User:Allen Kerensky/Myriad Lite Preview 5/Creator Points

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Myriad Lite Creator Points

Myriad_Lite_Creator_Points-v0.0.1-20120203.lsl

// Myriad_Lite_Creator_Points-v0.0.1-20120203.lsl
// Copyright (c) 2012 By Allen Kerensky (OSG/SL)
// The Myriad RPG System was designed, written, and illustrated by Ashok Desai
// Myriad RPG licensed under the Creative Commons Attribution 2.0 UK: England and Wales
// http://creativecommons.org/licenses/by/2.0/uk/
// Myriad Lite software Copyright (c) 2011-2012 by Allen Kerensky (OSG/SL)
// Baroun's Adventure Machine Copyright (c) 2008-2011 by Baroun Tardis (SL)
// Myriad Lite and Baroun's Adventure Machine licensed under the
// Creative Commons Attribution-Share Alike-Non-Commercial 3.0 Unported
// http://creativecommons.org/licenses/by-nc-sa/3.0/
// You must agree to the terms of this license before making any use of this software.
// If you do not agree to this license, simply delete these materials.
// There is no warranty, express or implied, for your use of these materials.

integer CHANOBJECT;
integer HANDOBJECT;
integer CHANMYRIAD = -999;
integer HANDMYRIAD;
integer CHANCOMMAND = 5;
integer HANDCOMMAND;

list REGION_GENERATORS;
list REGION_POINT_POOLS;
list REGION_GENRES;
list REGION_EQUIPMENT;

integer NUM_STATS;
integer NUM_SKILLS;
integer NUM_RESILIENCES;
integer MAX_STAT_CAP;
integer MAX_SKILL_CAP;

integer AV_MAX_STAT_POOL;
integer AV_MAX_SKILL_POOL;
integer AV_MAX_SFX_POOL;
integer AV_MAX_HEALTH_POOL;
integer AV_MAX_GP_POOL;
integer AV_MAX_RP_POOL;

integer AV_CUR_STAT_POOL;
integer AV_CUR_SKILL_POOL;
integer AV_CUR_SFX_POOL;
integer AV_CUR_HEALTH_POOL;
integer AV_CUR_GP_POOL;
integer AV_CUR_RP_POOL;

list AV_STATISTICS;
list AV_RESILIENCES;
list AV_SKILLS;
list AV_BOONS;
list AV_FLAWS;
list AV_MORTAL_EFFECTS;
list AV_SOCIAL_EFFECTS;
list AV_MAGIC_EFFECTS;
list AV_VEHICLE_EFFECTS;
list AV_EQUIPMENT;

key POSER; // who is sitting here

list CATEGORIES;
integer PN_SHOWCAT = 0;
integer PN_SHOWITEM = 0;
integer PN_SHOWPOOL = 0;
string CUR_CAT_NAME;
integer CUR_CAT_NUM;
string CUR_ITEM_NAME;
integer CUR_ITEM_NUM;
string CUR_POOL_NAME;
integer CUR_POINTS;
integer CUR_ITEM_VALUE;

list RES_STATS = [];
list RES_TYPES = [];

SETUP() {
    // calculate listener channel
    CHANOBJECT = (integer)("0x"+llGetSubString((string)llGetKey(),0,6));
    // release previous object channel
    if ( HANDOBJECT != 0 ) llListenRemove(HANDOBJECT);
    // start object-specific listener
    HANDOBJECT = llListen(CHANOBJECT,"",NULL_KEY,"");
    // release previous Myriad channel
    if ( HANDMYRIAD != 0 ) llListenRemove(HANDMYRIAD);    
    // listen on Myriad region event channel
    HANDMYRIAD = llListen(CHANMYRIAD,"",NULL_KEY,"");    
    // release previous command channel
    if ( HANDCOMMAND != 0 ) llListenRemove(CHANCOMMAND);
    // listen on command channel
    HANDCOMMAND = llListen(CHANCOMMAND,"",llGetOwner(),"");
    // search all prims for prims to show output on, by name
    integer numprims = llGetNumberOfPrims();
    integer i;
    for ( i=2; i <= numprims; i++) {
        llSetLinkPrimitiveParamsFast(i,[PRIM_TEXT,"",<0,0,0>,0]);
        string primname = llGetLinkName(i);
        if ( primname == "SHOW ITEM" ) { PN_SHOWITEM = i; }
        if ( primname == "SHOW CATEGORY" ) { PN_SHOWCAT = i; }
        if ( primname == "SHOW POINTPOOL" ) { PN_SHOWPOOL = i; }
    }
}

COMMAND(string cmd ) {
    if ( cmd == "NEXT CATEGORY" ) { NEXT_CATEGORY(); return; }
    if ( cmd == "PREV CATEGORY" ) { PREV_CATEGORY(); return; }
    if ( cmd == "NEXT ITEM" ) { NEXT_ITEM(); return; }
    if ( cmd == "PREV ITEM" ) { PREV_ITEM(); return; }
    if ( cmd == "BUY ITEM" ) { BUY_ITEM(); return; }
    if ( cmd == "SELL ITEM" ) { SELL_ITEM(); return; }
    if ( cmd == "RESET" ) { RESET(); return; }
    if ( cmd == "SAVE" ) { SAVE(); return; }
}

