Changed Event Example
From OpenSimulator
Code:
default {
state_entry() {
llSitTarget(<0, 0, 0.1>, ZERO_ROTATION); // needed for llAvatarOnSitTarget to work
}
changed(integer change) { // something changed
if ((change & CHANGED_LINK) != 0) { // and it was a link change
// llSleep(0.5); // llUnSit works better with this delay
key av = llAvatarOnSitTarget();
llSay(0,(string)av);
if (av != "") { // somebody is sitting on me
llSay(0, "Get off!"); // say in chat when person is remove from prim
}
}
}
}