Chat log from the meeting on 2009-04-07

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Tuesday Meeting @ Wright Plaza on OSGrid


[09:57] BlueWall Slade is Online
[09:58] Justin Clark-Casey is Online
[09:59] Teravus Ousley is Online
[09:59] Justin Clark-Casey: hey there neb, dave, teravus
[09:59] Dave Coyle: hello
[09:59] Nebadon Izumi: hello
[10:00] Richardus Raymaker is Offline
[10:02] Compile successful
[10:02] Youtube Video Player v1.0:
[10:02] Youtube Video Player v1.0:
[10:02] Youtube Video Player v1.0: Enter the title number OR a youtube URL at /4
[10:03] Nebadon Izumi: nice
[10:03] Nebadon Izumi: fixed it
[10:03] Nebadon Izumi: youtube player
[10:04] Charles Krinke is Online
[10:04] Richardus Raymaker is Online
[10:05] Fly Man is Online
[10:05] Justin Clark-Casey: what is this a picture of?
[10:05] Charles Krinke is Offline
[10:05] Nebadon Izumi: lol someones terrain
[10:05] Nebadon Izumi: probably up so high you cant see the ground
[10:05] Nebadon Izumi: that would be my guess
[10:05] Justin Clark-Casey: looked like an odd grey peninsula
[10:05] Justin Clark-Casey: ah, that's more conventional
[10:06] ARADTech KoolKam: I am so high I cant see the ground man heh
[10:06] Nebadon Izumi: hehe
[10:06] Nebadon Izumi: thats my region
[10:06] Nebadon Izumi: OKC Ka
[10:06] Charles Krinke is Online
[10:06] Nebadon Izumi: i got my new server
[10:06] Lyn Mimistrobell: Hi! :)
[10:06] Nebadon Izumi: cancled my cari one
[10:06] Justin Clark-Casey: cool. Big improvement?
[10:07] BlueWall Slade is Online
[10:07] Dave Coyle: hi lyn
[10:07] Nebadon Izumi: well biggest improvment is now its 3 feet from me
[10:07] ARADTech KoolKam: Allo All :)
[10:07] Nebadon Izumi: on the desk next to me
[10:07] Nebadon Izumi: hehe
[10:07] Justin Clark-Casey: so you can literraly kick it now
[10:07] Nebadon Izumi: lol
[10:07] Justin Clark-Casey: or punch it, by the sounds of it
[10:07] Nebadon Izumi: i went with SuSe 11.1 x64
[10:07] Lyn Mimistrobell: Justin, you may recognize me as Linda on your blog ^.-
[10:07] Nebadon Izumi: its running 14 regions
[10:07] Justin Clark-Casey: whose blog? :)
[10:08] Justin Clark-Casey: 14 wow
[10:08] Lyn Mimistrobell: http://justincc.wordpress.com/2008/11/21/c-scripting-in-opensim/
[10:08] Lyn Mimistrobell: you _are_ justincc, aren't ya?
[10:08] Justin Clark-Casey: Oh I see, hi Lyn/Linda
[10:08] Justin Clark-Casey: yep
[10:08] Lyn Mimistrobell: :)
[10:08] Justin Clark-Casey: did you have a bit of success with c# scriptin in the end?
[10:08] Richardus Raymaker: hello lyn
[10:08] Lyn Mimistrobell: I went for a diff. approach after talking to Melanie... I created a scriptengine API for custom functions
[10:09] Justin Clark-Casey: interesting. Is that an approach that could work generically?
[10:09] Fly Man: Morning ppl
[10:09] Richardus Raymaker: hmm
[10:09] Nebadon Izumi: hello Fly Man
[10:09] ARADTech KoolKam: Allo Fly Man :)
[10:09] Charles Krinke is Online
[10:09] Richardus Raymaker: mornig.
[10:09] Lyn Mimistrobell: I think it could
[10:09] Richardus Raymaker: uhh. for you then
[10:09] Lyn Mimistrobell: Hello
[10:09] Dave Coyle: hi
[10:09] Fly Man: Richard, i'm in the same Timezone as you ;)
[10:09] Fly Man: But for many this is their morning ;)
[10:09] Lyn Mimistrobell: I have inworld objects that store/retrieve data from a MySql database
[10:09] Justin Clark-Casey: Yeah, lots of people are getting interested in the problem. Would be interesting to hear about that some time
[10:09] Justin Clark-Casey: hm
[10:09] Richardus Raymaker: runway 1.6 and 14 are open !
[10:09] Fly Man: Lyn, who doesn't ')
[10:10] Charles Krinke: Morning
[10:10] Justin Clark-Casey: Melanie is the script engine expert - I only have a fairly low level of knowledge about it
[10:10] Lyn Mimistrobell: ehm.. I didn't, before...
