OsForceDetachFromAvatar
From OpenSimulator
osForceDetachFromAvatar()
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Works exactly like llDetachFromAvatar() except that PERMISSION_ATTACH is not required. | |
Threat Level | High |
Permissions | Use of this function is always disabled by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osForceDetachFromAvatar Script Example (XEngine) // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDetachFromAvatar detach this object from your avatar."); } touch_start(integer number) { if (!llGetAttached()) { osForceAttachToAvatar(ATTACH_LHAND); } else if (llGetAttached()) { osForceDetachFromAvatar(); } } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) if (id && id != NULL_KEY) { llOwnerSay("The object is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } For YEngine: // // osForceDetachFromAvatar Script Example (YEngine) // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDetachFromAvatar detach this object from your avatar."); } touch_start(integer number) { if (!llGetAttached()) { osForceAttachToAvatar(ATTACH_LHAND); } else if (llGetAttached()) { osForceDetachFromAvatar(); } } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key ('id' is only valid on attach) if (id) { llOwnerSay("The object is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } | |
Notes | |
This function was added in 0.7.4-post-fixes. See Attachment Points for the complete list of LSL Attachment Points Constants. |