PM PT]  Arielle Popstar: did the devs mention any upcoming features for Opensim?
[12:03 PM PT]  Arielle Popstar: or direction?
[12:03 PM PT]  Ubit Umarov: hmm region is on another machine
[12:05 PM PT]  Andrew Hellershanks: Arielle, nothing that specific. I mentioned a couple of other addon modules I know of which might need some work that I want to get to so I know they are ready for general use.
[12:05 PM PT]  Ubit Umarov: direction still same as grsdient on entropy
[12:05 PM PT]  Ubit Umarov: gradient
[12:05 PM PT]  Ubit Umarov: uf gradient of .. even.. nm
[12:05 PM PT]  Andrew Hellershanks: :)
[12:06 PM PT]  Arielle Popstar: not sure what you mean
[12:06 PM PT]  Andrew Hellershanks: Did you all enjoy the OSCC event this past weekend?
[12:06 PM PT]  Ubit Umarov: nm == never mind :)
[12:07 PM PT]  Andrew Hellershanks: I missed some of the Sunday afternoon events as I needed to go out for a while. Never got back to the presentations so I will be catching up on the ones I missed via the YT recording.
[12:07 PM PT]  Ubit Umarov: well i told about the dotnet6 fork
[12:07 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 waves
[12:07 PM PT]  Andrew Hellershanks: Hello, Lyr.
[12:07 PM PT]  Ubit Umarov: and how that keep door open for future...
[12:07 PM PT]  Ubit Umarov: hi lyr.Lobo
[12:07 PM PT]  Ubit Umarov: :)
[12:08 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Hello, Andrew! Hello Ubit! Great conference!
[12:08 PM PT]  Ubit Umarov: :)
[12:08 PM PT]  Andrew Hellershanks: Lyr, have you recovered from it yet?
[12:08 PM PT]  Arielle Popstar: keep the door open?
[12:08 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: I had 3 hours sleep last night...grading like mad *laughs* 4 of my classes ended on Saturday. *chuckles*
[12:08 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Great to see everyone..please, do not let me interrupt
[12:09 PM PT]  Andrew Hellershanks: Arielle, mono is mostly dead. Dotnet6 will essentially replace it.
[12:09 PM PT]  Ubit Umarov: always busy Lyr :(
[12:09 PM PT]  Andrew Hellershanks: Lyr, not much rest for you during the event as you are providing those live transcriptions.
[12:10 PM PT]  Ubit Umarov: yeah Lyr has a lot of brain cores..  very hi multitasking
[12:10 PM PT]  Andrew Hellershanks: Lyr, If there is anything you would like to say about the OSCC you can do so.
[12:10 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: went 24 hours without food or sleep...was all good though *grins*  had to feed my dog during one segment
[12:11 PM PT]  Andrew Hellershanks: Indeed. At one point Lyr was part of presenting a panel and doing the transcription of it at the same time.
[12:11 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Well, every year, you energize us and inspire us to work on new projects and to work with the community. I love that
[12:11 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: I feel ready to tackle another year of creativity and game simulation design at Virtual Harmony. We experiment a bit and love your work
[12:12 PM PT]  Ubit Umarov: :)
[12:12 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: the attendees were thrilled by the sessions and said only positive things to me
[12:12 PM PT]  Andrew Hellershanks: Good to hear. :)
[12:12 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: We had a little stickiness on the hypergrid to Landing zone 2 teleports...only due to attendees not realizing that we lock the traffic to prevent crashes
[12:12 PM PT]  Ubit Umarov: well didnt notice any region crash
[12:12 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: and yes, no crashes
[12:12 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: nope
[12:12 PM PT]  Ubit Umarov: not bad :)
[12:12 PM PT]  Andrew Hellershanks: That's always a plus. :)
[12:12 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: we restarted one prior to Sunday, but that is natural *grins*
[12:13 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: the Hypergrid Safari was smooth for me
[12:13 PM PT]  Andrew Hellershanks: In past years there has been some load testing prior to the event. That hasn't been done the last couple of years.
