OsCollisionSound
From OpenSimulator
osCollisionSound(string impact_sound, float impact_volume)
| |
| Sets collision sound to impact_sound with specified volume. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osCollisionSound // // Can be sound's name in object's inventory or the sound uuid string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; float impact_volume = 1.0; default { state_entry() { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, impact_volume); } } | |
| Notes | |
| This function was added in 0.9.0.1 | |