[10:10] Richardus Raymaker: hi charles
[10:10] ARADTech KoolKam: Morning Charles :)
[10:10] Fly Man: I even have some HUD's that connect to MySQl / MSSQL ;)
[10:10] Charles Krinke: Its a fun morning, already
[10:10] Fly Man: and not to forget, Sloodle :)
[10:10] Lyn Mimistrobell: Melanie has been very helpfull too
[10:10] Justin Clark-Casey: working hard, CHarles?
[10:10] BlueWall Slade is Online
[10:10] Justin Clark-Casey: Lyn: cool
[10:10] Charles Krinke: nah, hardly working
[10:10] Lyn Mimistrobell: Fly, directly from an inworld script to the db? or via http or other method?
[10:10] Charles Krinke: gotta do a silly VBScript project this afternoon
[10:10] Lyn Mimistrobell: lol
[10:11] Fly Man: Lyn, always through server
[10:11] Lyn Mimistrobell: I have created a custom API for the OS scriptengine for our purpose
[10:11] Lyn Mimistrobell: same way the osTeleportAgent and other os* functions work in LSL
[10:11] Lyn Mimistrobell: except it requires a regionmodule to use the opensim.ini for the database settings
[10:12] Lyn Mimistrobell: And I moved the actual db code to a separate interface
[10:12] Justin Clark-Casey: Lyn: Do you have to patch core OpenSim generically or specifically for your functions?
[10:12] Ideia Boa: hey all
[10:12] Justin Clark-Casey: Hi Ideia
[10:12] Lyn Mimistrobell: I don't mod the core... I added a custom module and a custom api... I can still "svn update" :)
[10:12] BlueWall Slade: Hello
[10:12] Lyn Mimistrobell: hi
[10:12] ARADTech KoolKam: Allo :)
[10:12] Justin Clark-Casey: Lyn: Cool
[10:13] Lyn Mimistrobell: I especially didn't want to mod the core so I can keep up with future updates which there'll be many of :D
[10:13] Justin Clark-Casey: yeah, that's what we want. Definitely be interested in hearing about that technique sometime
[10:13] Lyn Mimistrobell: np
[10:13] Justin Clark-Casey: yeah, modding the core is not the way to go
[10:13] eaglefx Binder: Evening
[10:13] Lyn Mimistrobell: it's too easy ^^
[10:14] Lyn Mimistrobell: hey eagle
[10:14] eaglefx Binder: Hi
[10:14] Justin Clark-Casey: easy short term, real pita long term :)
[10:14] Lyn Mimistrobell: hmm familiar names from irc... finally have a face :)
[10:14] paulie Flomar is Online
[10:14] Justin Clark-Casey: I don't look like this irl :) Embarassingly my real picture is on the wall back there
[10:15] eaglefx Binder: hehe
[10:15] Lyn Mimistrobell smiles
[10:15] Lyn Mimistrobell: I don't look like this RL either... I wish!
[10:15] ARADTech KoolKam: I do ! hehe :)
[10:16] eaglefx Binder: lol
[10:16] Justin Clark-Casey: lol - you're not meant to say that
[10:16] eaglefx Binder: duuh
[10:16] Charles Krinke: Ok... Frist question: Do we advance "recommended" from r8849 of last week? Has anyone tried the 0.6.4 release? good news? bad news?
[10:16] eaglefx Binder: ;)
[10:16] Lyn Mimistrobell: lol
[10:16] ARADTech KoolKam: other then the glwoing hair :)
[10:16] eaglefx Binder: ur black in RL ;)
[10:16] Lyn Mimistrobell: you can check my 1st life pic in SL - if you really really want to ^^
[10:16] paulie Flomar: ck, Im running head.
[10:16] Nebadon Izumi: as am I
[10:16] Nebadon Izumi: all of my personal regions were updated
[10:16] Tiffany Sicling is Offline
[10:17] Nebadon Izumi: but i only did it late last night and this morning
[10:17] paulie Flomar: Its mostly stable, except for some lockups, whuch may be 64-bit related.
[10:17] Nebadon Izumi: hasnt run very long for me
[10:17] ARADTech KoolKam: Im running trunk and its been very good
[10:17] Teravus Ousley takes a moment to strike the fear of trunk into people
[10:17] Nebadon Izumi: im also on 64 bit linux now paulie
[10:17] Tiffany Sicling is Online
[10:17] paulie Flomar: I aint scared of no trunk. :)
[10:17] Justin Clark-Casey thinks Teravus should get a pulpit and preach some brimstone
[10:17] Teravus Ousley: http://www.flickr.com/photos/28957438@N04/3402978628/sizes/o/in/set-72157613 <---- trunk
[10:17] paulie Flomar: funneh audio file, T.
[10:17] Justin Clark-Casey: familiar picture :)
[10:18] Teravus Ousley: fear it.