UPDATE() {
    CUR_CAT_NAME = llList2String(CATEGORIES,CUR_CAT_NUM);
    CUR_POINTS = 0;
    if ( CUR_CAT_NAME == "Statistics" ) {
        CUR_POINTS = AV_CUR_STAT_POOL;
        CUR_POOL_NAME = "Stat";
        CUR_ITEM_NAME = llList2String(AV_STATISTICS,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_STATISTICS,(CUR_ITEM_NUM * 2) + 1);
    }
    if ( CUR_CAT_NAME == "Resiliences" ) {
        CUR_POINTS = AV_CUR_HEALTH_POOL;
        CUR_POOL_NAME = "Health";
        CUR_ITEM_NAME = llList2String(AV_RESILIENCES,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_RESILIENCES,(CUR_ITEM_NUM * 2) + 1);
        string base = llList2String(RES_STATS,llListFindList(RES_STATS,[CUR_ITEM_NAME]) + 1);
        if ( llList2String(RES_TYPES,llListFindList(RES_TYPES,[CUR_ITEM_NAME]) + 1 ) == "Critical" ) {
            CUR_ITEM_VALUE += llCeil( llList2Float(AV_STATISTICS,llListFindList(AV_STATISTICS,[base]) + 1) / 2.0);
        } else {
            CUR_ITEM_VALUE += llList2Integer(AV_STATISTICS,llListFindList(AV_STATISTICS,[base]) + 1);
        }
    }
    if ( CUR_CAT_NAME == "Skills" ) {
        CUR_POINTS = AV_CUR_SKILL_POOL;
        CUR_POOL_NAME = "Skill";
        CUR_ITEM_NAME = llList2String(AV_SKILLS,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_SKILLS,(CUR_ITEM_NUM * 2) + 1);
    }
    if ( CUR_CAT_NAME == "Mortal Effects" ) {
        CUR_POINTS = AV_CUR_SFX_POOL;
        CUR_POOL_NAME = "SFX";
        CUR_ITEM_NAME = llList2String(AV_MORTAL_EFFECTS,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_MORTAL_EFFECTS,(CUR_ITEM_NUM * 2) + 1);
    }
    if ( CUR_CAT_NAME == "Social Effects" ) {
        CUR_POINTS = AV_CUR_SFX_POOL;
        CUR_POOL_NAME = "SFX";
        CUR_ITEM_NAME = llList2String(AV_SOCIAL_EFFECTS,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_SOCIAL_EFFECTS,(CUR_ITEM_NUM * 2) + 1);
    }
    if ( CUR_CAT_NAME == "Vehicle Effects" ) {
        CUR_POINTS = AV_CUR_SFX_POOL;
        CUR_POOL_NAME = "SFX";
        CUR_ITEM_NAME = llList2String(AV_VEHICLE_EFFECTS,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_VEHICLE_EFFECTS,(CUR_ITEM_NUM * 2) + 1);
    }
    if ( CUR_CAT_NAME == "Magic Effects" ) {
        CUR_POINTS = AV_CUR_SFX_POOL;
        CUR_POOL_NAME = "SFX";
        CUR_ITEM_NAME = llList2String(AV_MAGIC_EFFECTS,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_MAGIC_EFFECTS,(CUR_ITEM_NUM * 2) + 1);
    }
    if ( CUR_CAT_NAME == "Boons" ) {
        CUR_POINTS = AV_CUR_GP_POOL;
        CUR_POOL_NAME = "General";
        CUR_ITEM_NAME = llList2String(AV_BOONS,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_BOONS,(CUR_ITEM_NUM * 2) + 1);
    }
    if ( CUR_CAT_NAME == "Flaws" ) {
        CUR_POINTS = AV_CUR_GP_POOL;
        CUR_POOL_NAME = "General";
        CUR_ITEM_NAME = llList2String(AV_FLAWS,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_FLAWS,(CUR_ITEM_NUM * 2) + 1);
    }
    if ( CUR_CAT_NAME == "Equipment" ) {
        CUR_POINTS = AV_CUR_RP_POOL;
        CUR_POOL_NAME = "Resource";
        CUR_ITEM_NAME = llList2String(AV_EQUIPMENT,CUR_ITEM_NUM * 2);
        CUR_ITEM_VALUE = llList2Integer(AV_EQUIPMENT,(CUR_ITEM_NUM * 2) + 1);        
    }
    llSetLinkPrimitiveParamsFast(PN_SHOWCAT,[PRIM_TEXT,CUR_CAT_NAME,<1,1,1>,1.0]);
    llSetLinkPrimitiveParamsFast(PN_SHOWITEM,[PRIM_TEXT,CUR_ITEM_NAME+": "+(string)CUR_ITEM_VALUE,<1,1,1>,1.0]);
    if ( CUR_POINTS != 0 ) { 
        llSetLinkPrimitiveParamsFast(PN_SHOWPOOL,[PRIM_TEXT,(string)CUR_POINTS+" "+CUR_POOL_NAME+" Points",<1,1,1>,1.0]);    
    } else {
        llSetLinkPrimitiveParamsFast(PN_SHOWPOOL,[PRIM_TEXT,"---",<1,1,1>,1.0]);    
    }
}

