Chat log from the meeting on 2011-11-29
From OpenSimulator
[11:04] Richardus RaymakerRichardus Raymakerhi otaku [11:04] Richardus Raymaker: hi sarah [11:04] OtakuMegane DesuOtakuMegane Desuhey [11:04] Eliopod Beaumont: this is a first for me comming here mostly to listen [11:05] Richardus Raymaker: still fun with phsics :O [11:05] Titanium.Jones @gridnirvana.net:8002: Evening everyone [11:05] Sarah Kline: hi Justin [11:05] Richardus Raymaker: hello justin [11:05] dan banner: hello [11:05] BlueWall Slade: Hi [11:05] Eliopod Beaumont: hi Justin [11:05] Justin Clark-Casey: hi everyone [11:05] dan banner: hey justin [11:05] BlueWall Slade: hi Justin [11:05] Richardus Raymaker: its still strange command blue movetotarget. it have some mass. function to. more prims react difefrent [11:06] Justin Clark-Casey: Nebadon might not be around today [11:06] Justin Clark-Casey: He is having to take care of a few things [11:06] dan banner: doesnt look like it [11:06] Richardus Raymaker: aaha. he where late yes [11:07] Sarah Kline: who's vice president [11:07] Justin Clark-Casey: of osgrid? [11:07] Dutchy Daredevil: Firestorm 3.2.2 (24336) Nov 27 2011 17:05:37 (Firestorm-Release) [11:08] Sarah Kline: Dan take the chair [11:08] Dutchy Daredevil: new version is out [11:08] Sarah Kline: lol [11:08] dan banner: lol [11:08] Richardus Raymaker: oh. aha. why does mantis not have input field for mono version. it runs many times behind in the listbox with versions [11:08] Justin Clark-Casey: You're welcome to if you want :) [11:08] dan banner: i nominate justin temporary master of cerimonies [11:08] Justin Clark-Casey: yes, probably need to update/free up the mono field [11:08] dan banner: ceremonies [11:08] Justin Clark-Casey: pfff, I have to do all the work around here :) [11:08] dan banner: hi vivian [11:09] VivK Lowlag: hi dan [11:09] Sarah Kline: hi viv [11:09] VivK Lowlag: hi Sarah [11:09] Justin Clark-Casey: Well ok, any opensim issues this week? [11:09] Richardus Raymaker: only problem i found an made mantis. LL on mega dont work. it end 20 meters below groudn and you cant move it up. [11:10] Richardus Raymaker: oops Linden grass [11:10] Justin Clark-Casey: quite frankly, I wouldn't trust megaregions [11:10] Dutchy Daredevil: me neither [11:10] Justin Clark-Casey: I mean use. Nobody is maintaining them [11:10] Richardus Raymaker: i need mega's you cant do verhicles with seperate ones. offcorse its more resource friendly [11:10] Justin Clark-Casey: I can't image those bugs bexing fixed anytime soon [11:10] Justin Clark-Casey: imagine [11:10] Richardus Raymaker: sofar i know no alternate option for mega [11:11] dan banner: still seeing the walking in place justin [11:11] Justin Clark-Casey: yeah, I know [11:11] BlueWall Slade: I have been seeing that too [11:11] dan banner: not as bad but it still happens [11:11] Justin Clark-Casey: Somebody clearly broke it [11:11] dan banner: and also the stay in sit position after standing is still around [11:11] Justin Clark-Casey: ok [11:12] Richardus Raymaker: i have not seen it really. [11:12] Justin Clark-Casey: dan: what's the repro? [11:12] Sarah Kline: In the new V3 viewer the estate owner can set windlight for users...that would be nice to impliment if it becomes standard [11:12] dan banner: thats the hard part [11:12] dan banner: lol [11:12] dan banner: its pretty random [11:12] Sarah Kline: (just threw that in sorry ) [11:12] Richardus Raymaker: shame mega's are a bit frozen. the need for it get more. [11:13] Justin