User:Allen Kerensky/Myriad Lite Preview 5/Creator Random

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Myriad Lite Creator Random

Myriad_Lite_Creator_Random-v0.0.1-20120203.lsl

// Myriad_Lite_Character_Creator-v0.0.1-20120203.lsl
// Copyright (c) 2012 By Allen Kerensky (OSG/SL)
// The Myriad RPG System was designed, written, and illustrated by Ashok Desai
// Myriad RPG licensed under the Creative Commons Attribution 2.0 UK: England and Wales
// http://creativecommons.org/licenses/by/2.0/uk/
// Myriad Lite software Copyright (c) 2011-2012 by Allen Kerensky (OSG/SL)
// Baroun's Adventure Machine Copyright (c) 2008-2011 by Baroun Tardis (SL)
// Myriad Lite and Baroun's Adventure Machine licensed under the
// Creative Commons Attribution-Share Alike-Non-Commercial 3.0 Unported
// http://creativecommons.org/licenses/by-nc-sa/3.0/
// You must agree to the terms of this license before making any use of this software.
// If you do not agree to this license, simply delete these materials.
// There is no warranty, express or implied, for your use of these materials.

integer CHANOBJECT;
integer HANDOBJECT;
integer CHANMYRIAD = -999;
integer HANDMYRIAD;
integer CHANCOMMAND = 5;
integer HANDCOMMAND;

list REGION_GENERATORS;
list REGION_POINT_POOLS;
list REGION_GENRES;
list REGION_SPECIES;
list REGION_BACKGROUNDS;
list REGION_CAREERS;
list REGION_EQUIPMENT;

list AV_STATISTICS;
list AV_RESILIENCES;
list AV_SKILLS;
list AV_BOONS;
list AV_FLAWS;
list AV_MORTAL_EFFECTS;
list AV_SOCIAL_EFFECTS;
list AV_MAGIC_EFFECTS;
list AV_VEHICLE_EFFECTS;
list AV_SPECIES;
list AV_BACKGROUNDS;
list AV_CAREERS;
list AV_EQUIPMENT;

key POSER; // who is sitting here

integer PN_SHOWCAT = 0;
integer PN_SHOWITEM = 0;
integer PN_SHOWPOOL = 0;

list RES_STATS = [];
list RES_TYPES = [];

SETUP() {
    // calculate listener channel
    CHANOBJECT = (integer)("0x"+llGetSubString((string)llGetKey(),0,6));
    // release previous object channel
    if ( HANDOBJECT != 0 ) llListenRemove(HANDOBJECT);
    // start object-specific listener
    HANDOBJECT = llListen(CHANOBJECT,"",NULL_KEY,"");
    // release previous Myriad channel
    if ( HANDMYRIAD != 0 ) llListenRemove(HANDMYRIAD);    
    // listen on Myriad region event channel
    HANDMYRIAD = llListen(CHANMYRIAD,"",NULL_KEY,"");    
    // release previous command channel
    if ( HANDCOMMAND != 0 ) llListenRemove(CHANCOMMAND);
    // listen on command channel
    HANDCOMMAND = llListen(CHANCOMMAND,"",llGetOwner(),"");
    // search all prims for prims to show output on, by name
    integer numprims = llGetNumberOfPrims();
    integer i;
    for ( i=2; i <= numprims; i++) {
        llSetLinkPrimitiveParamsFast(i,[PRIM_TEXT,"",<0,0,0>,0]);
        string primname = llGetLinkName(i);
        if ( primname == "SHOW ITEM" ) { PN_SHOWITEM = i; }
        if ( primname == "SHOW CATEGORY" ) { PN_SHOWCAT = i; }
        if ( primname == "SHOW POINTPOOL" ) { PN_SHOWPOOL = i; }
    }
}