NEXT_CATEGORY() {
    integer numcats = llGetListLength(CATEGORIES);
    CUR_CAT_NUM++;
    CUR_ITEM_NUM = 0;
    if ( CUR_CAT_NUM >= numcats ) { CUR_CAT_NUM = numcats - 1;}
    UPDATE();
}

PREV_CATEGORY() {
    CUR_CAT_NUM--;
    CUR_ITEM_NUM = 0;
    if ( CUR_CAT_NUM < 0 ) CUR_CAT_NUM = 0;
    UPDATE();
}

NEXT_ITEM() {
    integer numitems;
    CUR_ITEM_NUM++;
    if ( CUR_CAT_NAME == "Statistics" ) numitems = llGetListLength(AV_STATISTICS) / 2;
    if ( CUR_CAT_NAME == "Resiliences" ) numitems = llGetListLength(AV_RESILIENCES) / 2;
    if ( CUR_CAT_NAME == "Skills" ) numitems = llGetListLength(AV_SKILLS) / 2;
    if ( CUR_CAT_NAME == "Mortal Effects" ) numitems = llGetListLength(AV_MORTAL_EFFECTS) / 2 ;
    if ( CUR_CAT_NAME == "Social Effects" ) numitems = llGetListLength(AV_SOCIAL_EFFECTS) / 2 ;
    if ( CUR_CAT_NAME == "Vehicle Effects" ) numitems = llGetListLength(AV_VEHICLE_EFFECTS) / 2;
    if ( CUR_CAT_NAME == "Magic Effects" ) numitems = llGetListLength(AV_MAGIC_EFFECTS) / 2 ;
    if ( CUR_CAT_NAME == "Boons" ) numitems = llGetListLength(AV_BOONS) / 2 ;
    if ( CUR_CAT_NAME == "Flaws" ) numitems = llGetListLength(AV_FLAWS) / 2;
    if ( CUR_CAT_NAME == "Equipment" ) numitems = llGetListLength(AV_EQUIPMENT) / 2;
    if ( CUR_ITEM_NUM >= numitems ) { CUR_ITEM_NUM = numitems - 1;}
    UPDATE();
}