Clark-Casey: it may have the same root as the walking in place issue [11:13] Justin Clark-Casey: sarah: no problem :) [11:13] Justin Clark-Casey: richardus: If no developer wants to work on it then that's how it is [11:13] Richardus Raymaker: hmm, better get a stable V3 viewer first [11:13] Justin Clark-Casey: I have no interest in megas because they are a hack which need work on the viewer side [11:13] dan banner: ya that would be a nice feature [11:14] Richardus Raymaker: yup. but try to cross a border with a prim. "evil" [11:14] BlueWall Slade: it would be pretty cool to project movement into the next region while things are setting up. [11:14] Justin Clark-Casey: that would be complicated [11:14] Justin Clark-Casey: bluewall: tbh, I think there are gains to be made from reducing the code sitting on the critical path for avatar transfer [11:14] Yoshiko Fazuku: hiya every one [11:14] Richardus Raymaker: its mega's or simborder corssing. lol [11:14] Richardus Raymaker: hello [11:14] Justin Clark-Casey: hi Yoshiko [11:14] dan banner: hey yoshiko [11:15] Sarah Kline: hello [11:15] BlueWall Slade: hi Yoshiko [11:15] Richardus Raymaker: not sure whats with the variables from rev.. seems not in use [11:15] Yoshiko Fazuku: hey justin wouldent it be better to replace megaregions with variable region sizes? [11:15] Sarah Kline: i liked the idea of Vars in aurora but its viewer based [11:15] dan banner: i just drive up to the border, take the vehicle, walk across and re rez it :P [11:15] Justin Clark-Casey: yoshiko: that rquires even more work on the viewer side [11:15] Justin Clark-Casey: and one has to work out tricky problems with how that works in the map [11:15] Richardus Raymaker: dan, that dont work with planes trains etc. [11:16] dan banner: astra already supports vars [11:16] dan banner: and imp 1.4 [11:16] Yoshiko Fazuku: so does imprudance [11:16] Sarah Kline: yes but for here in osg [11:16] Justin Clark-Casey: if someone wants to submit a patch for implementing it in opensim we would certainly look at it [11:17] Justin Clark-Casey: but I'm not convinced all the problems have been sorted out [11:17] Sarah Kline: voila [11:17] dan banner: but ya im not familiar wit what the map would do [11:17] Yoshiko Fazuku: you do bring up a good point reagerding grid cords [11:17] Sarah Kline: that was the main problem [11:17] Richardus Raymaker: its more easy possible to improve mega's [11:17] VivK Lowlag: no Rich [11:17] Sarah Kline: megas are a hack rich [11:17] dan banner: megas suck bad [11:18] dan banner: too many connections for 1 region [11:18] Yoshiko Fazuku: well every new feature always starts with a hack [11:18] Richardus Raymaker: only with parcels and sound, and linden grass. [11:18] Richardus Raymaker: and maby backup and revert to normal [11:18] Justin Clark-Casey: if anybody wants to submit patches then feel free [11:18] dan banner: okay justin [11:18] Richardus Raymaker: but its only option if you need big space for verhicles etc. [11:19] Richardus Raymaker: other options welcome [11:19] Richardus Raymaker: ok, prim count seems to fail to on mega [11:20] dan banner: what are the http debugging for exactly justin? [11:20] Justin Clark-Casey: dan: In this case, I needed to get more information on http texture requets [11:20] dan banner: ahh okay [11:20] Justin Clark-Casey: It was better to implement a facility rather than have to uncomment/comment out log lines further [11:21] Justin Clark-Casey: Nebadon told me he implement