OsCheckODE
From OpenSimulator
integer osCheckODE()
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That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is is, or 0 ( FALSE ) if not. | |
Threat Level | None |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { llOwnerSay("osCheckODE = " + osCheckODE()); if (osCheckODE()) { llOwnerSay("This script requires Bullet or ubOde physics engine"); } else // if (!osCheckODE()) { llOwnerSay(" is not compatible with legacy ODE physics engine"); } llSleep(5.0); llDie(); } } |