PREV_ITEM() {
    CUR_ITEM_NUM--;
    if ( CUR_ITEM_NUM < 0 ) CUR_ITEM_NUM = 0;
    UPDATE();
}

BUY_ITEM() {
    if ( CUR_POINTS > 0 ) {
        if ( CUR_POOL_NAME == "Stat" ) {
            integer statpos = llListFindList(AV_STATISTICS,[CUR_ITEM_NAME]);
            integer curstat = llList2Integer(AV_STATISTICS,statpos + 1);
            if ( curstat < MAX_STAT_CAP ) {            
                AV_STATISTICS = llListReplaceList(AV_STATISTICS,[++curstat],statpos + 1,statpos + 1);
                AV_CUR_STAT_POOL--;
            } else {
                llSay(PUBLIC_CHANNEL,"Statistic is already at maximum");
            }
        }
        if ( CUR_POOL_NAME == "Health" ) {
            integer respos = llListFindList(AV_RESILIENCES,[CUR_ITEM_NAME]);
            integer curres = llList2Integer(AV_RESILIENCES,respos + 1);
            AV_RESILIENCES = llListReplaceList(AV_RESILIENCES,[++curres],respos + 1,respos + 1);
            AV_CUR_HEALTH_POOL--;
        }
        if ( CUR_POOL_NAME == "Skill" ) {
            integer skillpos = llListFindList(AV_SKILLS,[CUR_ITEM_NAME]);
            integer curskill = llList2Integer(AV_SKILLS,skillpos + 1);
            if ( curskill < MAX_SKILL_CAP ) {            
                AV_SKILLS = llListReplaceList(AV_SKILLS,[++curskill],skillpos + 1,skillpos + 1);
                AV_CUR_SKILL_POOL--;
            } else {
                llSay(PUBLIC_CHANNEL,"Skill is already at maximum.");
            }
        }
        if ( CUR_POOL_NAME == "SFX" ) {
            if ( llListFindList(AV_MORTAL_EFFECTS,[CUR_ITEM_NAME]) >= 0 ) {
                integer sfxpos = llListFindList(AV_MORTAL_EFFECTS,[CUR_ITEM_NAME]);
                integer cursfx = llList2Integer(AV_MORTAL_EFFECTS,sfxpos + 1);
                AV_MORTAL_EFFECTS = llListReplaceList(AV_MORTAL_EFFECTS,[++cursfx],sfxpos + 1,sfxpos + 1);
                AV_CUR_SFX_POOL--;
            }
            if ( llListFindList(AV_SOCIAL_EFFECTS,[CUR_ITEM_NAME]) >= 0 ) {
                integer sfxpos = llListFindList(AV_SOCIAL_EFFECTS,[CUR_ITEM_NAME]);
                integer cursfx = llList2Integer(AV_SOCIAL_EFFECTS,sfxpos + 1);
                AV_SOCIAL_EFFECTS = llListReplaceList(AV_SOCIAL_EFFECTS,[++cursfx],sfxpos + 1,sfxpos + 1);
                AV_CUR_SFX_POOL--;
            }
            if ( llListFindList(AV_MAGIC_EFFECTS,[CUR_ITEM_NAME]) >= 0 ) {
                integer sfxpos = llListFindList(AV_MAGIC_EFFECTS,[CUR_ITEM_NAME]);
                integer cursfx = llList2Integer(AV_MAGIC_EFFECTS,sfxpos + 1);
                AV_MAGIC_EFFECTS = llListReplaceList(AV_MAGIC_EFFECTS,[++cursfx],sfxpos + 1,sfxpos + 1);
                AV_CUR_SFX_POOL--;
            }
            if ( llListFindList(AV_VEHICLE_EFFECTS,[CUR_ITEM_NAME]) >= 0 ) {
                integer sfxpos = llListFindList(AV_VEHICLE_EFFECTS,[CUR_ITEM_NAME]);
                integer cursfx = llList2Integer(AV_VEHICLE_EFFECTS,sfxpos + 1);
                AV_VEHICLE_EFFECTS = llListReplaceList(AV_VEHICLE_EFFECTS,[++cursfx],sfxpos + 1,sfxpos + 1);
                AV_CUR_SFX_POOL--;
            }
        }
        if ( CUR_POOL_NAME == "General" ) {
            if ( CUR_CAT_NAME == "Boons" ) {
                integer boonpos = llListFindList(AV_BOONS,[CUR_ITEM_NAME]);
                integer curboon = llList2Integer(AV_BOONS,boonpos + 1);
                AV_BOONS = llListReplaceList(AV_BOONS,[++curboon],boonpos + 1,boonpos + 1);
                AV_CUR_GP_POOL--;
            }
            if ( CUR_CAT_NAME == "Flaws" ) {
                integer flawpos = llListFindList(AV_FLAWS,[CUR_ITEM_NAME]);
                integer curflaw = llList2Integer(AV_FLAWS,flawpos + 1);
                AV_FLAWS = llListReplaceList(AV_FLAWS,[++curflaw],flawpos + 1,flawpos + 1);
                AV_CUR_GP_POOL--;
            }
        }
        if ( CUR_POOL_NAME == "Resource" ) {
            integer eqpos = llListFindList(AV_EQUIPMENT,[CUR_ITEM_NAME]);
            integer cureq = llList2Integer(AV_EQUIPMENT,eqpos + 1);
            AV_EQUIPMENT = llListReplaceList(AV_EQUIPMENT,[++cureq],eqpos + 1,eqpos + 1);
            AV_CUR_RP_POOL--;
        }
    } else {
        llSay(PUBLIC_CHANNEL,"Not enough points left in this point pool.");
    }
    UPDATE();
}