http inventory here and on lbsa [11:21] Justin Clark-Casey: has anybody noticed any issues with that? [11:21] Justin Clark-Casey: maybe attachments not being properly attached? [11:22] Richardus Raymaker: wich viewer use http inventory ? [11:22] BlueWall Slade: the prims asll loaded very fast when I came here today [11:22] Yoshiko Fazuku: well my har is in the right place :P [11:22] Dutchy Daredevil: mine are complete like i want those [11:22] Justin Clark-Casey: viewer 3 uses http inventory [11:22] Yoshiko Fazuku: hair i ment [11:22] dan banner: i only had a wayward attachment probably a week ago and it was after updating my viewer [11:22] Justin Clark-Casey: and probably most of viewr 2 [11:22] Justin Clark-Casey: ok [11:22] Richardus Raymaker: aha. not tried sl3 [11:22] Sarah Kline: might entrys become duplicated [11:22] Justin Clark-Casey: when I use it locally for some reason I see big problems with attachments. I need to investigate further [11:23] Justin Clark-Casey: sarah: no, that would be unrelated [11:23] Justin Clark-Casey: probably [11:23] Sarah Kline: ok [11:24] Dutchy Daredevil: Hi taarna [11:24] Taarna Welles: Hi Dutch [11:24] Justin Clark-Casey: yoshiiko: not sure [11:24] Justin Clark-Casey: I haven't heard them doing so, though I don't know what all the viewers do [11:25] Sarah Kline: HI Dahilia [11:25] BlueWall Slade: Hi Dahlia [11:25] Dahlia Trimble: hi :) [11:25] Richardus Raymaker: hi dahlia [11:25] Justin Clark-Casey: hi dahlia [11:25] dan banner: oh i have not seen any of that xmlrpc group spam since it was fixed [11:25] Justin Clark-Casey: what was fixed? [11:25] dan banner: that was caused by v3 viewers [11:26] dan banner: uhm lemme look [11:26] dan banner: maybe it was the web inventory [11:27] Justin Clark-Casey: it could be [11:27] Richardus Raymaker: i cant use sl3 here. i checked and sofar i see no new version. so the TOP crash still in there [11:27] Justin Clark-Casey: if switching to http takes a load of udp, that would give more bandwidth to group messages [11:27] dan banner: firestorm and other v2/3 viewers were causing a lot of errors [11:27] Justin Clark-Casey: richardus: sl3 works for me fine here [11:27] Justin Clark-Casey: even if the fps is as slow as hell [11:27] Justin Clark-Casey: dan: I think viewer 2/3 might be more aggressive with inventory requests [11:27] dan banner: ahh makes sense [11:28] dan banner: the xmlrpc were caused b lag created by udp resquests [11:28] Justin Clark-Casey: I still need to iron out some issues but the http mechanism wlll be available by default sometime soon [11:28] Richardus Raymaker: 3.2 ? you cant TP with it or it crash [11:28] Justin Clark-Casey: hmm [11:28] dan banner: that sounds great [11:28] Sarah Kline: good [11:29] Sarah KlineSarah Klinerichard stick with V1 it's better for you maybe [11:30] Dahlia Trimble: what xml-rpc stuff is needed by groups? [11:30] Justin Clark-Casey: that was unexpected [11:30] dan banner: funny, justin just tp with v3.2 [11:30] VivK Lowlag: wb JCC [11:30] Justin Clark-Casey: teleport works fine for me with 3.2 in other places [11:30] Justin Clark-Casey: uh [11:30] dan banner: or was it a crash? [11:30] Justin Clark-Casey: I did try the teleport :) [11:30] Yoshiko Fazuku: in my opinion the group stuff need to be wholy in core becuse its too intinsicaly tied to security and land stuff [11:30] Dahlia Trimble: its probably that bogus teleport failed message [11:30] Justin Clark-Casey: groups should be in core, just no-one has done it [11:31] Justin Clark-Casey: dahlia: yeah, could be [11:31] Andrew Hellershanks: Dahlia, the whole phpxmlrpc library [11:31] Andrew Hellershanks: Yoshiko: it is on my todo list but will be a while before I can do much about it. [11:31] Yoshiko Fazuku: should e as simple as moveing the group tables to the opensim db and using db calls instead of xmlrpc [11:32] Justin Clark-Casey: well no, there's a significant amount of logic in the flotsam code [11:32] Dahlia Trimble: Andrew, I dont know what part of groups needs to be in XML-RPC. I think maybe the group list at login? [11:32] Justin Clark-Casey: none of it is in xmlrpc [11:32] BlueWall Slade: the xmlrpc lib [11:32] Dahlia Trimble: the rest is event queue or UDP I think [11:32] Justin Clark-Casey: the only xmlrpc going on is between simulator and service [11:32] Justin Clark-Casey: all groups is udp afaik [11:33] Andrew Hellershanks: Dahlia: Groups PHP code needs to parse the XML formatted(?) messages received from OS AFAIK. [11:33] Dahlia Trimble: oh services.. dunno [11:33] Simulator Version v0.5 shouts: OpenSim 0.7.3 Dev 11c19b0: 2011-11-26 00:29:01 +0000 (Unix/Mono) [11:33] Dahlia Trimble: event queue is used to open the chat session to the viewer for a group message [11:34] BlueWall Slade: a lot of stuff goes there - checking ownership of prims / perms [11:35] BlueWall Slade: . [11:36] Andrew Hellershanks: I need to figure out how to build database and execute DB queries in OS without having to tie it all to a specific database. [11:36] Justin Clark-Casey: did you loko at the OpenSim.Data packages? [11:36] Andrew Hellershanks: build database and execute -> build database queries and execute them [11:36] Andrew Hellershanks: Justin, yes. There didn't seem to be enough there [11:37] Justin Clark-Casey: it's all there [11:37] Andrew Hellershanks: It all seems tied to specific database systems [11:37] Justin Clark-Casey: nowhere else in opensim does db stuff [11:37] Justin Clark-Casey: yes [11:37] BlueWall Slade: each driver has to be implemented [11:38] Andrew Hellershanks: I was looking for Data.BuildQuery() and Data.ExecuteQuery() and the connectors(?) would pass the requests to the specific DB engine based on the settings in the .ini files. [11:38] Justin Clark-Casey: yes [11:39] Richardus Raymaker: Nope open map, search find region enter = CRASH with SL 3.2.1 [11:40] Dahlia Trimble: does v3 map work with opensim at all? [11:41] BlueWall Slade: yes [11:41] Richardus Raymaker: i see the map. [11:41] Sarah Kline: yes [11:41] Sarah Kline: very well [11:41] Dahlia Trimble: oh I kinda thought it was hard coded to LL servers [11:41] Justin Clark-Casey: No [11:41] BlueWall Slade: we send a map_server_url response [11:41] Sarah Kline: in fact its improved the look of our map [11:42] Dahlia Trimble: ah didnt know it used one [11:42] Andrew Hellershanks: BlueWall: So I set up interface(?) code at the top of the Data area and have to implement the build/get/store functions for each of the underlying db engines that can be used? [11:43] BlueWall Slade: if you want it to be available for each of them, yes [11:43] Andrew Hellershanks: ewww [11:43] Justin Clark-Casey: what wre you expecting? [11:43] Andrew Hellershanks: Something more generic. [11:43] BlueWall Slade: @magic@ [11:43] Justin Clark-Casey: It's not that hard, especially as the sql for each is very similar [11:43] Justin Clark-CaseyJustin Clark-Casey shrugs [11:43] Justin Clark-Casey: there used to be some nhibernate support but nobody