[12:13 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: and I loved visiting the sites that remember old friends, like Lumiere Noir
[12:13 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: true
[12:13 PM PT]  Ubit Umarov: andrew they use 0.9.x now
[12:13 PM PT]  Ubit Umarov: no stress tests needed
[12:14 PM PT]  Ubit Umarov: *coff coff cofff*
[12:14 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: we've been stable, and I use this account to support my classes on Virtual Harmony
[12:14 PM PT]  Ubit Umarov: ;)
[12:14 PM PT]  Arielle Popstar: ^^
[12:14 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 chuckles
[12:14 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: each year, we intend to upgrade, but we coordinate with Diva and had a family emergency that delayed it
[12:14 PM PT]  Andrew Hellershanks: I know. It was nice to see those tests and how well the code was able to handle a large load. Nebadon was always good at being able to have dozens and dozens of avatars in the region at one time.
[12:14 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: oh yes, and Justin
[12:15 PM PT]  Andrew Hellershanks nods
[12:15 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: I've been with OSCC since the first year when I gave a keynote. They invited me to join the organizing committee...and I never left *laughs*
[12:15 PM PT]  Jamie.Jordan @grid.kitely.com:8002: hi all
[12:15 PM PT]  Ubit Umarov: we still ship pcampbot for that
[12:15 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Hello Jamie
[12:15 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 smiles to everyone in welcome
[12:16 PM PT]  Ubit Umarov: guess last of such testes where 2014?
[12:16 PM PT]  Andrew Hellershanks: If I seem a little distracted you will have to forgive me. This morning we finally took in the stray cat that has been visiting our year over the past several weeks. The new one is wandering around nearby.
[12:16 PM PT]  Andrew Hellershanks: s/year/yard/
[12:16 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 chuckles
[12:16 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: it is no worry..oh yes...a new family member
[12:16 PM PT]  Andrew Hellershanks: Our first cat has now come in to the room and jumped on my lap.
[12:16 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: territory *grins*
[12:16 PM PT]  Ubit Umarov: there where fun ones here also
[12:17 PM PT]  Orbert.Tatham @hg.zetaworlds.com: A new boss
[12:17 PM PT]  Andrew Hellershanks: yes, they are still hissing a bit at each other.
[12:17 PM PT]  Ubit Umarov: all ppl doing tp to wright plaza at same time
[12:17 PM PT]  Ubit Umarov: i cant use left arm to type
[12:17 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Kay McLennan's session urged them to visit Wright *grins*
[12:18 PM PT]  Andrew Hellershanks: It is -10C outside near the start of winter here in Canada. We didn't think this young cat would survive on her own if left outside.
[12:18 PM PT]  Arielle Popstar: oscc is where the tests took plaCE THE LAST FEW YEARS
[12:18 PM PT]  Ubit Umarov: cat does not let me move it
[12:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: good thinking. It is cold here, too
[12:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: had snow last night
[12:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Colorado
[12:18 PM PT]  Ubit Umarov: well 20C or so here
[12:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 smiles at Arielle and nods
[12:19 PM PT]  Ubit Umarov: do have a bit of rain... even floods in lisbon etc
[12:19 PM PT]  Arielle Popstar: :)
[12:19 PM PT]  Ubit Umarov: well
[12:19 PM PT]  Ubit Umarov: about last weel code changes...
[12:20 PM PT]  Ubit Umarov: and week...
[12:20 PM PT]  Ubit Umarov: none :p
[12:20 PM PT]  Ubit Umarov: err
[12:20 PM PT]  Ubit Umarov: i did accept and push a patch by vicent here
[12:20 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: That's great
[12:20 PM PT]  Ubit Umarov: vincent also..
[12:21 PM PT]  Ubit Umarov: exposing a robust fsassests option
[12:21 PM PT]  Ubit Umarov: about the formar of its data folders tree
[12:22 PM PT]  Ubit Umarov: it did got a few changes in time
[12:22 PM PT]  Arielle Popstar: OH DOCUMENTATION, GOOD TO SEE
[12:22 PM PT]  Arielle Popstar: Thx Vincent
[12:22 PM PT]  Ubit Umarov: last on 0.8->0.9
[12:22 PM PT]  Arielle Popstar: oops cap
[12:22 PM PT]  Arielle Popstar: s
[12:22 PM PT]  Ubit Umarov: so well better late than ever thing
[12:23 PM PT]  Arielle Popstar: it was good to see that before i converted an old grid i have still on .8.2
[12:23 PM PT]  Ubit Umarov: i also added a line abt that to the release notes
[12:23 PM PT]  Ubit Umarov: i did a few *cosmetics* commits to dotnet6
[12:24 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Funny thing is whatever that was meant to fix very unlikely still a problem with modern filesystems
[12:24 PM PT]  Ubit Umarov: well some i did during boring errr during intervals of oscc i still did not commit
[12:24 PM PT]  Andrew Hellershanks: :)
[12:25 PM PT]  Motoko.Karu @login.digiworldz.com:8002: ^^
[12:25 PM PT]  Ubit Umarov: mostly code style changes
[12:25 PM PT]  Ubit Umarov: update some to c#10
[12:26 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 chuckles
[12:26 PM PT]  Arielle Popstar: any word on when the ptrofile stuff might get sorted?