SAVE() {
    string tempname = llGetObjectName();
    llSetObjectName("");
    llSay(PUBLIC_CHANNEL,"VERSION=0.0.3");
    llSay(PUBLIC_CHANNEL,"NAME="+llKey2Name(POSER));
    // Species
    llSay(PUBLIC_CHANNEL,"SPECIES=Unknown");
    // Backgrounds
    llSay(PUBLIC_CHANNEL,"BACKGROUNDS=Unknown");
    // Careers
    llSay(PUBLIC_CHANNEL,"CAREERS=Unknown");
    llSay(PUBLIC_CHANNEL,"XP=0");
    llSay(PUBLIC_CHANNEL,"XPLEVEL=1");
    // Statistics
    integer numstats = llGetListLength(AV_STATISTICS);
    integer count;
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_STATISTICS,count++);
        integer amount = llList2Integer(AV_STATISTICS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"STATISTIC="+name+","+(string)amount);
    }
    // Resiliences
    numstats = llGetListLength(AV_RESILIENCES);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_RESILIENCES,count++);
        integer amount = llList2Integer(AV_RESILIENCES,count);
        string base = llList2String(RES_STATS,llListFindList(RES_STATS,[name]) + 1);
        integer baseamt;
            if ( llList2String(RES_TYPES,llListFindList(RES_TYPES,[name]) + 1 ) == "Critical" ) {
                baseamt = llCeil( llList2Float(AV_STATISTICS,llListFindList(AV_STATISTICS,[base]) + 1) / 2 );
            } else {
                baseamt = llList2Integer(AV_STATISTICS,llListFindList(AV_STATISTICS,[base]) + 1);
            }
        if ( (baseamt + amount ) > 0 ) llSay(PUBLIC_CHANNEL,"RESILIENCE="+name+","+(string)(baseamt+amount));
    }
    // Boons
    numstats = llGetListLength(AV_BOONS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_BOONS,count++);
        integer amount = llList2Integer(AV_BOONS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"BOON="+name+","+(string)amount);
    }
    // Flaws
    numstats = llGetListLength(AV_FLAWS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_FLAWS,count++);
        integer amount = llList2Integer(AV_FLAWS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"FLAW="+name+","+(string)amount);
    }
    // Skills
    numstats = llGetListLength(AV_SKILLS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_SKILLS,count++);
        integer amount = llList2Integer(AV_SKILLS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"SKILL="+name+","+(string)amount);
    }
    // Mortal Combat SFX    
    numstats = llGetListLength(AV_MORTAL_EFFECTS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_MORTAL_EFFECTS,count++);
        integer amount = llList2Integer(AV_MORTAL_EFFECTS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EFFECT="+name+","+(string)amount);
    }
    // Social Combat SFX    
    numstats = llGetListLength(AV_SOCIAL_EFFECTS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_SOCIAL_EFFECTS,count++);
        integer amount = llList2Integer(AV_SOCIAL_EFFECTS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EFFECT="+name+","+(string)amount);
    }    
    // Magic SFX
    numstats = llGetListLength(AV_MAGIC_EFFECTS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_MAGIC_EFFECTS,count++);
        integer amount = llList2Integer(AV_MAGIC_EFFECTS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EFFECT="+name+","+(string)amount);
    }    
    // Vehicle SFX
    numstats = llGetListLength(AV_VEHICLE_EFFECTS);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_VEHICLE_EFFECTS,count++);
        integer amount = llList2Integer(AV_VEHICLE_EFFECTS,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EFFECT="+name+","+(string)amount);
    }
    // Stunts    
    llSay(PUBLIC_CHANNEL,"STUNTS=");
    // Quotes
    llSay(PUBLIC_CHANNEL,"QUOTE=");
    // Equipment
    numstats = llGetListLength(AV_EQUIPMENT);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_EQUIPMENT,count++);
        integer amount = llList2Integer(AV_EQUIPMENT,count);
        if ( amount > 0 ) llSay(PUBLIC_CHANNEL,"EQUIPMENT="+name+","+(string)amount);
    }   
    llSetObjectName(tempname); 
}

RESET() {
    key who = llAvatarOnSitTarget();
    if ( who != NULL_KEY ) { llUnSit(who); }
    llResetScript();
}

