OsSetDynamicdata example1
From OpenSimulator
string title = ""; string subtitle = ""; string text = ""; string add = ""; integer channel = 0; // if this is >= 0, llSay on that channel on updates
push_text() {
compile_text(); draw_text();
}
compile_text() {
title = "Some Title"; subtitle = "Some subtitle";
text = "Plenty of text for the main body.\n"; text += "You need to manual do line breaks\n"; text += "here. No word wrap yet.";
add = "Additional text at the bottom";
}
draw_text() {
string drawList = "MoveTo 40,80; PenColour RED; FontSize 48; Text " + title + ";"; drawList += "MoveTo 160,160; FontSize 32; Text " + subtitle + ";"; drawList += "PenColour BLACK; MoveTo 40,220; FontSize 24; Text " + text + ";"; drawList += "PenColour RED; FontName Times New Roman; MoveTo 40,900; Text " + add + ";"; osSetDynamicTextureData("", "vector", drawList, "1024", 0);
}
default {
state_entry() { push_text(); } touch_start(integer count) { push_text(); if (channel >= 0) { llSay(channel, text); } }
}