OSSLNPC

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Revision as of 16:41, 11 August 2011 by Justincc (Talk | contribs)

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Contents

Introduction

Since 12th August 2011, OpenSim had provided a number of functions for creating and manipulating NPCs. The general philosophy in creating these functions is to give script writers the simple tools needed to create more sophisticated behaviour, as required.

Functions

Create and Remove

osNpcCreate

osNpcCreate(string firstname, string lastname, vector position, string notecard):key

osNpcRemove

osNpcRemove(key npc):void

Get and Set

osNpcGetRot

osNpcGetRot(key npc):rotation

osNpcSetRot

osNpcSetRot(key npc, rotation rot):void

osNpcGetPos

osNpcGetPos(key npc):vector

osNpcMoveToTarget

osNpcMoveToTarget(key npc, vector position, int options):void

osNpcStopMoveToTarget

osNpcStopMoveToTarget(key npc):void

Communication

osNpcSay

osNpcSay(key npc, string message):void

Appearance

osNpcLoadAppearance

osNpcLoadAppearance(key npc, string notecardNameOrUuid):void

osNpcSaveAppearance

osNpcSaveAppearance(key npc, string notecardName):key

Example

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