OsLoopSoundSlave
From OpenSimulator
osLoopSoundSlave(integer linknum, string sound, float volume)
| |
Play the specified sound at the specified volume and loop it indefinitely.
This sound will be set as a slave sound. The playing of a slave sound will be synchronized to the playing of the same sound declared in another prim as the master sound. The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | None seconds |
Example(s) | |
osLoopSoundSlave(linknum, "00000000-0000-0000-0000-000000000000", volume); osLoopSoundSlave(linknum, "Name of sound in prim inventory", volume); | |
Notes | |
A prim can only have one active sound. The osLoopSoundSlave() function should refer to a different prim than the one that was defined as a master or it will remove the master sound and there will be no master sound to which the slave can be synchronized.
This function was added in 0.9.0.1 |