[10:18] Lyn Mimistrobell: Teravus, that's the april fool's joke
[10:18] eaglefx Binder: oh that reminds me to the sticky day
[10:18] ARADTech KoolKam: hehe
[10:18] eaglefx Binder: that was fun
[10:18] Teravus Ousley: Yes :). Trunk is not good for stuff you want to work!
[10:18] BlueWall Slade: heh - that's not the trunk! Just some twigs.
[10:18] Lyn Mimistrobell: the stickfigure was not fun btw...
[10:18] Strawberry Fride: lol - nice one BlueWall :)
[10:18] BlueWall Slade: lol
[10:18] Charles Krinke: Q: "What are the things any developers or patch submitters want or need help on, or to discuss today?"
[10:18] Teravus Ousley notes that people should not be using trunk
[10:18] ARADTech KoolKam: no twigs were harmed in the making of trunk
[10:19] Lyn Mimistrobell: maybe if it would restore after 2 minutes and say "april fool" it would've been
[10:19] eaglefx Binder: i have captured a few of those sticks and saved in the freezer for xmas ;)
[10:19] BlueWall Slade: family tree?
[10:19] Lyn Mimistrobell: lol
[10:19] Justin Clark-Casey: what's done is done. Now we can continue with our normal program of OpenSim madness
[10:19] paulie Flomar: Could we "fix" the "you appear to already appear to be logged on" and you bave to log in again? Or is that by design?
[10:19] Justin Clark-Casey: which seems to be on the upswing, judging by the sheer activity on the mailing lists
[10:19] Strawberry Fride: My main issues are with physics errors, which Teravus has thrown patches at earlier today I see? Other than that I'm seeing good things on the DEV (not production) grid ;)
[10:20] paulie Flomar: yay! Bullet physics!
[10:20] Teravus Ousley: yes, it's done. still.. it isn't the intended functions of trunk are something that you have to worry about.
[10:20] Nebadon Izumi: ya i need to start testing that soon
[10:20] Teravus Ousley: it's the unintended functions
[10:20] Nebadon Izumi: now my server is situated
[10:20] Dave Coyle: teravus, do you want to discuss that llRot2Euler mantis?
[10:20] Strawberry Fride: what's the score with the new physics engine? very very early days or mildly possible usable?
[10:20] Teravus Ousley: I think Dahlia is working on it now.
[10:21] Richardus Raymaker: strange , i dont recieve any mailinglist. and in the past i joined some. maby not that one
[10:21] Teravus Ousley: I was going to discuss that patch before.. but she committed it.. and seems to be working on it.. so
[10:21] Dave Coyle: ok
[10:21] ARADTech KoolKam: no soup for you
[10:21] Charles Krinke: This is the "MRM", right? The Mini-Region-Module? Do we need a community effort to port LSL-type functions?
[10:21] Teravus Ousley: The bullet stuff is really experimental.
[10:21] Teravus Ousley: It should work on Linux now
[10:21] Teravus Ousley: well, Linux32 currently
[10:22] ARADTech KoolKam: how do we enable it ?
[10:22] Richardus Raymaker: STable plaza's especially lbsa would be very good. nwebies etc. and others i hear alwats complaining. i could not move.
[10:22] Teravus Ousley: in the OpenSim.ini, physics = BulletDotNETPlugin
[10:22] BlueWall Slade: complainers get their L$ back if they relog :P
[10:23] ARADTech KoolKam: what will that give us Terarvus? What are the features
[10:23] Richardus Raymaker: hehe, sorry but do we have a new recommended ?
[10:23] Teravus Ousley: a second functional physics engine.
[10:23] Teravus Ousley: potentially a multi-threaded one as well.
[10:23] ARADTech KoolKam: that should behave as the current one ?
[10:23] Teravus Ousley: .. but we're not there yet.
[10:24] Teravus Ousley: Yes.
[10:24] ARADTech KoolKam: ok so when I test it what do I look for ?
[10:24] Lyn Mimistrobell: Will that also allow vehicles? ((i understood vehicle physics aren't available yet))
[10:24] Teravus Ousley: that it doesn't crash :)
[10:24] Teravus Ousley: it functions somewhat normally
[10:24] ARADTech KoolKam: hehe ok thatshould be easy enouhg !
[10:24] Teravus Ousley: some features are not entirely working.
[10:25] Teravus Ousley: Vehicles? :) no.
[10:25] Teravus Ousley: Someone, more familiar with the vehicle API will need to implement it.
[10:25] Lyn Mimistrobell: ic
[10:26] Ideia Boa: and i can't use my RR? is that?
[10:26] ARADTech KoolKam: ok I will test it for crashes and performance :)
[10:26] Teravus Ousley: :)
[10:27] Teravus Ousley: I don't know what a RR is :)
[10:27] Justin Clark-Casey: Rolls Royce?
[10:27] Richardus Raymaker: Rail Road ? My ?