[12:26 PM PT]  Arielle Popstar: profile^
[12:27 PM PT]  Ubit Umarov: no been sometime since i went sl to bother Beq
[12:27 PM PT]  Ubit Umarov: she knows.. sure she will fix when she has the time
[12:27 PM PT]  Ubit Umarov: in fact she did recivered most of it..
[12:27 PM PT]  Arielle Popstar: so it is not a server side fix needed?
[12:27 PM PT]  Ubit Umarov: just a few lose ends
[12:28 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Last word I have is that some minor issues remain that didn't make it into the latest beta version, but they will be in there at some point soon
[12:28 PM PT]  Ubit Umarov: i refused to change server side on that
[12:28 PM PT]  Ubit Umarov: would mean a very large change~
[12:29 PM PT]  Ubit Umarov: and dead profile modules..
[12:29 PM PT]  Ubit Umarov: for No reason and gain at all
[12:29 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Might even be worse than what is there
[12:29 PM PT]  Ubit Umarov: in fact new profiles have less than current of viewrs
[12:30 PM PT]  Ubit Umarov: like the interests
[12:30 PM PT]  Arielle Popstar: what about so9me of the other  tpv viewers?
[12:30 PM PT]  Ubit Umarov: duno
[12:30 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Not that many were using that, but now we got empty fields in the database
[12:30 PM PT]  Ubit Umarov: hope they will use beq work
[12:30 PM PT]  Ubit Umarov: or do similar
[12:30 PM PT]  Arielle Popstar: you arent in contqact with any of them?
[12:31 PM PT]  Andrew Hellershanks: I always set interests in my avatar profiles but I never really looked at how other people I meet had set their interest settings.
[12:31 PM PT]  Ubit Umarov: ll had no profiles
[12:31 PM PT]  Ubit Umarov: in viewers
[12:31 PM PT]  Ubit Umarov: they wher supposed to just use fs one
[12:32 PM PT]  Ubit Umarov: but nahh made own nonsense ,cap based mess
[12:32 PM PT]  Ubit Umarov: whatever
[12:32 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: 2700 users, 3% set interests, that's not a large loss, but still, empty space in database and the xml being sent around
[12:32 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 checks her interests
[12:32 PM PT]  Arielle Popstar: so FS pulled out the old code that worked to change over to the new style?
[12:33 PM PT]  Ubit Umarov: since i made no server side changes they are there
[12:33 PM PT]  Ubit Umarov: they just merged ll
[12:33 PM PT]  Ubit Umarov: that ofc deleted "old " profiles
[12:34 PM PT]  Andrew Hellershanks: Hello, OliveTree
[12:34 PM PT]  Ubit Umarov: Beq added most of it back, as i said
[12:34 PM PT]  OliveTree Lighthouse: Hi o/
[12:34 PM PT]  OliveTree Lighthouse: :)
[12:34 PM PT]  Ubit Umarov: ofc add means putting things back in a away that also works with new code
[12:34 PM PT]  Andrew Hellershanks: Have a seat.
[12:35 PM PT]  Ubit Umarov: ** Thanks Beq ***
[12:35 PM PT]  Ubit Umarov: :)
[12:35 PM PT]  Arielle Popstar: so this is likely to brealk all viewers other than FS if they re add the old code?
[12:35 PM PT]  Motoko.Karu @login.digiworldz.com:8002: hihi olivetree
[12:35 PM PT]  Ubit Umarov: yeah
[12:35 PM PT]  Arielle Popstar: not good
[12:35 PM PT]  OliveTree Lighthouse: Hello :) I hope you don't mind me joining you here
[12:35 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Hi OliveTree
[12:35 PM PT]  Motoko.Karu @login.digiworldz.com:8002: no..not at all...
[12:35 PM PT]  Motoko.Karu @login.digiworldz.com:8002: ^_^
[12:35 PM PT]  Ubit Umarov: welcome oliveTree
[12:35 PM PT]  Ubit Umarov: :)
[12:36 PM PT]  Arielle Popstar: so how much work is it really to change it server side?
