OsSetDynamicdata example1
From OpenSimulator
// osTextBoard.lsl from standard Opensim Librray Scripts string title = ""; string subtitle = ""; string text = ""; string add = ""; integer channel = 0; // if this is >= 0, llSay on that channel on updates push_text() { compile_text(); draw_text(); } compile_text() { title = "Some Title"; subtitle = "Some subtitle"; text = "Plenty of text for the main body.\n"; text += "You need to manual do line breaks\n"; text += "here. No word wrap yet."; add = "Additional text at the bottom"; } draw_text() { string drawList = "MoveTo 40,80; PenColour RED; FontSize 48; Text " + title + ";"; drawList += "MoveTo 160,160; FontSize 32; Text " + subtitle + ";"; drawList += "PenColour BLACK; MoveTo 40,220; FontSize 24; Text " + text + ";"; drawList += "PenColour RED; FontName Times New Roman; MoveTo 40,900; Text " + add + ";"; osSetDynamicTextureData("", "vector", drawList, "width:1024,height:1024,alpha:255", 0); // prior to r8206 (0.6.2 and below) you may only use an integer param e.g. "1024" or "setAlpha" as the optional parameters instead of "width:1024,height:1024:alpha:255" } default { state_entry() { push_text(); } touch_start(integer count) { push_text(); if (channel >= 0) { llSay(channel, text); } } }