OpenSimulator Avatar

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Revision as of 12:53, 6 March 2009 by Tlaukkan (Talk | contribs)

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This page is dedicated for creating a starting point for OpenSimulator avatars. The idea is to create one or more base models with blender which can be used as basis for Avatar modeling.

Avatar is one of the most important immersion factors. To help the community to start creating high quality avatars we need your help to get the effort started. If you have any improvement ideas or corrections please fix this page.

Oh and we want to figure out how to play these with our avies: [CMU Graphics Lab Motion Capture Database]

Best Practices

  • Use blender to create the avatar.
  • [Edge loops] based topology.
  • Rational polygon count.
  • Use the default bone structure.

Default Bone Structure

If you need more bones to achieve good result feel free to insert them here.

Root
 Pelvis
  Spine
   Spine1
    Spine2
     Spine3
      Neck-Neck1-Neck2-Neck3-Head
       L_Clavicle-L_UpperArm-L_Forearm-L_Hand
        L_Finger0-L_Finger01-L_Finger02-L_Finger0Nub
        L_Finger1-L_Finger11-L_Finger12-L_Finger0Nub
        L_Finger2-L_Finger21-L_Finger22-L_Finger0Nub
        L_Finger3-L_Finger31-L_Finger32-L_Finger0Nub
        L_Finger4-L_Finger41-L_Finger42-L_Finger0Nub
       R_Clavicle-R_UpperArm-R_Forearm-R_Hand
        R_Finger0-R_Finger01-R_Finger02-R_Finger0Nub
        R_Finger1-R_Finger11-R_Finger12-R_Finger0Nub
        R_Finger2-R_Finger21-R_Finger22-R_Finger0Nub
        R_Finger3-R_Finger31-R_Finger32-R_Finger0Nub
        R_Finger4-R_Finger41-R_Finger42-R_Finger0Nub
   L_Thigh-L_Calf-L_Foot-L_Toe0-L_Toe0Nub (Connected to Spine)
   R_Thigh-R_Calf-R_Foot-R_Toe0-R_Toe0Nub (Connected to Spine)
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