User:Allen Kerensky/Myriad Lite Preview 5/Character Sheet
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< User:Allen Kerensky | Myriad Lite Preview 5
Revision as of 14:32, 6 February 2012 by Allen Kerensky (Talk | contribs)
Myriad Lite Character Sheet
When Myriad Lite HUD loads, it reads a character sheet notecard which saves statistics and information about your in-game character.
Character Creator
Region owners may install and configure a custom Character Creator to make character sheets specific for their region for you to use instead of the default below.
To use the Character Creator:
- Stand on the pose platform.
- Use the NEXT and PREV CATEGORY buttons to choose a part of your character sheet to edit.
- Use the NEXT and PREV ITEM buttons to choose a specific item in the current category.
- Use the BUY ITEM button to buy that item and add it to your character sheet, with points from the current point pool.
- Use the SELL ITEM button to return a purchased item, remove it from your character sheet, and return the points to the current point pool.
- When your points are spent, press SAVE to get a print out of your character sheet in the chat window.
- Use the Stand button to get up from the Character Creator.
- Use CTRL+H to open the chat history window if needed, and use CUT and PASTE to copy your character sheet text to a notecard.
- Copy the notecard into your Myriad Lite HUD.
- Use the /5 reset command in local chat to reset your Myriad Lite HUD and reload your character sheet.
Default Character Sheet
#======================================================= # Myriad_Lite_Character_Sheet-v0.0.3-20120101.txt #======================================================= NAME=Myriad Player SPECIES=Human BACKGROUNDS=Normal CAREERS=None #======================================================= # Experience Points # Example Format: XP=ExperiencePoints # ExperiencePoints is an integer number 0-2320 # Example Format: XPLEVEL=Level # Level is an integer number from 1-30 #======================================================= XP=0 XPLEVEL=1 #======================================================= # ATTRIBUTES # Each Attribute is a single integer number 1-10 # Mortal Humans will range from 1-5 # Attributes greater than 5 are reserved for supernatural or superhuman monsters, aliens, deities, etc # Example: STATISTIC=POWER,1 #======================================================= STATISTIC=Power,3 STATISTIC=Grace,3 STATISTIC=Intellect,3 STATISTIC=Spirit,3 #======================================================= # RESILIENCES # Each Resilience is a single integer number 1-20 # Example: RESILIENCE=WOUNDS,1 #======================================================= RESILIENCE=Wounds,3 RESILIENCE=Critical,2 RESILIENCE=Resolve,3 #======================================================= # Boons # Boon Lines have two subfields, separated by a comma # Boon Name is a string of characters which do not contain a comma # Boon Rank is an integer number 1-5 # Example Format: BOON = BoonName,BoonRank # Example: BOON=Ally,1 # List one BOON line for each boon you have #======================================================= BOON=Ally,1 #======================================================= # Flaws # Flaw Lines have two subfields, separated by a comma # Flaw Name is a string of characters which do not contain a comma # Flaw Rank is an integer number 1-5 # Example Format: FLAW = FlawName,FlawRank # Example: FLAW=Enemy,1 # List one FLAW line for each flaw you have #======================================================= FLAW=Enemy,1 #======================================================= # SKILLS # Skill Lines have two subfields, separated by a comma # Skill Name is a string of characters which do not contain a comma # Skill Rank is an integer number 1-5 # Example Format: SKILL = SkillName,SkillRank # Example: SKILL=Arts and Crafts,1 # List one SKILL line for each skill you have #======================================================= SKILL=Ranged Combat,1 SKILL=Close Combat,1 #======================================================= # Effect lines have two subfields, separated by a comma # Example Format: EFFECT=EffectName,EffectRank # EffectName is a string of characters which do not contain a comma # EffectRank is an integer number 1-5 # Effects which do not list or use ranks, will be EffectRank=1 # Example: EFFECT=Animal Call,1 # List one EFFECT line for each Special Effect you have #======================================================= EFFECT= #======================================================= # STUNTS # Stunt lines are simple STUNT=stunttext #======================================================= STUNTS= #======================================================= # QUOTES # Quote lines are simple QUOTE=quotetext #======================================================= QUOTE= #======================================================= # Equipment # Equipment Liines have two subfields separated by a comma # EquipmentName is a string of characters which do not contain a comma # NumberCarried is an integer number 0 to whatever # Example Format = EquipmentName,NumberCarried # Example: EQUIPMENT=Lockpick Set,1 # List one EQUIPMENT line for each item you carry #======================================================= EQUIPMENT=Knife,1 EQUIPMENT=Pistol,1 EQUIPMENT=Armor,1