ROLLUP() {
    // Stats: Mundane: d3, Heroic: d5, Godlike: d7
    integer numstats = llGetListLength(AV_STATISTICS);
    integer count;
    for ( count = 0; count < numstats; count++) {
        integer amount;
        if ( llList2String(REGION_GENERATORS,0) == "Mundane" ) {
            amount = ((integer)llFrand(3.0)) + 1;
        } else if ( llList2String(REGION_GENERATORS,0) == "Heroic" ) {
            amount = ((integer)llFrand(5.0)) + 1;
        } else if ( llList2String(REGION_GENERATORS,0) == "Godlike" ) {
            amount = ((integer)llFrand(7.0)) + 1;
        }
        AV_STATISTICS = llListReplaceList(AV_STATISTICS,[amount],count,count);
    }
    // Skills: 7 skills and levels: Mundane=1d4-1, Heroic=1d4, Godlike=1d4+1
    numstats = llGetListLength(AV_SKILLS) / 2;
    for ( count = 0; count < 7; count++) {
        integer skillnum = ((integer)llFrand(numstats) * 2 );
        integer amount;
        if ( llList2String(REGION_GENERATORS,0) == "Mundane" ) {
            amount = (integer)llFrand(4.0);        
        } else if ( llList2String(REGION_GENERATORS,0) == "Heroic" ) {
            amount = ((integer)llFrand(4.0)) + 1;
        } else if ( llList2String(REGION_GENERATORS,0) == "Godlike" ) {
            amount = ((integer)llFrand(4.0)) + 2;
        }
        AV_SKILLS = llListReplaceList(AV_SKILLS,[amount],skillnum + 1, skillnum + 1);
    }
    // SFX: Mundane = 3 SFX, Heroic = 5 SFX, Godlike = 7 SFX
    // Roll once for each Resilience: Mundane: d4, Heroic: d6, Godlike: d8
    numstats = llGetListLength(AV_RESILIENCES);
    for ( count = 0; count < numstats; count++) {
        string name = llList2String(AV_RESILIENCES,count++);
        string base = llList2String(RES_STATS,llListFindList(RES_STATS,[name]) + 1);
        integer baseamt;
            if ( llList2String(RES_TYPES,llListFindList(RES_TYPES,[name]) + 1 ) == "Critical" ) {
                baseamt = llCeil( llList2Float(AV_STATISTICS,llListFindList(AV_STATISTICS,[base]) + 1) / 2 );
            } else {
                baseamt = llList2Integer(AV_STATISTICS,llListFindList(AV_STATISTICS,[base]) + 1);
            }
        integer amount;
        if ( llList2String(REGION_GENERATORS,0) == "Mundane" ) {
            amount = ((integer)llFrand(4.0)) + 1;
        } else if ( llList2String(REGION_GENERATORS,0) == "Heroic" ) {
            amount = ((integer)llFrand(6.0)) + 1;
        } else if ( llList2String(REGION_GENERATORS,0) == "Godlike" ) {
            amount = ((integer)llFrand(8.0)) + 1;
        }
        AV_RESILIENCES = llListReplaceList(AV_RESILIENCES,[baseamt + amount],count,count);
    }
    // Boons: d4-2 boons
    // Flaws: d4-2 flaws
}

default {
    state_entry() {
        SETUP();        
        llRegionSay(CHANMYRIAD,"LIST_REGION_SETTINGS");
    }

