OpenSimulator Avatar

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Revision as of 11:50, 6 March 2009 by Tlaukkan (Talk | contribs)

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Use blender to create the avatar.

Use the following bone structure:

{{{
Root
 Pelvis
  Spine
   Spine1
    Spine2
     Spine3
      Neck-Neck1-Neck2-Neck3-Head
       L_Clavicle-L_UpperArm-L_Forearm-L_Hand
        L_Finger0-L_Finger01-L_Finger02-L_Finger0Nub
        L_Finger1-L_Finger11-L_Finger12-L_Finger0Nub
        L_Finger2-L_Finger21-L_Finger22-L_Finger0Nub
        L_Finger3-L_Finger31-L_Finger32-L_Finger0Nub
        L_Finger4-L_Finger41-L_Finger42-L_Finger0Nub
       R_Clavicle-R_UpperArm-R_Forearm-R_Hand
        R_Finger0-R_Finger01-R_Finger02-R_Finger0Nub
        R_Finger1-R_Finger11-R_Finger12-R_Finger0Nub
        R_Finger2-R_Finger21-R_Finger22-R_Finger0Nub
        R_Finger3-R_Finger31-R_Finger32-R_Finger0Nub
        R_Finger4-R_Finger41-R_Finger42-R_Finger0Nub
   L_Thigh-L_Calf-L_Foot-L_Toe0-L_Toe0Nub (Connected to Spine)
   R_Thigh-R_Calf-R_Foot-R_Toe0-R_Toe0Nub (Connected to Spine)
}}}
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