SELL_ITEM() {
    if ( CUR_POOL_NAME == "Stat" ) {
        integer statpos = llListFindList(AV_STATISTICS,[CUR_ITEM_NAME]);
        integer curstat = llList2Integer(AV_STATISTICS,statpos + 1);
        if ( curstat > 0 ) {
            AV_STATISTICS = llListReplaceList(AV_STATISTICS,[--curstat],statpos + 1,statpos + 1);
            AV_CUR_STAT_POOL++;
        } else {
            llSay(PUBLIC_CHANNEL,"No points in that stat to return to the pool.");
        }
    }
    if ( CUR_POOL_NAME == "Health" ) {
        integer respos = llListFindList(AV_RESILIENCES,[CUR_ITEM_NAME]);
        integer curres = llList2Integer(AV_RESILIENCES,respos + 1);
        if ( curres > 0 ) {
            AV_RESILIENCES = llListReplaceList(AV_RESILIENCES,[--curres],respos + 1, respos + 1);
            AV_CUR_HEALTH_POOL++;
        } else {
            llSay(PUBLIC_CHANNEL,"No points in that resilience to return to the pool.");
        }
    }
    if ( CUR_POOL_NAME == "Skill" ) {
        integer skillpos = llListFindList(AV_SKILLS,[CUR_ITEM_NAME]);
        integer curskill = llList2Integer(AV_SKILLS,skillpos + 1);
        if ( curskill > 0 ) {
            AV_SKILLS = llListReplaceList(AV_SKILLS,[--curskill],skillpos + 1,skillpos + 1);
            AV_CUR_SKILL_POOL++;
        } else {
            llSay(PUBLIC_CHANNEL,"No points in that skill to return to the pool.");
        }
    }
    if ( CUR_POOL_NAME == "SFX" ) {
        if ( CUR_CAT_NAME == "Mortal Effects" ) {
            integer sfxpos = llListFindList(AV_MORTAL_EFFECTS,[CUR_ITEM_NAME]);
            integer cursfx = llList2Integer(AV_MORTAL_EFFECTS,sfxpos + 1);
            if ( cursfx > 0 ) {
                AV_MORTAL_EFFECTS = llListReplaceList(AV_MORTAL_EFFECTS,[--cursfx],sfxpos + 1,sfxpos + 1);
                AV_CUR_SFX_POOL++;
            } else {
                llSay(PUBLIC_CHANNEL,"No points in that SFX to return to the pool.");
            }
        }
        if ( CUR_CAT_NAME == "Social Effects" ) {
            integer sfxpos = llListFindList(AV_SOCIAL_EFFECTS,[CUR_ITEM_NAME]);
            integer cursfx = llList2Integer(AV_SOCIAL_EFFECTS,sfxpos + 1);
            if ( cursfx > 0 ) {
                AV_SOCIAL_EFFECTS = llListReplaceList(AV_SOCIAL_EFFECTS,[--cursfx],sfxpos + 1,sfxpos + 1);
                AV_CUR_SFX_POOL++;
            } else {
                llSay(PUBLIC_CHANNEL,"No points in that SFX to return to the pool.");
            }
        }
        if ( CUR_CAT_NAME == "Magic Effects" ) {
            integer sfxpos = llListFindList(AV_MAGIC_EFFECTS,[CUR_ITEM_NAME]);
            integer cursfx = llList2Integer(AV_MAGIC_EFFECTS,sfxpos + 1);
            if ( cursfx > 0 ) {
                AV_MAGIC_EFFECTS = llListReplaceList(AV_MAGIC_EFFECTS,[--cursfx],sfxpos + 1,sfxpos + 1);
                AV_CUR_SFX_POOL++;
            } else {
                llSay(PUBLIC_CHANNEL,"No points in that SFX to return to the pool.");
            }
        }
        if ( CUR_CAT_NAME == "Vehicle Effects" ) {
            integer sfxpos = llListFindList(AV_VEHICLE_EFFECTS,[CUR_ITEM_NAME]);
            integer cursfx = llList2Integer(AV_VEHICLE_EFFECTS,sfxpos + 1);
            if ( cursfx > 0 ) {
                AV_VEHICLE_EFFECTS = llListReplaceList(AV_VEHICLE_EFFECTS,[--cursfx],sfxpos + 1,sfxpos + 1);
                AV_CUR_SFX_POOL++;
            } else {
                llSay(PUBLIC_CHANNEL,"No points in that SFX to return to the pool.");
            }
        }
    }
    if ( CUR_POOL_NAME == "General" ) {
        if ( CUR_CAT_NAME == "Boons" ) {
            integer boonpos = llListFindList(AV_BOONS,[CUR_ITEM_NAME]);
            integer curboon = llList2Integer(AV_BOONS,boonpos + 1);
            if ( curboon > 0 ) {
                AV_BOONS = llListReplaceList(AV_BOONS,[--curboon],boonpos + 1,boonpos + 1);
                AV_CUR_GP_POOL++;
            } else {
                llSay(PUBLIC_CHANNEL,"No points in that Boon to return to the pool.");
            }
        }
        if ( CUR_CAT_NAME == "Flaws" ) {
            integer flawpos = llListFindList(AV_FLAWS,[CUR_ITEM_NAME]);
            integer curflaw = llList2Integer(AV_FLAWS,flawpos + 1);
            if ( curflaw > 0 ) {
                AV_FLAWS = llListReplaceList(AV_FLAWS,[--curflaw],flawpos + 1,flawpos + 1);
                AV_CUR_GP_POOL++;
            } else {
                llSay(PUBLIC_CHANNEL,"No points in that Flaw to return to the pool.");
            }
        }
    }
    if ( CUR_POOL_NAME == "Resource" ) {
        integer eqpos = llListFindList(AV_EQUIPMENT,[CUR_ITEM_NAME]);
        integer cureq = llList2Integer(AV_EQUIPMENT,eqpos + 1);
        if ( cureq > 0 ) {
            AV_EQUIPMENT = llListReplaceList(AV_EQUIPMENT,[--cureq],eqpos + 1,eqpos + 1);
            AV_CUR_RP_POOL++;
        }
    }
    UPDATE();
}