[12:36 PM PT]  OliveTree Lighthouse waves at Lyr
[12:36 PM PT]  Arielle Popstar: couple days, a weeek?
[12:36 PM PT]  OliveTree Lighthouse: Didn't see you .. I'm multi tasking
[12:36 PM PT]  OliveTree Lighthouse: just came to listen/read mostly :)
[12:36 PM PT]  Andrew Hellershanks: np, OliveTree.
[12:36 PM PT]  OliveTree Lighthouse: HI Ubit, thanks :)
[12:36 PM PT]  Ubit Umarov: change from frontend to viwers...  comms to grid, grid code. and dbs interfaces
[12:37 PM PT]  Andrew Hellershanks: I would need to make changes to the OpenSimProfiles module communications, PHP code, and database.
[12:37 PM PT]  Ubit Umarov: to endup with less and even heavier things
[12:38 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: The ideas LL sometimes has are bewildering at best, downright dizziness-inducing at the worst
[12:38 PM PT]  Ubit Umarov: its one of those cases wher wre can ask " what in hell are lindens smoking.."
[12:38 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 grins
[12:38 PM PT]  Motoko.Karu @login.digiworldz.com:8002: lol
[12:39 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Seems to be a common sentiment
[12:39 PM PT]  Andrew Hellershanks nods
[12:39 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: It's happening more often lately which is alarming
[12:39 PM PT]  Arielle Popstar: new management
[12:39 PM PT]  Orbert.Tatham @hg.zetaworlds.com: but hardly surprising
[12:39 PM PT]  Andrew Hellershanks: new coders too (most likely)
[12:40 PM PT]  Ubit Umarov: yeah at oscc i also told why i refuse to add that linkset lsl data
[12:40 PM PT]  Ubit Umarov: ( for now at least )
[12:40 PM PT]  Ubit Umarov: on the Q
[12:40 PM PT]  Arielle Popstar: whats that?
[12:41 PM PT]  Andrew Hellershanks: Yes. We had also talked about that here last week.
[12:41 PM PT]  Ubit Umarov: it is linkset lsl data they added :P
[12:41 PM PT]  Arielle Popstar: what does that alllow?
[12:41 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Fireworks
[12:42 PM PT]  Arielle Popstar: new feature?
[12:42 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Level of code if I submitted it to Ubit he'd lock me up in a basement for a week until I learned my lesson
[12:42 PM PT]  Ubit Umarov: arielle is is a set of new lsl funtions ll did add
[12:42 PM PT]  Andrew Hellershanks: Arielle, it is new. The term "feature" for it could be debated.
[12:42 PM PT]  Arielle Popstar: so new features
[12:42 PM PT]  Ubit Umarov: only a week?
[12:42 PM PT]  Ubit Umarov: lol
[12:42 PM PT]  Andrew Hellershanks: hehe
[12:42 PM PT]  Orbert.Tatham @hg.zetaworlds.com: From the descriptions, "landmine" would be a better term
[12:42 PM PT]  Motoko.Karu @login.digiworldz.com:8002: hehe
[12:43 PM PT]  Jagga Meredith: What is Ariellesupposed to do?
[12:43 PM PT]  Andrew Hellershanks: Arielle, You can read the meeting log from last week to see what Ubit had to say about it.
[12:43 PM PT]  Ubit Umarov: well to add it would just be "boring"
[12:43 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: It's on the level of osMakeScript in terms of how badly it will blow up
[12:43 PM PT]  Ubit Umarov: thing is that again... "what are ll smoking.. "
[12:44 PM PT]  Jagga Meredith: ignore last
[12:44 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: "Code that would get you fired elsewhere"
[12:44 PM PT]  Ubit Umarov: well it is a "open issue"
[12:44 PM PT]  Orbert.Tatham @hg.zetaworlds.com: From the descriptions, it is the kind of thing that a kid just out of uni would come up with - no brakes, no parachute, just begging to be abuse
[12:45 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Or a misguided "scripter" that just wants it for their specific thing not thinking about what others might do with it
[12:45 PM PT]  Ubit Umarov: well and there will be very deep changes on viewers
[12:45 PM PT]  Ubit Umarov: that may break them a lot for us..
[12:45 PM PT]  Ubit Umarov: waiting to see
[12:46 PM PT]  Ubit Umarov: think even tpvs are waiting to see
[12:46 PM PT]  Arielle Popstar: for this new "feature"?
