YENGtry

From OpenSimulator

Revision as of 17:02, 19 September 2020 by Ubit (Talk | contribs)

Jump to: navigation, search

try, catch and finally allow to handle some exceptions without getting the script killed.

  • on the try block we place the code we want to run protected.
  • on the catch block place code to handle the exception
  • on the finally block we place code that should run always.
  • throw keyword allows a catch to reissue the exception, so the engine handles it normaly


a try block must be follow by at one catch, one finally block or both

at this time there are only 2 types of cache blocks

to catch any available exception:

catch(exception ex) { } 

to catch script related exceptions

catch(scriptexception ex) { } 

in both cases particular exception must be found by the message.


There can not be any llResetScript or osResetAllScripts inside any of this blocks. script will compile but fail with a severe runtime error


silly example

touch_start(integer nn)
{
   integer a = 0;
   try
   {
      llSay(0,"try");        
      float c = 1 / a;
   }
   catch(exception ex)
   {
       if(yExceptionMessage(ex) == "Division by Zero")
          llSay(0,"Where did you learn math?");
       else
        throw;
   }
   finally
   {
      llSay(0,"finaly");
   }
}

detect no ossl permission

touch_start(integer nn)
{
    try
    {
       key agent = llDetectedKey(0);
       osForceOtherSit(agent);
    }
    catch(exception ex)
    {
        string message = yExceptionMessage(ex);
        if(osStringStartsWith(message,"ossl permission error", TRUE))
           llSay(0,"You need to enable  osForceOtherSit on osslEenable.ini");
        else
           throw;
    }
}
Personal tools
General
About This Wiki