maintained it properly [11:43] Andrew Hellershanks: Something like AdoDB [11:44] BlueWall Slade: I think we had NHibernate at one time [11:44] Richardus Raymaker: shame, windows viewers dont give ouput on dos console [11:44] BlueWall Slade: but, I think it was an attempt at using PgSQL [11:45] Richardus Raymaker: as soon i hit teleport button enter i crash... it must be something with opensim [11:45] Richardus Raymaker: never seen that in sl sofar i kow [11:45] Ci Sense: try not to hit it so hard Richardus :) [11:46] Justin Clark-Casey: btw, are people seeing grey avatars recently? [11:46] Ci Sense: here, yes almost everyone [11:47] Sarah Kline: few here tonight but not generally [11:47] Richardus Raymaker: only 2 clouds now [11:47] Dahlia Trimble: am I grey? [11:47] Sarah Kline: 5 grey here [11:47] Ci Sense: 11 greys, zero clouds [11:47] Justin Clark-Casey: dahlia: you are grey to me [11:47] Justin Clark-Casey: somethingis going wrong somewhere [11:47] Mimetic Core: i don't see any greys [11:47] BlueWall Slade: everybody except MB and Ci are rezzed fine for me [11:48] Mimetic Core: or clouds [11:48] Yoshiko Fazuku: i see 0 grey 2 clouds [11:48] Justin Clark-Casey: if you see grey, what viewer version are you using? [11:48] Richardus Raymaker: does this say anything ? [11:48] Richardus Raymaker: 2011-11-29T19:39:55Z INFO: LLPumpIO::processChain: Pump generated pipe err: 'STATUS_NO_CONNECTION' 2011-11-29T19:39:55Z INFO: LLSDXMLParser::Impl::parse: LLSDXMLParser::Impl::parse: XML_STATUS_ERROR parsing: [11:48] Sarah Kline: 2 clouds for me too [11:48] Andrew Hellershanks: I see wo clouds [11:48] Dahlia Trimble: I see 2 avatars with invalid texture references [11:49] Justin Clark-Casey: what does that mean? [11:49] Justin Clark-Casey: 404? [11:49] Andrew Hellershanks: One is to left of Juicy and I see no name above the cloud [11:49] Dahlia Trimble: I guess that means grey lol [11:49] Andrew Hellershanks: File not found [11:49] Sarah Kline: not seen any problems at lbsa [11:49] Ci Sense: imp ß2 [11:49] Sarah Kline: really [11:49] Eliopod Beaumont: ® [11:49] Justin Clark-Casey: it might only manifest with more people logging in in fairly quick succession [11:49] Richardus Raymaker: i use B2 also no problem. only 3 clouds [11:49] Andrew Hellershanks: You can also get 404's if there are permission problems [11:50] Dutchy Daredevil: tjaa sl draait anders met veel laggg... soms [11:50] Dutchy Daredevil: yeap [11:50] Justin Clark-Casey: invalid texture could mean corrupted data or not present [11:50] Dutchy Daredevil: zag geen vershil in oude versie [11:50] Dutchy Daredevil: altyd al gedaan [11:51] Dutchy Daredevil: ooops wrong window [11:51] Monerda Skute: hi XO ! [11:51] Andrew Hellershanks: :-) [11:51] BlueWall Slade: seems like HG is off here and Lbsa [11:51] Justin Clark-Casey: hello monerda [11:51] dan banner: its not bluewall [11:51] dan banner: i used it last night [11:51] Monerda Skute: hey BlueWall, dan ! [11:51] BlueWall Slade: I must have something hosed [11:51] Monerda Skute: hey Justin :) [11:51] dan banner: hi moni [11:51] Dahlia Trimble: it means for some reason my viewer is being told to use the default avatar texture.. which could be a bug in my viewer [11:51] Richardus Raymaker: hi monerda [11:51] BlueWall Slade: Hello Monerda [11:52] Monerda Skute: hello all :) [11:52] Dahlia Trimble: hi :) [11:52] Justin Clark-Casey: dahlia: no - maybe that's why there is grey [11:52] Justin Clark-Casey: dahlia: but how are you being told? [11:52] Andrew