[10:27] Lyn Mimistrobell: Round Robin?
[10:28] Ideia Boa: Rolls Royce
[10:28] Justin Clark-Casey: heeey, I win!
[10:28] Strawberry Fride: lol
[10:28] ARADTech KoolKam: Range Rover
[10:28] Teravus Ousley: If it uses LSL vehicle commands, it won't work as expected right now.
[10:28] Ideia Boa: it jump, like a canguru
[10:29] ARADTech KoolKam: I have a question I made a face light the other day and 3 of the people that have been in my sim cant see it even with graphics turned up
[10:29] Richardus Raymaker: rotf... you made the wrong verhicle
[10:29] Strawberry Fride: LL client has a max of 6 (I think) light sources?
[10:29] Lyn Mimistrobell: opengl has
[10:29] Starky Rubble: in a room
[10:30] Starky Rubble: yes
[10:30] Lyn Mimistrobell: 6 in a view
[10:30] Richardus Raymaker: hmm
[10:30] Starky Rubble: correct
[10:30] ARADTech KoolKam: thse are all hippo and it was in a direld in the dark
[10:30] Lyn Mimistrobell: so any viewer that uses opengl will too
[10:30] Strawberry Fride: could be other lights in the scene taking priority
[10:30] ARADTech KoolKam: fireld
[10:30] ARADTech KoolKam: damn
[10:30] ARADTech KoolKam: field
[10:30] Strawberry Fride: aah - interesting! didn't knowthat, thanks Lyn
[10:30] ARADTech KoolKam: there were no other light sources around
[10:30] ARADTech KoolKam: so as to elminate that problem
[10:30] Simulator Version v0.5 shouts: OpenSimulator Server 0.6.4.8965 (OS Fedora release 9 (Sulphur) Kernel \r on an \m) ChilTasks:True PhysPrim:False
[10:31] Justin Clark-Casey: Nebadon: You're now running mono 2.4 on here?
[10:31] Lyn Mimistrobell: ((Mine does that too... \n Kernal \r on an \m))
[10:31] ARADTech KoolKam: Allo Andra welcome
[10:31] Andra S: hello :)
[10:32] Lyn Mimistrobell: hi Andra
[10:32] ARADTech KoolKam: grab a seat
[10:32] paulie Flomar is Offline
[10:32] Nebadon Izumi: no
[10:32] Nebadon Izumi: this simulator runs on mono 2.0.1 still
[10:32] Nebadon Izumi: i do plan on upgrading soon
[10:32] Justin Clark-Casey: you're currently actively testing it elsewhere?
[10:32] Nebadon Izumi: yes
[10:32] paulie Flomar is Online
[10:32] Nebadon Izumi: all 14 of my regions
[10:32] Nebadon Izumi: are now running in Suse 11.1 x64 on mono 2.4
[10:33] eaglefx Binder: i just did that ½ hour ago seems to run smooth, the mono 2.4, that is
[10:33] Richardus Raymaker: mono 2.4 feels good
[10:33] Justin Clark-Casey: cool. Any heavy script load on those regions?
[10:33] Nebadon Izumi: oh yea
[10:33] Justin Clark-Casey: Yes, I'm hoping mono 2.4 is good because OpenSim has some issues with mono 2.2
[10:33] eaglefx Binder: yes i have on one of mine
[10:33] Justin Clark-Casey: in some cases
[10:33] Nebadon Izumi: one region has 13000 prims and 1100 scripts
[10:33] eaglefx Binder: i wil upgrade it after this
[10:33] Lyn Mimistrobell: I have Mono 1.9.x I think... :O
[10:34] Justin Clark-Casey: yeah, I have mono 1.9.1 but it's a bit fragile with heavy loading (and pretty fragile generally)
[10:34] Justin Clark-Casey: mono 2.0.1 is better
[10:34] Nebadon Izumi: mono 1.9.1 is considered a Beta release
[10:34] Lyn Mimistrobell: I'll need to find out how to upgrade via yum :)
[10:34] Nebadon Izumi: you would really benefit to upgrade to a full release version
[10:34] Lyn Mimistrobell: I'm quite new to Linux
[10:34] Nebadon Izumi: either 2.0.1 or 2.4
[10:34] eaglefx Binder: u can do updates via zypper
[10:34] Richardus Raymaker: zypper works. yast dont work
[10:35] Nebadon Izumi: ah tahts good to know Richard
[10:35] Nebadon Izumi: i always used zypper
[10:35] Lyn Mimistrobell: a friend of mine (who installed this server for me) told me to use yum...
[10:35] Nebadon Izumi: what OS?
[10:35] Richardus Raymaker: i use yast. only no mono updates then
[10:35] ARADTech KoolKam: on your fedora box's you used zypper?