SAVE() {
    string tempname = llGetObjectName();
    llSetObjectName("");
    llSay(PUBLIC_CHANNEL,"VERSION=0.0.3");
    llSay(PUBLIC_CHANNEL,"NAME="+llKey2Name(POSER));
    // Species
    llSay(PUBLIC_CHANNEL,"SPECIES=Unknown");
    // Backgrounds
    llSay(PUBLIC_CHANNEL,"BACKGROUNDS=Unknown");    
    // Careers
    llSay(PUBLIC_CHANNEL,"CAREERS=Unknown");
    llSay(PUBLIC_CHANNEL,"XP=0");
    llSay(PUBLIC_CHANNEL,"XPLEVEL=1");
    // Statistics
    integer numstats = llGetListLength(AV_STATISTICS);
    integer count;
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_STATISTICS,count++);
        integer amount = llList2Integer(AV_STATISTICS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"STATISTIC="+name+","+(string)amount);
    }
    // Resiliences
    numstats = llGetListLength(AV_RESILIENCES);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_RESILIENCES,count++);
        integer amount = llList2Integer(AV_RESILIENCES,count);
        string base = llList2String(RES_STATS,llListFindList(RES_STATS,[name]) + 1);
        integer baseamt;
            if ( llList2String(RES_TYPES,llListFindList(RES_TYPES,[name]) + 1 ) == "Critical" ) {
                baseamt = llCeil( llList2Float(AV_STATISTICS,llListFindList(AV_STATISTICS,[base]) + 1) / 2 );
            } else {
                baseamt = llList2Integer(AV_STATISTICS,llListFindList(AV_STATISTICS,[base]) + 1);
            }
        if ( (baseamt + amount ) > 0 ) llSay(PUBLIC_CHANNEL,"RESILIENCE="+name+","+(string)(baseamt+amount));
    }
    // Boons
    numstats = llGetListLength(AV_BOONS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_BOONS,count++);
        integer amount = llList2Integer(AV_BOONS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"BOON="+name+","+(string)amount);
    }
    // Flaws
    numstats = llGetListLength(AV_FLAWS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_FLAWS,count++);
        integer amount = llList2Integer(AV_FLAWS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"FLAW="+name+","+(string)amount);
    }
    // Skills
    numstats = llGetListLength(AV_SKILLS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_SKILLS,count++);
        integer amount = llList2Integer(AV_SKILLS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"SKILL="+name+","+(string)amount);
    }
    // Mortal Combat SFX    
    numstats = llGetListLength(AV_MORTAL_EFFECTS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_MORTAL_EFFECTS,count++);
        integer amount = llList2Integer(AV_MORTAL_EFFECTS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EFFECT="+name+","+(string)amount);
    }
    // Social Combat SFX    
    numstats = llGetListLength(AV_SOCIAL_EFFECTS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_SOCIAL_EFFECTS,count++);
        integer amount = llList2Integer(AV_SOCIAL_EFFECTS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EFFECT="+name+","+(string)amount);
    }    
    // Magic SFX
    numstats = llGetListLength(AV_MAGIC_EFFECTS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_MAGIC_EFFECTS,count++);
        integer amount = llList2Integer(AV_MAGIC_EFFECTS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EFFECT="+name+","+(string)amount);
    }    
    // Vehicle SFX
    numstats = llGetListLength(AV_VEHICLE_EFFECTS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_VEHICLE_EFFECTS,count++);
        integer amount = llList2Integer(AV_VEHICLE_EFFECTS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EFFECT="+name+","+(string)amount);
    }
    // Stunts    
    llSay(PUBLIC_CHANNEL,"STUNTS=");
    // Quotes
    llSay(PUBLIC_CHANNEL,"QUOTE=");
    // Equipment
    numstats = llGetListLength(AV_EQUIPMENT);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_EQUIPMENT,count++);
        integer amount = llList2Integer(AV_EQUIPMENT,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EQUIPMENT="+name+","+(string)amount);
    }   
    llSetObjectName(tempname); 
    UPDATE();
}

RESET() {
    key who = llAvatarOnSitTarget();
    if ( who != NULL_KEY ) { llUnSit(who); }
    llResetScript();
}

default {
    state_entry() {
        SETUP();        
        llRegionSay(CHANMYRIAD,"LIST_REGION_SETTINGS");
    }
    