Hellershanks: We need bug free viewers to allow proper testing/debugging of the OS code ;-) [11:52] Richardus Raymaker: HG find place fine here [11:52] Justin Clark-Casey: pff [11:52] Dahlia Trimble: Im being told by seeing the default texture on a couple avatars [11:52] Justin Clark-Casey: what we need are people to debug opensim :) [11:52] Richardus Raymaker: AI andrew... [11:53] Justin Clark-Casey: dahlia: ok [11:53] Justin Clark-Casey: dahlia: do you know the uuid of the default texture? [11:53] Richardus Raymaker: well, if i see the mantis i would say do the devs not have enough bugs already :) [11:54] Dahlia Trimble: justin: dahliaisland.wwweb3d.net:8099/screenshots/defaultAvatarTexture.jpg [11:55] Dahlia Trimble: oops http://dahliaisland.wwweb3d.net:8099/screenshots/defaultAvatarTexture.jpg [11:55] Dahlia Trimble: that avie has the default texture [11:55] Yoshiko Fazuku: opps gota run got a nother meeting on another grid (gosh i wish there was just one grid :P) [11:55] Andrew HellershanksAndrew Hellershanks hands out cans of RAID to everyone [11:55] Monerda Skute: I'm seeing most of you fine, only 2 clouds atm [11:56] Ci Sense: stop it Duchy ... thats the tenth time you'er invited me to be your bloody friend [11:56] Justin Clark-Casey: I think there's some kind of bug there [11:56] BlueWall Slade: hmm [11:56] Justin Clark-Casey: where teh request repeats even if you only do it once [11:56] BlueWall Slade: I can TP all over my test grid with V3 [11:56] Justin Clark-Casey: dahlia: yeah, but I don't know which one that is [11:57] BlueWall Slade: but it did crash here [11:57] Dahlia Trimble: its likely a bug in my viewer [11:57] Justin Clark-Casey: yeah, I don't have a problem with v3 on my local grid [11:57] Richardus Raymaker: you use 3.0.3 still ? [11:57] Ci Sense: everyone has rezzed for me now ... yay! [11:57] Justin Clark-Casey: it could besomething which only comes to light with a bigger ping time [11:57] Justin Clark-Casey: ci: you're not seeing any grey? Grey avatars are different from clouds [11:58] Ci Sense: all ok now Justin [11:58] Andrew Hellershanks: THe person beside Juicy has rezzed but there are still two other clouds present [11:58] VivK Lowlag: 3 clouds Ci, Monerda , Velan [11:58] Justin Clark-Casey: ci: but you were seeing grey before? [11:58] Monerda Skute: Ci and velan are the only clouds I see and no grey ppl [11:58] Justin Clark-Casey: it's grey I'm converned with - the clouds are going to be a different issue [11:58] Dahlia Trimble: so clouds means it hasnt received an appearance packet and grey means it cant get the textures? [11:59] Justin Clark-Casey: I'm nopt sure. Grey might mean ithe default texture is sent out - or th etexture got corrupted when being upload or many other things [11:59] Justin Clark-Casey: cloud avatars are subtly different. Can be caused by a bad attachment/bclothing/body part or other things [11:59] Sarah Kline: i relog to see if it makes a difference to how i see things [12:00] Dahlia Trimble: I think the default texture might be a libomv artifact [12:00] Justin Clark-Casey: yeah, that's possible [12:00] Monerda Skute: I just wore diff hair Ci, and also rebaked [12:01] Ci Sense: you are invisible to me Monerda [12:01] Justin Clark-Casey: but really, baked texture handling needs an overhaul in opensim - opensim requests a rebake far more often than is needed, as mic said on the mailing lists some time ago [12:01] Monerda Skute: I'm wearing mesh boots :) [12:01] Ci Sense: totally