[10:35] Lyn Mimistrobell: CentOS
[10:35] eaglefx Binder: yast usually works aslo cuz it is the same behind the scenes
[10:35] Nebadon Izumi: ya
[10:35] Nebadon Izumi: yum is right
[10:35] Richardus Raymaker: i use suse 11.1 64bit
[10:36] Nebadon Izumi: it might not be available yet on CentOS
[10:36] Lyn Mimistrobell: kk
[10:36] Nebadon Izumi: you will probably have to compile it yourself if not
[10:36] ARADTech KoolKam: probably not
[10:36] ARADTech KoolKam: cent is behind to keep it stable
[10:37] Justin Clark-Casey: time will tell, be interested to hear more feedback next week
[10:37] ARADTech KoolKam: I have a suse 11 vm that I will fire up to try mono 2.4 out on
[10:37] Lyn Mimistrobell: ((If someone can help me with another Linux question in IM or after this meeting... I'd appreciate it))
[10:38] Justin Clark-Casey: Anybody here actually gonna stick with 0.6.4 rather than updating from head?
[10:38] Richardus Raymaker: just cvurious, whats the problem ?
[10:38] Richardus Raymaker: whats recommended for this week ?
[10:38] ARADTech KoolKam: nope no head for me till I go into production
[10:38] Lyn Mimistrobell: I checked out the trunk...
[10:39] Lyn Mimistrobell: what head?
[10:39] Justin Clark-Casey: sorry, trunk
[10:39] Richardus Raymaker: are there more that see chat messages double ?
[10:39] Lyn Mimistrobell: not me
[10:39] Lyn Mimistrobell: not me
[10:39] ARADTech KoolKam: nope
[10:39] Lyn Mimistrobell: ^.-
[10:39] Justin Clark-Casey: nor me
[10:39] ARADTech KoolKam: hehe
[10:39] Justin Clark-Casey: nor me
[10:40] Tiffany Sicling: nope
[10:40] Justin Clark-Casey: no, haven't heard of that issue for quite a long time, afair
[10:40] Lyn Mimistrobell: I have two regions on the latest svn trunk running stable (I think)
[10:40] Tiffany Sicling: but chatting across sim borders on SA seems to work well
[10:40] Teravus Ousley listens
[10:40] Justin Clark-Casey: well, as long as nobody is running in production then that's fine.......
[10:40] eaglefx Binder: i have seen alot of (busy) ones even that people repiles shortly after
[10:40] ARADTech KoolKam: I had a problem bring in inventory from a HG
[10:41] Justin Clark-Casey: I'm not sure how good inventory stuff is in HG yet
[10:41] ARADTech KoolKam: inventory shows up but when I rez nothing shows
[10:41] Justin Clark-Casey: afaik objects contained in other ones aren't transferred, for instance
[10:41] Tiffany Sicling: inventory works as soon as you HG, but a bit of time after that, it starts goofing up
[10:41] ARADTech KoolKam: and now I have error on my oar save
[10:41] Justin Clark-Casey: I think it's really still very much at an experimental stage
[10:42] Justin Clark-Casey: ARADTech: what kind of error?
[10:42] eaglefx Binder: it has issues, we have tested quite some deal lately and seems that some prims gets corrupted if moved on a HG region when u get back
[10:42] ARADTech KoolKam: asset missings
[10:42] Justin Clark-Casey: oh yeah, that's doesn't surprise me
[10:42] ARADTech KoolKam: not suer how to get rid of them
[10:42] Justin Clark-Casey: you'd have to remove the relevant HG sourced objects
[10:42] Nebadon Izumi: your seeing the yellow message on console?
[10:42] ARADTech KoolKam: yes but how to even find them
[10:42] Nebadon Izumi: what kind of error?
[10:42] Tiffany Sicling: I rez an object from inv... then try to edit a script or notecard... sometimes works, sometimes not
[10:43] Nebadon Izumi: if the error displays the uuid
[10:43] Nebadon Izumi: you can just edit the databse and delete those UUIDs
[10:43] ARADTech KoolKam: yes
[10:43] ARADTech KoolKam: ok
[10:43] Nebadon Izumi: thats what i do
[10:43] ARADTech KoolKam: great :)
[10:43] Justin Clark-Casey: yeah, that's the most realistic way right now
[10:43] ARADTech KoolKam: as long as there is someway :)
[10:43] Nebadon Izumi: ya should work
[10:44] ARADTech KoolKam: on world map
[10:44] ARADTech KoolKam: I get Blacklisted Http showing up
[10:44] Nebadon Izumi: thats ok
[10:44] ARADTech KoolKam: ok
[10:44] Nebadon Izumi: that just means the region isnt responding
[10:44] Nebadon Izumi: the one it tried to contact
[10:44] ARADTech KoolKam: ok
[10:44] Lyn Mimistrobell: one of the neighbours down
[10:45] Teravus Ousley: yep, it won't try to connect to it again for mapitems
[10:45] Nebadon Izumi: you will get alot of noisy errors
[10:45] ARADTech KoolKam: understood
[10:45] Nebadon Izumi: mostly its for debugging purposes
[10:45] ARADTech KoolKam: yeah just trying to figuer out which ones
[10:45] eaglefx Binder: is that cleanup working properly yet, i still have nonworkabale regions in the area, and nothing is ever up on those.
