Description
LibCore
Word marked with "*" are primarily for testing purposes for sim owners and not end users.
Word
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Stack
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Description
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dup
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( n -- n n )
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Duplicates the top item of the stack
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. *
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( n -- )
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Prints the top item of the stack in console
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dump *
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( -- )
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Dumps the VM's current status in console
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swap
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( n1 n2 -- n2 n1)
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Swaps the order of the top two items in the stack
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savestate *
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( n -- )
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Saves the VM's state to file n.fmo
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words *
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( -- )
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Lists the primitive words loaded to console
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loadlib
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( n -- )
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Loads the words in n.dll
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: [;]
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Special
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Define a user word. The first word following the : in the estack is the name. All words following until ; is the definition of the word
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savestack
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( ... n -- )
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Pops the entire stack into variable n
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loadstack
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( n -- ... )
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Push's the stack saved in variable n
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clearstack
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( ... -- )
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Clears the entire stack
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if,[else],then
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( n -- )
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If n is true, execute words until else or then. If n is false, execute else to then
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not
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( n -- n )
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If n is true, push false, if n is false, push true
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>
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( n1 n2 -- n )
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If n1 > n2, push true else push false
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<
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( n1 n2 -- n)
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If n1 < n2, push true else push false
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>=
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( n1 n2 -- n )
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If n1 >= n2, push true else push false
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<=
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( n1 n2 -- n)
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If n1 <= n2, push true else push false
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=
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( n1 n2 -- n )
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If n1 == n2, push true else push false
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!=
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( n1 n2 -- n )
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If n1 != n2, push true else push false (technically pushes "= not" to estack)
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!
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( n1 n2 -- )
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Saves n1 to variable n2
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@
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( n -- n )
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Pushes variable n to stack
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LibMath
Word
|
Stack
|
Description
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+
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( n1 n2 -- n )
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Adds n1 and n2 together. If n1 or n2 are strings, result will be a combined string
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-
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( n1 n2 -- n)
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Pushes n1 - n2
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*
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( n1 n2 -- n)
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Pushes n1 * n2
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/
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( n1 n2 -- n )
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Pushes n1 / n2
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round
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( n -- n )
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Rounds n to nearest integer
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sin
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( n -- n )
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Pushes the sin of n
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cos
|
( n -- n )
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Pushes the cos of n
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tan
|
( n -- n )
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Pushes the tan of n
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pi
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( -- n )
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Pushes PI
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abs
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( n -- n )
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Pushes the absolute value of n
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sqrt
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( n -- n)
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Pushes the square root of n
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pow
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( n1 n2 -- n)
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Pushes n1 to the n2'th power
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floor
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( n -- n )
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Floors n and pushes it
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vecmag
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( x y z -- n)
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Pushes the vecmag of vector <x, y, z>
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vecnorm
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( x y z -- x y z )
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Pushes the normalized vector for <x, y, z>
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vecdist
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( x1 y1 z1 x2 y2 z2 -- n )
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Pushes the distance between <x1, y1, z1> and <x2, y2, z2>
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