Talk:OsSetDynamicTextureData

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Revision as of 12:17, 17 July 2010 by Pato Donald (Talk | contribs)

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I think that this function should generate an temporary key (one minute, for example) so it would be able to do llSetTexture with the same texture.
Example:
key image = (key)osSetDynamicTextureData("", "vector", Commands, "256", 0);
llSetTexture(image, ALL_SIDES);

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