[12:47 PM PT]  Ubit Umarov: like the changes related to PBR that are also deep changes to all render engine
[12:47 PM PT]  Ubit Umarov: nahh that feature is scripting only arielle
[12:47 PM PT]  Ubit Umarov: only server side even
[12:47 PM PT]  Arielle Popstar: well then what deep viewer changes?
[12:48 PM PT]  Ubit Umarov: yes the PBR ones
[12:48 PM PT]  Arielle Popstar: whats pbr again?
[12:48 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: It's kinda funny, viewers working to up performance, dump pbr on them taking all the frames again
[12:48 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Trade in lol
[12:48 PM PT]  Ubit Umarov: another wahy of define a material
[12:48 PM PT]  Arielle Popstar: ok
[12:49 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Have cobble stone actually look like it will shake your fillings loose
[12:49 PM PT]  Ubit Umarov: diferent input parameters,  diferent "math" models
[12:49 PM PT]  Ubit Umarov: and ofc diferent rendering code
[12:49 PM PT]  Ubit Umarov: new assets.. blabla
[12:50 PM PT]  Ubit Umarov: well PBR is kinda the current thing most use
[12:50 PM PT]  Ubit Umarov: ofc bet when ll finaly as it, a new great thing will comeup and replace it :P
[12:52 PM PT]  Ubit Umarov: i did add some code related to that
[12:52 PM PT]  Ubit Umarov: but..  possible all wrong now.
[12:52 PM PT]  Arielle Popstar: so Opensim is getting close to forking off of LL in its feature capability
[12:52 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 looks up
[12:52 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: by PBR, you mean physically-based rendering or another?
[12:53 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Yes
[12:53 PM PT]  Ubit Umarov: yes that
[12:53 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: bump maps on steroids
[12:54 PM PT]  Ubit Umarov: i would say just a diferent materials model that current one
[12:54 PM PT]  Ubit Umarov: than...
[12:54 PM PT]  Ubit Umarov: that also a name that i forgot :P
[12:54 PM PT]  Ubit Umarov: ...also has a nam..
[12:55 PM PT]  Ubit Umarov: ofc we got the ll version of that
[12:55 PM PT]  Ubit Umarov: like we will get ll version of pbr
[12:55 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Next they'll add ray tracing and it'll all be back to slideshows 1fps
[12:55 PM PT]  Ubit Umarov: well thats the trend
[12:55 PM PT]  Arielle Popstar: so what happens if it comes down to that we can no longer use their viewers?
[12:55 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Trying to sell us kilowatt-eating graphics cards
[12:56 PM PT]  Ubit Umarov: yo need to have a reason to pay for a RTX4000 gpu
[12:56 PM PT]  Ubit Umarov: yeah and ones that even do set pcs on file LOL
[12:56 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: The trend of looking fancy, but doesn't work essentially
[12:56 PM PT]  Ubit Umarov: so you need to buy a RTX 4000 and special power cable :)
[12:56 PM PT]  Ubit Umarov: uff
[12:57 PM PT]  Arielle Popstar: so what happens if it comes down to that we can no longer use their viewers?
[12:57 PM PT]  Ubit Umarov: we will see what it happens arielle
[12:57 PM PT]  Ubit Umarov: wee and WHEN it happens
[12:58 PM PT]  Arielle Popstar: well you are saying it is about to happen  even if Beq fixes the  profiles
[12:58 PM PT]  Ubit Umarov: guess sometime next year ???
[12:58 PM PT]  Andrew Hellershanks: We still have people talking about making OS specific viewers but they are still works in progress.
[12:58 PM PT]  Arielle Popstar: well or fork the  last working fs
[12:58 PM PT]  Ubit Umarov: ofc
[12:59 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: love all of the activity *grins*
[12:59 PM PT]  Andrew Hellershanks: Forking one of the existing viewers is an optionl
[12:59 PM PT]  Arielle Popstar: do we have anuone willing to do upgrades on it for Opensim?
[12:59 PM PT]  Ubit Umarov: at oscc ppl also spoke about SceneGate 2.0
[12:59 PM PT]  Arielle Popstar: meh
[1:00 PM PT]  Andrew Hellershanks: I didn't see mention of a panel on SceneGate and EchoVoice this year (or I missed them)
[1:00 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Lisa merged it in the Create and Collaborate panel
[1:00 PM PT]  Arielle Popstar: so Ubit, if we actually stopped following LL, what would you consider adding to Opensim?