    listen(integer channel,string name,key id,string message) {
        name = ""; // LSLINT
        id = NULL_KEY; // LSLINT
        if ( channel == CHANOBJECT ) {
            if ( llSubStringIndex(message,"REGION_SETTING") == 0 ) {
                // Parse non-comment lines in keyword = value[,value,...] format
                list FIELDS = llParseString2List(message,["|"],[]); // break line of text into = delimited fields
                string SUBFIELD = llStringTrim(llList2String(FIELDS,1),STRING_TRIM); // field one is the data
                list SUBFIELDS = llParseString2List(SUBFIELD,["="],[]);
                string CMD = llList2String(SUBFIELDS,0);
                string DATA = llList2String(SUBFIELDS,1); // break data field into comma-delimited subfields if needed
                if ( CMD == "GENERATORS" ) {
                    REGION_GENERATORS = llCSV2List(DATA);
                    llOwnerSay("REGION_GENERATORS = "+(string)REGION_GENERATORS);
                    return;
                }
                if ( CMD == "POINT_POOLS") {
                    REGION_POINT_POOLS = llCSV2List(DATA);
                    return;
                }
                if ( CMD == "STATISTICS") {
                    list stats = llCSV2List(DATA);
                    integer num_stats = llGetListLength(stats);
                    integer count;
                    AV_STATISTICS = [];
                    for ( count = 0; count < num_stats; count++) {
                        AV_STATISTICS = AV_STATISTICS + [llList2String(stats,count),0];
                    }
                    return;
                }
                if ( CMD == "RESILIENCES" ) {
                    list res = llCSV2List(DATA);
                    integer num_res = llGetListLength(res);
                    integer count;
                    AV_RESILIENCES = [];
                    for ( count = 0; count < num_res; count++) {
                        AV_RESILIENCES = AV_RESILIENCES + [llList2String(res,count),0];
                    }
                    return;
                }
                if ( CMD == "SKILLS" ) {
                    list skills = llCSV2List(DATA);
                    integer num_skills = llGetListLength(skills);
                    integer count;
                    AV_SKILLS = [];
                    for ( count = 0; count < num_skills; count++) {
                        AV_SKILLS = AV_SKILLS + [llList2String(skills,count),0];
                    }
                    return;
                }
                if ( CMD == "GENRES" ) {
                    REGION_GENRES = llCSV2List(DATA);
                    return;
                }
                if ( CMD == "BOONS" ) {
                    list boons = llCSV2List(DATA);
                    integer num_boons = llGetListLength(boons);
                    integer count;
                    AV_BOONS = [];
                    for ( count = 0; count < num_boons; count++) {
                        AV_BOONS = AV_BOONS + [llList2String(boons,count),0];
                    }
                    return;
                }
                if ( CMD == "FLAWS" ) {
                    list flaws = llCSV2List(DATA);
                    integer num_flaws = llGetListLength(flaws);
                    integer count;
                    AV_FLAWS = [];
                    for ( count = 0; count < num_flaws; count++) {
                        AV_FLAWS = AV_FLAWS + [llList2String(flaws,count),0];
                    }
                    return;
                }
                if ( CMD == "MORTAL_EFFECTS" ) {
                    list meffects = llCSV2List(DATA);
                    integer num_meffects = llGetListLength(meffects);
                    integer count;
                    AV_MORTAL_EFFECTS = [];
                    for ( count = 0; count < num_meffects; count++) {
                        AV_MORTAL_EFFECTS = AV_MORTAL_EFFECTS + [llList2String(meffects,count),0];
                    }
                    return;
                }
                if ( CMD == "SOCIAL_EFFECTS" ) {
                    list seffects = llCSV2List(DATA);
                    integer num_seffects = llGetListLength(seffects);
                    integer count;
                    AV_SOCIAL_EFFECTS = [];
                    for ( count = 0; count < num_seffects; count++) {
                        AV_SOCIAL_EFFECTS = AV_SOCIAL_EFFECTS + [llList2String(seffects,count),0];
                    }
                    return;
                }
                if ( CMD == "MAGIC_EFFECTS" ) {
                    list mageffects = llCSV2List(DATA);
                    integer num_mageffects = llGetListLength(mageffects);
                    integer count;
                    AV_MAGIC_EFFECTS = [];
                    for ( count = 0; count < num_mageffects; count++) {
                        AV_MAGIC_EFFECTS = AV_MAGIC_EFFECTS + [llList2String(mageffects,count),0];
                    }
                    return;
                }
                if ( CMD == "VEHICLE_EFFECTS" ) {
                    list veffects = llCSV2List(DATA);
                    integer num_veffects = llGetListLength(veffects);
                    integer count;
                    AV_VEHICLE_EFFECTS = [];
                    for ( count = 0; count < num_veffects; count++) {
                        AV_VEHICLE_EFFECTS = AV_VEHICLE_EFFECTS + [llList2String(veffects,count),0];
                    }
                    return;
                }
                if ( CMD == "EQUIPMENT" ) {
                    REGION_EQUIPMENT = llCSV2List(DATA);
                    integer numeq = llGetListLength(REGION_EQUIPMENT);
                    integer count;
                    AV_EQUIPMENT = [];
                    for ( count = 0; count < numeq; count++) {
                        AV_EQUIPMENT = AV_EQUIPMENT + [llList2String(REGION_EQUIPMENT,count),0];
                    }
                    return;
                }
                if ( CMD == "LIST_COMPLETE" ) {
                    state GetRes;
                }
            return;
            }
        return;
        }
    }
}

state GetRes { // get resilience base stats
    state_entry() {
        SETUP();
        integer reslen = llGetListLength(AV_RESILIENCES);
        integer count;
        for ( count = 0; count < reslen; count += 2) {
            string resname = llList2String(AV_RESILIENCES,count);
            llRegionSay(CHANMYRIAD,"GET_RESILIENCE|"+resname);
        }
        llSleep(1.0); // cheap hack - FIXME needs better way to know when all resilience replies are back and safe to continue
        state CalcPointPools;
    }
    