invisible [12:01] Sarah Kline: ok everybody is textured now [12:01] Richardus Raymaker: after justin say local i now tried sl 3.2.1 local. and that works fine with teleport [12:01] Monerda Skute: wow [12:01] Sarah Kline: just the two red clouds still [12:02] Ci Sense: and sarah just went invisible lol [12:02] Monerda Skute: :D [12:02] velan collingwood: nods not sure how to fix it [12:02] Sarah Kline: hehhe [12:02] Richardus Raymaker: then why does it crash in osgrid. ping time ? [12:02] dan banner: howdy nebadon [12:02] Monerda Skute: hey Neb [12:02] Richardus Raymaker: hello nebadon [12:02] Sarah Kline: hi [12:03] Dahlia Trimble: hi [12:03] Richardus Raymaker: wish i did understand C# more :O [12:03] Dahlia Trimble: lol c# is kinda abstract [12:04] Nebadon Izumi: hello everyone [12:04] Nebadon Izumi: sorry im late [12:04] Dahlia Trimble: theres times I really dont understand what it does [12:04] Taarna Welles: Hi Neb [12:04] Richardus Raymaker: well C# , delphi , php , LSL its all a bit the same. but visual studio and the codeing is just a learning way [12:04] Justin Clark-Casey: hey neb [12:04] Dutchy Daredevil: WB NEB [12:04] Nebadon Izumi: thanks :) [12:05] Nebadon Izumi: what i miss? lol [12:05] Richardus Raymaker: and then you still need to understand the opensim code. grin [12:05] Juicy Babii: the OSGrid holiday party! [12:05] Nebadon Izumi: ya i need to christmas/winterize this place a bit [12:05] Nebadon Izumi: maybe later on i'll spruce this place up a bit [12:05] Dahlia Trimble: lol does anyone understand the opensim code? [12:05] BlueWall Slade: heh [12:05] Richardus Raymaker: i need to try to load it in visual studio. does it work with the express version ? [12:05] Eliopod Beaumont: I hope so:) [12:06] Dahlia Trimble: I kinda know the parts I wrote.. a little at least ;) [12:06] Richardus Raymaker: 2010 or 2011 [12:06] Justin Clark-Casey: It's a problem. The whole damn thing is too complicated [12:06] Nebadon Izumi: opensim Richardus? [12:06] Ci Sense: 'allo Neb O invisible fearless leader :) [12:06] Richardus Raymaker: yes opensim [12:06] Nebadon Izumi: am i invisible? [12:06] Nebadon Izumi: ya it works with express [12:06] Justin Clark-Casey: not to me [12:06] Monerda Skute: not to me either [12:06] Taarna Welles: you're looking great Neb [12:06] Andrew Hellershanks: Richardus, yeah. I haven't had much time to work through the 800+ page book I have on C#. Haven't gotten far enough in to it to understand the details of Interface, Runtime, and Implementation type stuff. [12:06] Richardus Raymaker: i have visual studio 2010 express on system C# module [12:06] Monerda Skute: that wonderful Alien av [12:06] Taarna Welles: awesome [12:06] Dutchy Daredevil: COOL Avi neb [12:06] Mimetic Core: looking xenolicious to me [12:06] Richardus Raymaker: i have the step by step book [12:07] Justin Clark-Casey: ok, I need to go and do some work [12:07] Richardus Raymaker: ok. bye justin [12:07] Justin Clark-Casey: see you folks later [12:07] Sarah Kline: bye justin [12:07] BlueWall Slade: laterz JCC [12:07] Taarna Welles: thanx for the meeting [12:07] Nebadon Izumi: ok thanks justin [12:07] Mimetic Core: bye justin [12:07] Dutchy Daredevil: *-* Mmm ByE ByE *-* [12:07] Dutchy Daredevil: justin [12:07] Monerda Skute: tc Justin [12:07] Eliopod Beaumont: ty all its been very informative [12:07] Justin Clark-CaseyJustin Clark-Casey waves [12:07] Andrew Hellershanks: I have some errands to run
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