[1:00 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Sunday morning
[1:00 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Frank Rulof was using SceneGate during the conference
[1:01 PM PT]  Andrew Hellershanks: Lyr, ty. I'll look for that in the listing then find it in the recordings.
[1:01 PM PT]  Arielle Popstar: or would it stop any development beyong  bugs?
[1:01 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: and at least 1-2 were using the FirestormVR viewer with the Meta headset
[1:01 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: sure, 7:30 am Sunday
[1:01 PM PT]  Ubit Umarov: AI loves that VR :)
[1:01 PM PT]  Ubit Umarov: ai austin i mean
[1:01 PM PT]  Andrew Hellershanks: Lyr, ok. I didn't see any panels that appeared to be of interest to me until the afternoon on the second day.
[1:02 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: OliveTree and I moderated many of the sessions with Ghaelen and Mike Lorrey. Let us know if you need anything
[1:02 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: yes, some used creative titles, so it may not have been easy to tell
[1:02 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: AI was a strong theme throughou the conference
[1:03 PM PT]  Arielle Popstar: new buzzword
[1:03 PM PT]  Andrew Hellershanks: Yes. A question about AI came up during the panel presented by the Rezmela team member.
[1:03 PM PT]  Arielle Popstar: along with metaverse
[1:04 PM PT]  OliveTree Lighthouse: There some interesting projects. My favorite is the new avatar one :P
[1:04 PM PT]  Andrew Hellershanks: Yes, there always is news of interesting projects.
[1:04 PM PT]  Ubit Umarov: you mean the improve system avatar
[1:04 PM PT]  OliveTree Lighthouse: were*
[1:04 PM PT]  Ubit Umarov: Ada and kaykae where on several meetings here
[1:04 PM PT]  OliveTree Lighthouse: You know it Ubit my favorite subject
[1:04 PM PT]  Ubit Umarov: when starting that woek
[1:05 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: The new system avatars eh?
[1:05 PM PT]  OliveTree Lighthouse: yea
[1:05 PM PT]  Motoko.Karu @login.digiworldz.com:8002: I missed that talk... was it on sunday?
[1:05 PM PT]  OliveTree Lighthouse: I keep boring Ubit with questions about it the system avi
[1:06 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Yes, Anabel was filling in for Ramesh who was traveling
[1:06 PM PT]  Andrew Hellershanks: AI is becoming another one of those terms people throw around just as IOT and the cloud get tossed around.
[1:06 PM PT]  Ubit Umarov: :)
[1:06 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: You may want to chat with Ada Radius, OliveTree
[1:06 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: they all mean something different, don't they? *Grins*
[1:06 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: re: AI
[1:06 PM PT]  OliveTree Lighthouse: yes Lyr, I'm planning to contact her and see if they need a hand
[1:06 PM PT]  Ubit Umarov: the girafes where fun :)
[1:06 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: hehe
[1:07 PM PT]  OliveTree Lighthouse: lol yes I saw that on the stream
[1:07 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: I thought that was just fine...but then, I like a long neck
[1:07 PM PT]  Ubit Umarov: but that was just a parameter change on a xml file
[1:07 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 teases
[1:07 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 nods
[1:07 PM PT]  Ubit Umarov: the work the is doing on the mesh is a LOT
[1:07 PM PT]  OliveTree Lighthouse: true
[1:07 PM PT]  Ubit Umarov: see its like changing 200 meshes
[1:07 PM PT]  Ubit Umarov: hm or 400 even
[1:08 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: for those who did not see, Ada demonstrated our conference attendees with very long necks... rather whimsical, but unexpected when thinking of new system avatars
[1:08 PM PT]  OliveTree Lighthouse: the thousand miles... right?
[1:08 PM PT]  Ubit Umarov: the main meshes for the avatar parts
[1:08 PM PT]  Ubit Umarov: then the so called morphs
[1:08 PM PT]  Ubit Umarov: each as a start mesh and a end one
[1:08 PM PT]  Ubit Umarov: has
[1:09 PM PT]  Ubit Umarov: something like that.. i don't know specifics
[1:09 PM PT]  Andrew Hellershanks: It would be nice if we could scale mesh items in world.
[1:09 PM PT]  Ubit Umarov: just a LOT of work
[1:10 PM PT]  Ubit Umarov: sacle mesh items??
