OsNpcSaveAppearance

From OpenSimulator

Revision as of 12:33, 1 June 2020 by Ubit (Talk | contribs)

Jump to: navigation, search
key osNpcSaveAppearance(key npc, string notecard)

key osNpcSaveAppearance(key npc, string notecard, integer includeHuds)

Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.

first variant will include huds on the save appearence. Second variant alloes control of that. incluceHuds 1 (TRUE) will include 0(FALSE) will not

Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Notes
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0
Personal tools
General
About This Wiki