[10:45] ARADTech KoolKam: to try and respond too
[10:45] Nebadon Izumi: its possible the region cleaner isnt working fast enough
[10:46] eaglefx Binder: ok
[10:46] Justin Clark-Casey: there's a region cleaner?
[10:46] Nebadon Izumi: ive been somewhat conservative on its use
[10:46] Nebadon Izumi: ya
[10:46] Richardus Raymaker: getting a question if its possible to have a notice board with a list of abdoned regions that can be taken.. uhmm did we have not something like that on website ?
[10:46] eaglefx Binder: do we have a manual killer person avalible ;)
[10:46] Nebadon Izumi: our new map tile retreiver
[10:46] Nebadon Izumi: will purge regions that fail 20 times in 24 hours
[10:46] Nebadon Izumi: for the web map
[10:46] Justin Clark-Casey: that's in core opensim?
[10:46] Nebadon Izumi: no
[10:46] Nebadon Izumi: its opensim web interface
[10:46] Justin Clark-Casey: oh ok, cool
[10:46] Nebadon Izumi: part of the ongoing map effort
[10:47] Justin Clark-Casey: nice
[10:47] ARADTech KoolKam: very nice :)
[10:47] Nebadon Izumi: i can tune it up and down by loading more parsers
[10:47] Richardus Raymaker: and does someone know why 1 of my latest region always disappear from map and in world view ?
[10:47] Nebadon Izumi: right now its not going at its full potential
[10:48] Nebadon Izumi: well if its not responding to the map tile retreving
[10:48] Nebadon Izumi: its possible its getting purged
[10:48] Justin Clark-Casey wonders if Charles is still with us
[10:48] Nebadon Izumi: but i cant say for sure
[10:48] Justin Clark-Casey: presumably no change in the memory leak problems?
[10:48] Richardus Raymaker: hmmm. strange that only that rtegion dont work.
[10:48] Nebadon Izumi: not really justin no
[10:48] Nebadon Izumi: its still there from what i can tell
[10:49] Nebadon Izumi: trafficy regions
[10:49] Justin Clark-Casey: yeah, it should be - just checking :)
[10:49] Lyn Mimistrobell: ... I just said something and I don't see it in chat...
[10:49] Justin Clark-Casey: I'd love to look into it but got too distracted by other things last week
[10:49] Tiffany Sicling: memory leak for me seems to have slowed down some
[10:49] Justin Clark-Casey: Lyn: curious
[10:50] Lyn Mimistrobell: I had a region disappearing after a few hours... no erros on the console... fixed it by ehm.. *blushes* fixing the region UUIDs to valid ones (still had null uuids in the xml)
[10:50] Nebadon Izumi: ah yes
[10:50] Lyn Mimistrobell: Possibly someone has a region with the same uuid as yours
[10:50] Nebadon Izumi: that will get you killed instantly
[10:50] Nebadon Izumi: hehe
[10:50] Lyn Mimistrobell: actually it worked fine for a while... :D
[10:50] Nebadon Izumi: if you have zeros
[10:50] Charles Krinke: Perhas the map software deleted it becuase it is not quite configured completely?
[10:50] Nebadon Izumi: i think i added a filter to kill those
[10:50] Nebadon Izumi: every 10-16 seconds
[10:50] Lyn Mimistrobell: I created a mantis issue today that osgrid simply should not accept null uuids
[10:51] Lyn Mimistrobell: for regions
[10:51] Richardus Raymaker: so.. lets say packetloss can mean your region go away. but all the others stay for some reason
[10:51] Justin Clark-Casey: Lyn: I saw it. Adam is right, in theory the 00000.... UUID shoudl be as valida as any other
[10:51] Nebadon Izumi: ya, it would be better if we had a way to block it
[10:51] BlueWall Slade: or names like %$@#^&*!!Stuff
[10:51] Justin Clark-Casey: but it woudln't surprise me at all if it causse bugs
[10:51] Nebadon Izumi: but i just purge them almost instantly
[10:51] Charles Krinke: Would that Mantis more properly be against the gridServer?
[10:51] Lyn Mimistrobell: Yes it is valid Justin, but hardly unique
[10:51] Nebadon Izumi: its valid
[10:51] Nebadon Izumi: but if 100 poeople use it
[10:51] Nebadon Izumi: its no longer valid
[10:51] Justin Clark-Casey: yeah
[10:51] Charles Krinke: and search breaks in unusual ways
[10:52] Lyn Mimistrobell: a simple "osgrid refused your region because it has a duplicate region uuid" or something on the console... would have saved me headaches :)
[10:52] Nebadon Izumi: ya the parser doesnt like parsing itself
[10:52] Fly Man is Online
[10:52] Justin Clark-Casey: Lyn: is that in your patch?