    listen(integer channel,string name,key id,string message) {
        name = ""; // LSLINT
        id = NULL_KEY; // LSLINT
        if ( channel == CHANOBJECT ) {
            if ( llSubStringIndex(message,"REGION_SETTING") == 0 ) {
                // Parse non-comment lines in keyword = value[,value,...] format
                list FIELDS = llParseString2List(message,["|"],[]); // break line of text into = delimited fields
                string SUBFIELD = llStringTrim(llList2String(FIELDS,1),STRING_TRIM); // field one is the data
                list SUBFIELDS = llParseString2List(SUBFIELD,["="],[]);
                string CMD = llList2String(SUBFIELDS,0);
                string DATA = llList2String(SUBFIELDS,1); // break data field into comma-delimited subfields if needed
                if ( CMD == "GENERATORS" ) {
                    REGION_GENERATORS = llCSV2List(DATA);
                    llOwnerSay("REGION_GENERATORS = "+(string)REGION_GENERATORS);
                    return;
                }
                if ( CMD == "POINT_POOLS") {
                    REGION_POINT_POOLS = llCSV2List(DATA);
                    return;
                }
                if ( CMD == "STATISTICS") {
                    list stats = llCSV2List(DATA);
                    integer num_stats = llGetListLength(stats);
                    integer count;
                    AV_STATISTICS = [];
                    for ( count = 0; count < num_stats; count++) {
                        AV_STATISTICS = AV_STATISTICS + [llList2String(stats,count),0];
                    }
                    return;
                }
                if ( CMD == "RESILIENCES" ) {
                    list res = llCSV2List(DATA);
                    integer num_res = llGetListLength(res);
                    integer count;
                    AV_RESILIENCES = [];
                    for ( count = 0; count < num_res; count++) {
                        AV_RESILIENCES = AV_RESILIENCES + [llList2String(res,count),0];
                    }
                    return;
                }
                if ( CMD == "SKILLS" ) {
                    list skills = llCSV2List(DATA);
                    integer num_skills = llGetListLength(skills);
                    integer count;
                    AV_SKILLS = [];
                    for ( count = 0; count < num_skills; count++) {
                        AV_SKILLS = AV_SKILLS + [llList2String(skills,count),0];
                    }
                    return;
                }
                if ( CMD == "GENRES" ) {
                    REGION_GENRES = llCSV2List(DATA);
                    return;
                }
                if ( CMD == "BOONS" ) {
                    list boons = llCSV2List(DATA);
                    integer num_boons = llGetListLength(boons);
                    integer count;
                    AV_BOONS = [];
                    for ( count = 0; count < num_boons; count++) {
                        AV_BOONS = AV_BOONS + [llList2String(boons,count),0];
                    }
                    return;
                }
                if ( CMD == "FLAWS" ) {
                    list flaws = llCSV2List(DATA);
                    integer num_flaws = llGetListLength(flaws);
                    integer count;
                    AV_FLAWS = [];
                    for ( count = 0; count < num_flaws; count++) {
                        AV_FLAWS = AV_FLAWS + [llList2String(flaws,count),0];
                    }
                    return;
                }
                if ( CMD == "MORTAL_EFFECTS" ) {
                    list meffects = llCSV2List(DATA);
                    integer num_meffects = llGetListLength(meffects);
                    integer count;
                    AV_MORTAL_EFFECTS = [];
                    for ( count = 0; count < num_meffects; count++) {
                        AV_MORTAL_EFFECTS = AV_MORTAL_EFFECTS + [llList2String(meffects,count),0];
                    }
                    return;
                }
                if ( CMD == "SOCIAL_EFFECTS" ) {
                    list seffects = llCSV2List(DATA);
                    integer num_seffects = llGetListLength(seffects);
                    integer count;
                    AV_SOCIAL_EFFECTS = [];
                    for ( count = 0; count < num_seffects; count++) {
                        AV_SOCIAL_EFFECTS = AV_SOCIAL_EFFECTS + [llList2String(seffects,count),0];
                    }
                    return;
                }
                if ( CMD == "MAGIC_EFFECTS" ) {
                    list mageffects = llCSV2List(DATA);
                    integer num_mageffects = llGetListLength(mageffects);
                    integer count;
                    AV_MAGIC_EFFECTS = [];
                    for ( count = 0; count < num_mageffects; count++) {
                        AV_MAGIC_EFFECTS = AV_MAGIC_EFFECTS + [llList2String(mageffects,count),0];
                    }
                    return;
                }
                if ( CMD == "VEHICLE_EFFECTS" ) {
                    list veffects = llCSV2List(DATA);
                    integer num_veffects = llGetListLength(veffects);
                    integer count;
                    AV_VEHICLE_EFFECTS = [];
                    for ( count = 0; count < num_veffects; count++) {
                        AV_VEHICLE_EFFECTS = AV_VEHICLE_EFFECTS + [llList2String(veffects,count),0];
                    }
                    return;
                }
                if ( CMD == "SPECIES" ) {
                    REGION_SPECIES = llCSV2List(DATA);
                    integer num_ts = llGetListLength(REGION_SPECIES);
                    integer count;
                    AV_SPECIES = [];
                    for ( count = 0; count < num_ts; count++) {
                        AV_SPECIES = AV_SPECIES + [llList2String(REGION_SPECIES,count),0];
                    }
                    return;
                }
                if ( CMD == "BACKGROUNDS" ) {
                    REGION_BACKGROUNDS = llCSV2List(DATA);
                    integer num_tb = llGetListLength(REGION_BACKGROUNDS);
                    integer count;
                    AV_BACKGROUNDS = [];
                    for ( count = 0; count < num_tb; count++) {
                        AV_BACKGROUNDS = AV_BACKGROUNDS + [llList2String(REGION_BACKGROUNDS,count),0];
                    }
                    return;
                }
                if ( CMD == "CAREERS" ) {
                    REGION_CAREERS = llCSV2List(DATA);
                    integer num_tc = llGetListLength(REGION_CAREERS);
                    integer count;
                    AV_CAREERS = [];
                    for ( count = 0; count < num_tc; count++) {
                        AV_CAREERS = AV_CAREERS + [llList2String(REGION_CAREERS,count),0];
                    }
                    return;
                }
                if ( CMD == "EQUIPMENT" ) {
                    REGION_EQUIPMENT = llCSV2List(DATA);
                    integer numeq = llGetListLength(REGION_EQUIPMENT);
                    integer count;
                    AV_EQUIPMENT = [];
                    for ( count = 0; count < numeq; count++) {
                        AV_EQUIPMENT = AV_EQUIPMENT + [llList2String(REGION_EQUIPMENT,count),0];
                    }
                    return;
                }
                if ( CMD == "LIST_COMPLETE" ) {
                    state GetRes;
                }
            return;
            }
        return;
        }
    }
    
