OsPreloadSound

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osPreloadSound(integer linknum, string sound)
Preload the specified sound in viewers of nearby avatars.

The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.

Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 1 seconds
Example(s)
//
// osPreloadSound Script Example
//
 
string sound;
 
default
{
    state_entry()
    {
        sound = llGetInventoryName(INVENTORY_SOUND, 0);
 
        if (sound == "")
        {
            llSay(PUBLIC_CHANNEL, "Inventory sound missing ...");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Preloading sound ...");
            osPreloadSound(1, sound);
            llSay(PUBLIC_CHANNEL, "Sound ready to play!");
        }
    }
 
    touch_start(integer number)
    {
        osPlaySound(1, sound, 1.0);
    }
}

And with uuid:

//
// osPreloadSound Script Example
//
 
string sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
 
default
{
    state_entry()
    {
        if (osIsUUID(sound))
        {
            llSay(PUBLIC_CHANNEL, "Preloading sound ...");
            osPreloadSound(1, sound);
            llSay(PUBLIC_CHANNEL, "Sound ready to play!");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Invalid uuid detected ...");
        }
    }
 
    touch_start(integer number)
    {
        osPlaySound(1, sound, 1.0);
    }
}
Notes
This function was added in 0.9.0.1

Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked


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