OsTerrainSetHeight

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LSL: integer osTerrainSetHeight(integer x, integer y, float val)

C#: integer osTerrainSetHeight(integer x, integer y, double val)

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.


NOTE: INCOMPLETE, needs further data to complete with example.

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