OsSetProjectionParams
From OpenSimulator
osSetProjectionParams(integer projection, key texture, float fov, float focus, float ambiance)
osSetProjectionParams(integer linknumber, integer projection, key texture, float fov, float focus, float ambiance) | |
Sets a prim projector parameters, argument projection is TRUE(1) or FALSE(0). The prim can be the host prim on first variant, a prim on the linkset or a prim with giving UUID. In last case Threat level is high and controlled by Allow_osSetProjectionParams. The other cases have no threat level check. Note that you may need to set the prim light also. | |
Threat Level | No threat level specified |
Permissions | No permissions specified |
Extra Delay | 0 seconds |
Example(s) | |
These examples will control the projection map in the host prim, a prim on the linkset and another prim identified by it's uuid.
// // osSetProjectionParams Script Example // Author: djphil // // These variables correspond to the settings found in the "Features" tab of the build editor float fov = 1.5; // Range 0.0 to 3.0 float focus = 15.0; // Range -20.0 to 20.0 float ambiance = 0.4; // Range 0.0 yp 1.0 // Can be texture's name in object's inventory or the texture uuid key texture = "00000000-0000-2222-3333-100000001001"; integer power; integer check_values() { if (fov < 0.0 || fov > 3.0) return FALSE; if (focus < -20.0 || focus > 20.0) return FALSE; if (ambiance < 0.0 || ambiance > 1.0) return FALSE; return TRUE; } default { state_entry() { if (check_values() == TRUE) { llSay(PUBLIC_CHANNEL, "Touch to see osSetProjectionParams usage."); llSay(PUBLIC_CHANNEL, "fov: " + (string)fov); llSay(PUBLIC_CHANNEL, "focus: " + (string)focus); llSay(PUBLIC_CHANNEL, "ambiance: " + (string)ambiance); llSay(PUBLIC_CHANNEL, "texture: " + (string)texture); } else { llSay(PUBLIC_CHANNEL, "Invalid value(s) detected ..."); } } touch_start(integer number) { power = !power; osSetPrimitiveParams(llGetKey(),[PRIM_POINT_LIGHT, power, <1.0, 1.0, 1.0>, 1.0, 5.0, 0.5]); osSetProjectionParams(power, texture, fov, focus, ambiance); } } With a link number: // // osSetProjectionParams Script Example // Author: djphil // // These variables correspond to the settings found in the "Features" tab of the build editor float fov = 1.5; // Range 0.0 to 3.0 float focus = 15.0; // Range -20.0 to 20.0 float ambiance = 0.4; // Range 0.0 yp 1.0 // uuid of other primitive that we want to control key target = "8c68368f-3a10-4473-abb3-f4e91a42013e"; // Can be texture's name in object's inventory or the texture uuid key texture = "00000000-0000-2222-3333-100000001001"; integer power; integer check_values() { if (fov < 0.0 || fov > 3.0) return FALSE; if (focus < -20.0 || focus > 20.0) return FALSE; if (ambiance < 0.0 || ambiance > 1.0) return FALSE; return TRUE; } default { state_entry() { if (check_values() == TRUE) { llSay(PUBLIC_CHANNEL, "Touch to see osSetProjectionParams usage."); llSay(PUBLIC_CHANNEL, "fov: " + (string)fov); llSay(PUBLIC_CHANNEL, "focus: " + (string)focus); llSay(PUBLIC_CHANNEL, "ambiance: " + (string)ambiance); llSay(PUBLIC_CHANNEL, "target: " + (string)target); llSay(PUBLIC_CHANNEL, "texture: " + (string)texture); } else { llSay(PUBLIC_CHANNEL, "Invalid value(s) detected ..."); } } touch_start(integer number) { power = !power; osSetPrimitiveParams(target,[PRIM_POINT_LIGHT, power, <1.0, 1.0, 1.0>, 1.0, 5.0, 0.5]); osSetProjectionParams(target, power, texture, fov, focus, ambiance); } } |