[1:10 PM PT]  Ubit Umarov: we do scale meshes in world all the time
[1:10 PM PT]  Andrew Hellershanks: We are already at 10 past the hour. Does anyone have any other question or comment for today?
[1:10 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Speaking of mesh LL made changes to that at some point as well so now it's even more difficult for us to update old items to have proper physics
[1:10 PM PT]  Arielle Popstar: rigged mesh?
[1:11 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Gotta love them updates
[1:12 PM PT]  Andrew Hellershanks: Perhaps scaling is more an issue with rigged mesh. I haven't checked recently to see what I can do with the mesh objects I have previously uploaded. I used to hear that mesh objects could not be scaled so you had to set their size properly before upload.
[1:12 PM PT]  Ubit Umarov: well i meant object meshes scaling
[1:12 PM PT]  Arielle Popstar: there are deformers now in s/l
[1:13 PM PT]  Ubit Umarov: wearing is other story
[1:13 PM PT]  Arielle Popstar: and they work here
[1:13 PM PT]  Arielle Popstar: allows deformation of rigged mesh
[1:14 PM PT]  Arielle Popstar: at least on the bodies
[1:15 PM PT]  Andrew Hellershanks: ok.
[1:15 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 nods with Vincent
[1:15 PM PT]  Andrew Hellershanks: Any other last minute items or is it time to wrap up todays meeting?
[1:16 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Thank you for a great meeting!
[1:17 PM PT]  Ubit Umarov: Your presence did enrich it
[1:17 PM PT]  Andrew Hellershanks: ty again for all your hard work during the OSCC, along with all the work of all the other staff and volunteers that help make it what it is.
[1:17 PM PT]  Ubit Umarov: hmm if enrich is a word :P
[1:17 PM PT]  Andrew Hellershanks: Ubit, it is a word.
[1:17 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: hehe it is very kind of you. I enjoy these sessions and plan one day to work less and enjoy them more
[1:17 PM PT]  OliveTree Lighthouse: Thank you :)
[1:17 PM PT]  Ubit Umarov: :)
[1:17 PM PT]  Andrew Hellershanks: I checked attendance at one point on Saturday and saw around 50 or so people in the keynote areas.
[1:17 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Many thanks to each of you for keeping our world growing
[1:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: yes, i saw about 68 around me
[1:18 PM PT]  Andrew Hellershanks: Lyr, you have a year to train someone else to handle the transcriptions. :)
[1:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: we had some on the expos and around
[1:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 laughs
[1:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: yes, I just type them
[1:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: so old-fashioned, right?
[1:18 PM PT]  Ubit Umarov: hmm guess keynot could now be just one region
[1:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: and while taking calls...setting up the next event
[1:18 PM PT]  Ubit Umarov: keynote
[1:18 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: it is wild at my end
[1:19 PM PT]  Ubit Umarov: but well the 4 with shared corner work fine
[1:19 PM PT]  Andrew Hellershanks: I thought you might have been using a court room stenographers device to make it a bit easier to do the transcriptoins.
[1:19 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: you would think... but we need great ways for many people to land at the same time and enter... so the landing zones persist. We are thinking of conolidating one or two of them
[1:19 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: as to Keynote 4, perhaps. Still thinking about it
[1:19 PM PT]  Ubit Umarov: ok
[1:19 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: i  like everyone to be together
[1:19 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: Thank you!
[1:20 PM PT]  Ubit Umarov: :)
[1:20 PM PT]  Ubit Umarov: well the 4 model is ok
[1:20 PM PT]  Ubit Umarov: and does allow more avatars
[1:21 PM PT]  Andrew Hellershanks: WIth that I will call this meeting to a close. Nice to hear the comments about this years OSCC. We will be doing it again just under a year from now.
[1:21 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002: yes, but having them feel distant we want to avoid
[1:21 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Thanks, ?Andrew
[1:21 PM PT]  Ubit Umarov: even if opensim 0.9.2 could handle 100,  4 regions still is 4x more :)
[1:21 PM PT]  Lyr.Lobo @cc.opensimulator.org:8002 grins and nods
[1:22 PM PT]  Selby.Evans @grid.kitely.com:8002: Bye all
[1:22 PM PT]  Andrew Hellershanks: Thank you all for coming. See you again next week.
[1:22 PM PT]  Ubit Umarov: cya selby.Evans
[1:22 PM PT]  Andrew Hellershanks: Bye, Selby.
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