    touch_start(integer touches) {
        touches = 0; // LSLINT
        llResetScript(); 
    }
}

state GetRes { // get resilience base stats
    state_entry() {
        SETUP();
        integer reslen = llGetListLength(AV_RESILIENCES);
        integer count;
        for ( count = 0; count < reslen; count += 2) {
            string resname = llList2String(AV_RESILIENCES,count);
            llRegionSay(CHANMYRIAD,"GET_RESILIENCE|"+resname);
        }
        llSleep(1.0); // this delay is weak coding - need more reliable fix
        state Random;
    }
    
    listen(integer channel,string name,key id,string message) {
        channel = 0; // LSLINT
        name = ""; // LSLINT
        id = NULL_KEY; // LSLINT
        if ( llGetSubString(message,0,10) == "RESILIENCE|" ) {
            // RESILIENCE|RESILIENCE=Wounds|BASE_STAT=Power|TYPE=Critical|ACTION=Death|DESCRIPTION=how damaged the players body is
            list tokens = llParseString2List(message,["|"],[]);
            integer tokencount = llGetListLength(tokens);
            integer i;
            string resname = "";
            string resstat = "";
            string restype = "";
            for ( i = 1; i < tokencount; i++) {
                string attrib = llList2String(llParseString2List(llList2String(tokens,i),["="],[]),0);
                string value = llList2String(llParseString2List(llList2String(tokens,i),["="],[]),1);
                if ( attrib == "RESILIENCE" ) resname = value;
                if ( attrib == "BASE_STAT" ) resstat = value;
                if ( attrib == "TYPE" ) restype = value;
            }
            RES_STATS += [resname,resstat];
            RES_TYPES += [resname,restype];
        }
    }
}

state Random {
    state_entry() {
        llOwnerSay("State: Random");
        SETUP();
    }

    changed(integer change) {
        if ( change & CHANGED_LINK ) {
            POSER = llAvatarOnSitTarget();
            ROLLUP();
            SAVE();
            RESET();
        }
    }        
}

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