OsSetDynamicTextureURLBlendFace
From OpenSimulator
string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
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No descriptions provided | |
Threat Level | VeryHigh |
Permissions | ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osSetDynamicTextureURLBlendFace.lsl // Script Author: // Threat Level: VeryLow // Script Source: http://opensimulator.org/wiki/osSetDynamicTextureURLBlendFace // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // C# Source Line: public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, int blend, int timer, int alpha, int face) // Inworld Script Line: osSetDynamicTextureURLBlendFace(string sDynamicID, string sContentType, string sURL, string sExtraParams, integer iBlend, integer iTimer, integer iAlpha, integer iFace); // // Example of osSetDynamicTextureURLBlendFace // // ExtraParams Values: // width - width of the dynamic texture in pixels (example: width:256) // height - height of the dynamic texture in pixels (example: height:256) // alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255) // bgcolour - specifies the background color of the texture (example: bgcolour:Red) // setalpha // integer value - any integer value is treated like specifing alpha component default { state_entry() { llSay(0,"Touch to see osSetDynamicTextureURLBlendFace used to render Web Based Image/Texture on a prim"); } touch_start(integer total_num) { string sDynamicID = ""; // not implemented yet string sContentType = "image"; // vector = text/lines,etc. image = texture only string sURL = "http://www.goes.noaa.gov/FULLDISK/GMVS.JPG"; // URL for WebImage (Earth Shown) string sExtraParams = "width:512,height:512"; // optional parameters in the following format: [param]:[value],[param]:[value] integer iBlend = TRUE; // TRUE = the newly generated texture is iBlended with the appropriate existing ones on the prim integer iDisp = 2; // 1 = expire deletes the old texture. 2 = temp means that it is not saved to the Database. integer iTimer = 0; // timer is not implemented yet, leave @ 0 integer iAlpha = 255; // 0 = 100% Alpha, 255 = 100% Solid integer iFace = 0; // Faces of the prim, Select the Face you want // Set the prepared texture to the Prim osSetDynamicTextureURLBlendFace( sDynamicID, sContentType, sURL, sExtraParams, iBlend, iDisp, iTimer, iAlpha, iFace ); } } |