Database:Primshapes
From OpenSimulator
Revision as of 22:14, 22 March 2022 by Kayaker Magic (Talk | contribs)
Primshapes Describes prim shapes, colors and textures (back to Database Documentation)
The current structure of the Prims table is as follows:
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
Shape | int(11) | YES | NULL | ||
ScaleX | double | NO | 0 | ||
ScaleY | double | NO | 0 | ||
ScaleZ | double | NO | 0 | ||
PCode | int(11) | YES | NULL | ||
PathBegin | int(11) | YES | NULL | ||
PathEnd | int(11) | YES | NULL | ||
PathScaleX | int(11) | YES | NULL | ||
PathScaleY | int(11) | YES | NULL | ||
PathShearX | int(11) | YES | NULL | ||
PathShearY | int(11) | YES | NULL | ||
PathSkew | int(11) | YES | NULL | ||
PathCurve | int(11) | YES | NULL | ||
PathRadiusOffset | int(11) | YES | NULL | ||
PathRevolutions | int(11) | YES | NULL | ||
PathTaperX | int(11) | YES | NULL | ||
PathTaperY | int(11) | YES | NULL | ||
PathTwist | int(11) | YES | NULL | ||
PathTwistBegin | int(11) | YES | NULL | ||
ProfileBegin | int(11) | YES | NULL | ||
ProfileEnd | int(11) | YES | NULL | ||
ProfileCurve | int(11) | YES | NULL | ||
ProfileHollow | int(11) | YES | NULL | ||
State | int(11) | YES | NULL | ||
Texture | longblob | YES | NULL | ||
ExtraParams | longblob | YES | NULL | ||
UUID | char(36) | NO | PRI | ||
Media | text | YES | NULL |
(back to Database Documentation)
ScaleX ScaleY Scalez
The size of the prim in meters.
ProfileHollow
The percent size of the hole in the prim. Divide this integer by 500.0 to get the number you see in the build dialog.
UUID
The UUID of this prim in database table Prims.