[10:52] Lyn Mimistrobell: No patch.. just a mantis issue
[10:52] Justin Clark-Casey: ok
[10:52] Lyn Mimistrobell: I'm not at the level where I can do patches yet :)
[10:53] Lyn Mimistrobell looks at fly man living up to his name
[10:53] Starky Rubble: Richardus have you don a delete-region and brought it back up from scratch?
[10:53] Justin Clark-Casey: oh, for some rason I thought your report about the zero region UUID had a patch attached
[10:53] Justin Clark-Casey: my mistake
[10:53] Lyn Mimistrobell: np
[10:53] Charles Krinke: Lyn:On patches, a couple of simple "add comments" patches could get you going, perhaps
[10:53] Lyn Mimistrobell: I'm very new to C#
[10:54] Lyn Mimistrobell: You don't want me comitting any code ^^
[10:54] eaglefx Binder: hehe
[10:54] Charles Krinke: no problem
[10:54] Justin Clark-Casey: lyn: ha ha ha
[10:54] Tiffany Sicling: If I committed any code, the devs would die from laughter
[10:54] eaglefx Binder: yes lets get some fun into regions .. lyn ;)
[10:54] Lyn Mimistrobell: lol
[10:54] Lyn Mimistrobell: hmm... easteregg avatars this sunday?
[10:54] Richardus Raymaker: when i shutdown my region i see this messgae: Unable to deregister region with grid at http://osgrid.org:8001. Grid service not running? ---> System.Net.WebException: The request timed out
[10:54] eaglefx Binder: haha
[10:54] Justin Clark-Casey: oh god please no :)
[10:54] Fly Man: lyn, Nah
[10:54] Fly Man: Just Easter Egg throwing ;)
[10:54] Nebadon Izumi: rofl
[10:54] Charles Krinke: nooooooo
[10:55] Fly Man: Name a good name for a region /
[10:55] Justin Clark-Casey: richardus: it sounds like either the grid service is down or for some reason your region can't reach it
[10:55] Richardus Raymaker: then i pick the latest one
[10:55] Nebadon Izumi: maybe IP change?>
[10:55] Richardus Raymaker: ok. justin. still strange it happens only with that one..
[10:56] Tiffany Sicling: any idea how to find if a spot is open or filled? for example, let's say I want to see if a spot is available, like 2000,2000
[10:56] Nebadon Izumi: i got alot of that changing servers
[10:56] BlueWall Slade: RiRa - lok for hung sockets
[10:56] Justin Clark-Casey: richardus: it is strange
[10:56] Justin Clark-Casey adds it to the massive list of strange things in OpenSim ;)
[10:56] Lyn Mimistrobell: Tiffany: Look at the map at osgrid.org... it's slow but it works
[10:56] Nebadon Izumi: ya thats possiblity to, what bluewall said
[10:56] Charles Krinke: I need to pretend I am working, so need to head off. Good meeting. Good communicationg going on.
[10:56] Richardus Raymaker: no, not ip change
[10:56] Justin Clark-Casey: bye Charles
[10:56] Starky Rubble: bye
[10:56] Lyn Mimistrobell: bye Charles
[10:56] BlueWall Slade: I get that now & then
[10:56] Tiffany Sicling: I spent 45 minutes scrolling the map one day, and it don't tell me the coords
[10:56] Charles Krinke is Offline
[10:57] ARADTech KoolKam: bye Charles :)
[10:57] Tiffany Sicling: and can't search the region list
[10:57] BlueWall Slade: see ya CK
[10:57] Lyn Mimistrobell: if you click on one of the "i"s it'll show you the coordinates
[10:57] Richardus Raymaker: how to oook for locked sockets ?
