OsGetPhysicsEngineName
From OpenSimulator
string osGetPhysicsEngineName()
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This function returns a string containing the name and version number of the physics engine. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osGetPhysicsEngineName.lsl // Script Author: // Threat Level: High // Script Source: http://opensimulator.org/wiki/OsGetPhysicsEngineName // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // Inworld Script Line: string osGetPhysicsEngineName(); // // Example of osGetPhysicsEngineName() // default { state_entry() // display @ start { llSay(0, "Touch me to get the physics engine name using osGetPhysicsEngineName"); } touch_end(integer num) // Tell toucher our version { llInstantMessage(llDetectedKey(0), "Physics engine type: "+osGetPhysicsEngineName()); } } | |
Notes | |
This function was added in 0.9.0.1
The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0". |