Load Oar
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Contents |
Load Oar Console Command
Once you have saved regions in OAR files, the 'load oar' console command will load the OAR file into the current region. There are many parameters that enable replacing the region's current contents or merging the OAR file's contents with the objects and terrain already in the region.
Parameters
The load oar command has the format:
load oar [parameters] OARFILE
where "OARFILE" is the path to the OAR file to read in, and "[parameters]" is zero or more optional parameters from the following list:
Parameter | Description |
---|---|
--merge | Specify to merge the contents of the reading OAR with the existing contents in the region. |
--skip-assets | If set, this will not load any of the assets from the OAR, though all other data will be loaded. This saves a lot of time and database operations if loading an OAR multiple times on a grid -- specify --skip-assets after the first time the OAR is loaded on a grid as the assets would have already been loaded the first time the OAR files was loaded. |
--displacement | Specify a displacement that is added to all objects in the OAR file as they are added to the region. The displacement MUST be specified as "<x,y,z>". So, for instance, to load an OAR from a 256x256 region into the middle of a larger 512x512 region, the parameter would be --displacement "<128,128,0>". Note that you can specify a "Z" displacement which will move the objects up or down. Thus --displacement "<0,0,1000>" will put all the OAR's objects up high for a sky box.
The displacement is also applied to the terrain if it is included. The 'z' component is added to the terrain's heights. |
--rotation | The degrees to rotate all the objects loaded from the OAR. |
--rotation-center | |
--no-objects | |
--force-terrain | |
--force-parcels |