    listen(integer channel,string name,key id,string message) {
        channel = 0; // LSLINT
        name = ""; // LSLINT
        id = NULL_KEY; // LSLINT
        if ( llGetSubString(message,0,10) == "RESILIENCE|" ) {
            // RESILIENCE|RESILIENCE=Wounds|BASE_STAT=Power|TYPE=Critical|ACTION=Death|DESCRIPTION=how damaged the players body is
            list tokens = llParseString2List(message,["|"],[]);
            integer tokencount = llGetListLength(tokens);
            integer i;
            string resname = "";
            string resstat = "";
            string restype = "";
            for ( i = 1; i < tokencount; i++) {
                string attrib = llList2String(llParseString2List(llList2String(tokens,i),["="],[]),0);
                string value = llList2String(llParseString2List(llList2String(tokens,i),["="],[]),1);
                if ( attrib == "RESILIENCE" ) resname = value;
                if ( attrib == "BASE_STAT" ) resstat = value;
                if ( attrib == "TYPE" ) restype = value;
            }
            RES_STATS += [resname,resstat];
            RES_TYPES += [resname,restype];
        }
    }
}

state CalcPointPools {
    state_entry() {
        SETUP();
        llRegionSay(-999,"GET_POINT_POOL|"+llList2String(REGION_POINT_POOLS,0));
    }
    
    listen(integer channel,string name,key id,string msg) {
        channel = 0; // LSLINT
        name = ""; // LSLINT
        id = NULL_KEY; // LSLINT
        if ( llSubStringIndex(msg,"POINT_POOL|") >= 0 ) {
            list attribs = llParseString2List(msg,["|"],[]);
            integer attribcount = llGetListLength(attribs);
            integer count;
            for ( count = 0; count < attribcount; count++ ) {
                list keyvalpair = llParseString2List(llList2String(attribs,count),["="],[]);
                string keyname = llList2String(keyvalpair,0);
                if ( keyname == "STAT_POOL" ) { // cut stat list in half to get number of stats
                    NUM_STATS = llGetListLength(AV_STATISTICS) / 2;
                    AV_MAX_STAT_POOL = NUM_STATS * llList2Integer(keyvalpair,1);
                }
                if ( keyname == "SKILL_POOL" ) { // cut skill list in half to get #skills, then divide by 4 again for "per 4 skills"
                    NUM_SKILLS = llGetListLength(AV_SKILLS) / 2;
                    AV_MAX_SKILL_POOL = NUM_SKILLS * llList2Integer(keyvalpair,1);
                }
                if ( keyname == "PER_SKILLS" ) { // now divide skill pool by per skills value
                    AV_MAX_SKILL_POOL /= llList2Integer(keyvalpair,1);
                }
                if ( keyname == "SFX_POOL" ) { // sfx pool is not "per" anything
                    AV_MAX_SFX_POOL = llList2Integer(keyvalpair,1);
                }
                if ( keyname == "HEALTH_POOL" ) {
                    NUM_RESILIENCES = llGetListLength(AV_RESILIENCES) / 2;
                    AV_MAX_HEALTH_POOL = NUM_RESILIENCES * llList2Integer(keyvalpair,1);                    
                }
                if ( keyname == "GP_POOL" ) { // sfx pool is not "per" anything
                    AV_MAX_GP_POOL = llList2Integer(keyvalpair,1);
                }
                if ( keyname == "MAX_STAT_CAP" ) { // sfx pool is not "per" anything
                    MAX_STAT_CAP = llList2Integer(keyvalpair,1);
                }
                if ( keyname == "MAX_SKILL_CAP" ) { // sfx pool is not "per" anything
                    MAX_SKILL_CAP = llList2Integer(keyvalpair,1);
                }
                if ( keyname == "RESOURCE_POINTS" ) { // starting resource points
                    AV_MAX_RP_POOL = llList2Integer(keyvalpair,1);
                }
            }
            state PointsBased;
        }
    }
}

state PointsBased {
    state_entry() {
        CATEGORIES = ["Statistics","Resiliences","Skills","Boons","Flaws","Mortal Effects","Social Effects","Magic Effects","Vehicle Effects","Equipment"];
        SETUP();
        llOwnerSay("Points-Based");
        AV_CUR_STAT_POOL = AV_MAX_STAT_POOL;
        AV_CUR_SKILL_POOL = AV_MAX_SKILL_POOL;
        AV_CUR_SFX_POOL = AV_MAX_SFX_POOL;
        AV_CUR_HEALTH_POOL = AV_MAX_HEALTH_POOL;
        AV_CUR_GP_POOL = AV_MAX_GP_POOL;
        AV_CUR_RP_POOL = AV_MAX_RP_POOL;
        UPDATE();
    }

    changed(integer change) {
        if ( change & CHANGED_LINK ) {
            POSER = llAvatarOnSitTarget();
            UPDATE();
        }
    }
        
    link_message(integer sendernum,integer number,string message,key id) {
        sendernum = 0; // LSLINT
        number = 0; // LSLINT
        message = ""; // LSLINT
        id = NULL_KEY; // LSLINT
        COMMAND(message);                
    }

    touch_start(integer total_number) {
        total_number = 0; // LSLINT
        string primname = llGetLinkName(llDetectedLinkNumber(0));
        COMMAND(primname);
    }
    
}

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