User:Allen Kerensky/Myriad Lite Roadmap
From OpenSimulator
Myriad Lite Roadmap
H E L P W A N T E D Tanja Darwin has stepped forward to investigate Myriad-style roleplaying rules and abilities as a C# OpenSim server module and C++ viewer patch working together. C# Developers are needed to create an OpenSim module which implements the Myriad RPG System in a region as middleware which talks to a region database C++ Developers are needed to create a Third Party Viewer patch to implement Myriad RPG System in the viewer/client Please contact Tanja Darwin (OSG) or Allen Kerensky (OSG/SL) if you can help!
Preview 1: Shooting (June 2011)
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HUD -
Character Sheet Loader -
Non-Powered Armor -
Firearm -
Bullet -
Ranged Combat Skill Handler -
Opposed Test Handler -
Practice Target
Preview 2: Fists, Melee, Healing (June 2011)
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Healing -
Melee Weapon -
Built in Fist Fighter -
Close Combat Skill Handler -
Hovertext Meter
Preview 3: Commenting (August 2011)
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Heavily Commented Code
Preview 4: Quests ( Sept. 2011 )
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Contributed: BAM Adventure Giver NPC -
Contributed: BAM Collision Goal -
Contributed: BAM Location Goal -
Contributed: BAM Touch Goal -
HUD BAM Module -
Holster -
Power Armor
Preview 5: Character Builder (Feb. 2012)
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HUD Unopposed Test Handler -
Region CSVs Servers -
Region Settings Server -
Region Templates Server -
Character Builder -
Narrators -
Contributed: BAM-compatible Traps
Preview 6: Modular HUD, NPCs, Re-icense (August 2012)
The focus of preview 6 is creating the rest of the foundation roleplaying platform and lay the groundwork for character builder/updater: modularize HUD to work around script memory constraints, NPCs, and re-license
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Improved Armor HUD Module -
Improved Armor Attachment -
Myriad Lite v0.1.1 -
Rumor Server -
Rumor HUD Module -
Myriad Lite v0.1.2 -
CSV Server: Equipment with defined Resource Point costs -
HUD Module Character Sheet Loader with support for default or region specific character sheets -
Myriad Lite v0.1.3 -
HUD Module Close Combat Skill (Fist Fighter / Melee) -
Myriad Lite v0.1.4 -
HUD Module Ranged Combat Skill (Firearms) -
Myriad Lite v0.1.5 -
HUD Module Character Sheet Loader with drop down menu for multiple characters per region if needed -
Myriad Lite v0.1.6 -
Update character sheet module to pick default character sheet if drop down menu is ignored -
Add ESTATE= keyword to region setting server -
HUD Module Damage and Health -
Myriad Lite v0.1.7 -
Turret script for autofire - Myriad damage to players -
Add ESTATE= check to Character Sheet Module -
HUD Module Damage and Health Movelock -
HUD Module Talker/Emoter -
Add PROGRESSION= options to Region Settings Server -
Add base stats to all example skills for random progression, publish new Skills CSV and Skills CSV Server Code -
HUD Module World Effect Library Language (WELL) -
Add dice roller to Talker/Emoter(Myriad Lite v0.1.9 20120704) -
BAM Adventure Giver NPC generates Rumors -
BAM Collision Goal Rumors -
BAM Location Goal generates Rumors -
BAM Touch Goal generates Rumors -
Narrator generates Rumors -
NPC Goonsframework built, need more design and input -
Meter code moved from HUD into its own Module -
Meter Attach: Custom format strings -
Meter Attach: Species/Career/Faction support -
Region Status Board for character health/combat stats -
Add RESPAWNPOINT to region server, notecard, and client for osTeleportAgent configuration -
Add DEATHPOINT to region server, notecard, and client for osTeleportAgent configuration -
Add TeleportAgentHome or osTeleportAgent to DEATHPOINT on die, RESPAWNPOINT on respawn into Module_Resilience -
Relicense in CC-BY and BSD for full OpenSim adoption(4 previews early!)
Preview 7: Setting Specifics
The focus of this preview will be to build out all of the setting-specific parts of the core Myriad RPG book.
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Create Myriad Adventurer Handbook -
Create Myriad Region Owners Handbook
DEV IN PROGRESS - NOTE Parallel C++ viewer patch and C# opensim module work has begun.
- Implement setting specifics
- Statistics
- Resiliences
- Templates
- Boons
- Flaws
- Skills
- Special Effect Abilities including Magic, Occult, and Psionic abilities
- Equipment
Preview 8: Character Builder
The focus of Preview 8 will be to finish the character builder/updater started in Preview 5 and 6 once all standard setting options are available
- Character Builder Controller - rewrite to load/store/control in correlation with region servers and character sheet module
- Character Builder integration with updated character sheet module
- Points-Based Creator - loads/stores intial points to character sheet module
- Template-Based Creator - loads/stores initial templates and remaining GP to/from character sheet module
- Random Creator - loads/stores random allocations and spends to/from character sheet module
- Progression (client in testing, character updater in testing)
- Level-Based Progression (client in testing, character updater pending)
- Gradual Progression (client in testing, character updater not started)
- Random Progression (client in testing, character updater not started)
Preview 9: Critters and Conflicts
The focus for Preview 9 will be to provide the opponents to fight and NPCs to interact with.
- NPC Critters/Goons (Revised)
- NPC Specialists
- NPC Detailed
- Social Combat
- Mortal Combat Stunts
- Social Combat Quotes
Preview 10: Cleanup and Release 1.0
The focus of Preview 10 will be 3 things:
- Visit all scripts to update message formats and processing to use a universal format/specification.
- Embed updater capabilities
- Fix remaining script-by-script minor issues such as OpenSim-compatible attach/detach, region change and teleport script restart, etc.
- Design universal Myriad message format to be used between all Myriad scripts
- Revised Armor Module to avoid lack of opensim detach
- Revised attachment code to reset/resume after changed teleport and changed region events
- Revised server code to reset/resume after changed region restart events
- Updaters (possible llLoadRemoteScriptPin setup)
- Final bugfixes
- Release 1.0 to Community Development
Beyond 1.0: Possible Expansions
- Resource Gathering
- Crop Harvesting
- Crafting
- Technology Tree
- Roleplay Currency
- Intersim Trade and Economics
- Expanded vehicle combat