[10:57] Richardus Raymaker: bye charles
[10:57] BlueWall Slade: netstat | gre port#
[10:57] Tiffany Sicling: bye CK
[10:57] Fly Man: But Tiffany
[10:57] Fly Man: Why would you want to be at 2000, 2000
[10:57] BlueWall Slade: grep
[10:57] Fly Man: then you won't ever be able to teleport to another part of the grid
[10:57] Tiffany Sicling: well, for example
[10:58] Tiffany Sicling: HG locations
[10:58] Tiffany Sicling: 2k,2k was just an example
[10:58] Fly Man p
[10:58] Nebadon Izumi: ya also Linden OGP
[10:58] Nebadon Izumi: requires you to be nearer to their #'s
[10:58] Fly Man: Btw, did anyone see a strange Island on the grid yet *grins*
[10:58] Tiffany Sicling: we're trying to locate good places on OSG to put HG HUBS
[10:58] BlueWall Slade: I have some at 2300, 2300
[10:58] Richardus Raymaker: its now running again (restart. will look next time)
[10:59] Tiffany Sicling: like 4k, 8k, 12 and 16k
[10:59] Fly Man: Nebadon, can you check the map ;)
[10:59] Fly Man: Look for something familair ;)
[10:59] ARADTech KoolKam: my map hasnt shown for sometime
[10:59] Tiffany Sicling: that way if someone wants to HG to another grid/SA, they can be routed to the HUB that is within 4096 of it
[11:00] Nebadon Izumi: hehe the map is pretty gigantic
[11:00] ARADTech KoolKam: always shows loading
[11:00] Justin Clark-Casey: ok, I'm going to go now so that I can do a little bit more work before the day ends
[11:00] Nebadon Izumi: as you can see on the wall behind you
[11:00] Nebadon Izumi: i fixed that map btw
[11:00] Justin Clark-Casey: see you guys later, nice to meet the new folks
[11:00] Fly Man: Neb, something familiar ;)
[11:00] Lyn Mimistrobell: bye justin
[11:00] BlueWall Slade: bye justin
[11:00] Nebadon Izumi: it should update now every 3 hours
[11:00] ARADTech KoolKam: bye Justin :)
[11:00] Tiffany Sicling: bye bouncy Justin :)
[11:00] Teravus Ousley: take care :)
[11:00] Justin Clark-Casey: tell me about it - another strange OpenSim artifact :)
[11:00] Justin Clark-Casey waves
[11:01] eaglefx Binder: heh
[11:01] Justin Clark-Casey is Offline
[11:01] Lyn Mimistrobell: not really.. unsit in SL has the same effect if you're unsitting INSIDE a prim
[11:01] Lyn Mimistrobell: at least intersecting with one
[11:01] Richardus Raymaker: would be nice if its not a eject seat
[11:01] Fly Man: Neb, now you get it ;) ??
[11:01] Nebadon Izumi: ya you sink for a moment
[11:01] Nebadon Izumi: when you stand
[11:01] Nebadon Izumi: then it reacts
[11:01] Tiffany Sicling: turn the seat and backing phantom
[11:02] Lyn Mimistrobell: ok... so who can help me with a Linux question? ^^
[11:02] ARADTech KoolKam: there is a patch that works pretty good to get rid of most tht :)
[11:02] Richardus Raymaker: forgot that one :O
[11:02] Fly Man: Lyn, what kind of Linux ?
[11:02] Lyn Mimistrobell: CentOS
[11:02] Lyn Mimistrobell: I want to use osSetDynamicTextureData... but how do I install a font for it?
[11:02] Fly Man: Out of my league
[11:02] Fly Man: I only do Debian and Ubuntu ;)
[11:02] Lyn Mimistrobell: k
[11:03] BlueWall Slade: we need a ways to list them in the script too
[11:03] Lyn Mimistrobell: That'd be nice
[11:03] ARADTech KoolKam: Bluewall was it you that posted that eclipse lsl plugin?
[11:04] Fly Man: K, time for me to get some work done on some island
[11:04] Fly Man is off
[11:04] Fly Man is Offline
[11:04] Lyn Mimistrobell: same here
[11:04] Lyn Mimistrobell: take care all
[11:05] ARADTech KoolKam: Bye Lyn :0
[11:05] Dave Coyle: same here. see you around.
[11:05] ARADTech KoolKam: Bye Dave :)
[11:05] ARADTech KoolKam: yup me out too :)later all :)
[11:05] BlueWall Slade: bye
[11:06] Tiffany Sicling: bye Aradtech
[11:06] Teravus Ousley is Offline
[11:06] Starky Rubble: bye all
[11:06] eaglefx Binder: Bye starky, wel i also guess it is time for Sky Scraper build
[11:06] eaglefx Binder P
[11:06] eaglefx Binder: lol
[11:07] Tiffany Sicling: I'll probably have to just put up a region and plug in what I think is good to see if another sim is there or not
[11:07] Tiffany Sicling: if so, mark it on paper
[11:08] eaglefx Binder: you mean fo HG maps?
[11:08] Tiffany Sicling: all I want to do is sort by location X and/or Y on the region list
[11:08] Tiffany Sicling: it sorts for first page ONLY
[11:08] Tiffany Sicling: click to next page, and sort is gone
[11:08] eaglefx Binder: ok
[11:09] Nebadon Izumi: ok guys lunch time for me
[11:09] Nebadon Izumi: good meeting
[11:09] Nebadon Izumi: i'll post logs up soon
[11:09] Nebadon Izumi: thanks for coming
[11:09] Tiffany Sicling: :)
[11:09] Tiffany Sicling: ty neb :)

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