OsGetPhysicsEngineName

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Revision as of 08:10, 30 December 2020 by Djphil (Talk | contribs)

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string osGetPhysicsEngineName()
This function returns a string containing the name and version number of the physics engine.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osGetPhysicsEngineName Script Example
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osGetPhysicsEngineName usage.");
    }
 
    touch_start(integer number)
    {
        llSay(PUBLIC_CHANNEL, "The physics engine name is " + osGetPhysicsEngineName());
    }
}
Notes
This function was added in 0.9.0.1

The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".


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