OsAgentSaveAppearance
From OpenSimulator
key osAgentSaveAppearance(key agentId, string notecard)
key osAgentSaveAppearance(key agentId, string notecard, integer includeHuds) | |
Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently. The first variant will include HUDs, the second variant allows control that. incluceHuds 1 (TRUE) will include 0(FALSE) will not | |
Threat Level | VeryHigh |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osAgentSaveAppearance Script Example // GPLv3 license attributed to the Wizardry and Steamworks group at http://was.fm/opensim:npc // touch to save your XML to a notecard named appearance for use with NPC follower and NPC puppeteer script. // default { touch_start(integer num) { osAgentSaveAppearance(llDetectedKey(0), "appearance"); } } | |
Notes | |
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2 |