OsSetLinkStandTarget
From OpenSimulator
osSetLinkStandTarget(integer linkNumber, vector feetTarget)
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Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that.
Setting it to <0,0,0> disables it, default stand offset and login are used. This vector is stored on the prim, even if the script is removed
if link number is invalid it will silent fail | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetLinkStandTarget vector target = <0.0, 0.3, 0.55>; vector rotate = <0.0, 0.0, 90.0>; vector stand_link_target = <1.0, -1.0, 1.0>; integer link = 2; key avatar; debug(string name) { stand_link_target = osGetLinkStandTarget(link); llOwnerSay("stand_link_target for avatar " + name + " is " + (string)stand_link_target); } default { state_entry() { llUnSit(llAvatarOnSitTarget()); llSetClickAction(CLICK_ACTION_SIT); llLinkSitTarget(link, target, llEuler2Rot((rotate * DEG_TO_RAD))); osSetLinkStandTarget(link, stand_link_target); } changed(integer change) { if (change & CHANGED_LINK) { key user = llAvatarOnSitTarget(); if (user != NULL_KEY) { avatar = user; debug(osKey2Name(avatar)); } else if (user == NULL_KEY) { debug(osKey2Name(avatar)); avatar = NULL_KEY; } else { llResetScript(); } } } } | |
Notes | |
This function was added in 0.9.2.0 |