New Region Modules
From OpenSimulator
(This is a first draft-version and can change at any time until complete implementation. Feel free to comment, either on the Discussion page or on the opensim-dev mailing list)
Contents |
Why
The current RegionModule system's API is in part inconsistent and doesn't really support region-restarts and adding/removing regions on the fly during a region-server run. E.g., the API says Initialise is called for every region (in every region-module), after that, PostInitialise is called for every region-module. When a new region is added, what should happen?
- Don't call Initialise: Then the region-module isn't initialised for that region, which leads to missing functionality.
- Call Initialise: Then PostInitialise was called too early. Actually, PostInitialise can not be called at all, because you can add a region after that anytime.
What should happen if a region is restarted? What should happen if a region is removed?
What
The new region-module system is based on three interfaces: ISharedRegionModule, INonSharedRegionModule and IRegionModuleBase, which is the base interface for the other two.
public interface IRegionModuleBase { string Name { get; } void Initialise(IConfigSource source); void Close(); void AddRegion(Scene scene); void RemoveRegion(Scene scene); }
public interface ISharedRegionModule : IRegionModuleBase { void PostInitialise(); }
public interface INonSharedRegionModule : IRegionModuleBase { }
- Loading the region-modules' classes happens via Mono.Addins on server-start.
- Instantiating the region-modules happens...
- for ISharedRegionModules once after loading (on server start)
- for INonSharedRegionModules after creation of the Scene object.
- You can cleanup when a region is removed.
- You can cleanup before the server shuts down.
- Note
- A PostInitialise for a INonSharedRegionModule doesn't make a lot of sense, as we don't have a certain point from which on we won't call Initialise on a INonSharedRegionModule again. Every time a new region is added (on restart, too), a new instance is created and Initialise is called on that instance, so the intended semantics of PostInitialise will never apply.
Details
Start of region-server
- Region-server starts, the classes of all region-modules are loaded in no particular order
- The Scenes are instantiated.
- For every ISharedRegionModule, one instance is created and Initialise is called.
- For every ISharedRegionModule instance, PostInitialise is called.
- For every Scene, for every INonSharedRegionModule, a new instance is created and Initialise called.
- For every Scene, for every INonSharedRegionModule and ISharedRegionModule, AddRegion(scene) is called. The modules are associated to the Scene (for deletion on remove)
Adding a region
- A new INonSharedRegionModule instance is created and Initialise is called
- The new Scene object is created.
- For every INonSharedRegionModule and ISharedRegionModule, AddRegion(scene) is called. The modules are associated to the Scene (for deletion on remove)
Removing a region
- For every INonSharedRegionModule of the scene and every ISharedRegionModule, RemoveRegion(scene) is called
- For every INonSharedRegionModule of the scene, Close is called
- Every module reference of the scene is removed from the scene. No references should be left after that; the INonSharedRegionModules could be garbage collected now.
Restarting a region
For simplicity, I'd like to do this as a "Removing a region", followed by a "Adding a region". Is there a functional reason for not doing that?
Shutdown of the region-server
- For every scene, perform the "Removing a region" step:
- RemoveRegion is called for all scenes and modules
- Close is called for all the INonSharedRegionModules
- Close is called for all the ISharedRegionModule. Possible book-keeping references are removed; the ISharedRegionModule could now be garbage-collected.
Questions
- Loading via Mono.Addins? Via ExtensionLoader? Via our own loader (like the current one)?
- Configuration about which modules should be loaded?