OSSL vs LSL
From OpenSimulator
Revision as of 05:32, 15 June 2023 by JeffKelley (Talk | contribs)
This page to highlight the difference between OSSL and LSL functions when similar versions exist.
Work in progress, not to be linked now.
llGetLinkPrimitiveParams | osGetLinkPrimitiveParams | Allows for multiple-link constants LINK_SET, LINK_ALL_CHILDREN. Returns a by-side list of properties. |
llSetLinkPrimitiveParams | No need for OSSL version since llSetLinkPrimitiveParams accepts all LINK_* flags | |
llGetPrimitiveParams llSetPrimitiveParams |
osGetPrimitiveParams osSetPrimitiveParams |
Acts on out-of-linkset primitive (uuid instead of linknumber) |
llCreateLink llBreakLink llBreakAllLinks |
osForceCreateLink osForceBreakLink osForceBreakAllLinks |
Does not require PERMISSION_CHANGE_LINKS |
llParticleSystem llLinkParticleSystem |
osParticleSystem osLinkParticleSystem |
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llSitTarget llLinkSitTarget |
osSetStandTarget osSetLinkStandTarget |
Set the position of the feet of the avatar, when ll version set the position of the Agent Target (Developer > Avatar > Display Agent Target) |
llPlaySound llLoopSound llTriggerSound ... |
osPlaySound osLoopSound osTriggerSound ... |
All OSSL sound functions takes a linknumber argument. |
llLinkPlaySound | Universal link sound function (SOUND_PLAY, SOUND_LOOP, SOUND_TRIGGER, SOUND_SYNC). Equivalent to resp. osPlaySound, osLoopSound, osTriggerSound, osPlaySoundSlave, osLoopSoundSlave. | |
llGetNumberOfPrims llGetObjectPrimCount |
osGetPrimCount() osGetPrimCount(uuid) |
OSSL version does not count sitting avatars and does work on attachments |
llAvatarOnSitTarget llAvatarOnLinkSitTarget |
osGetSittingAvatarsCount() osGetSittingAvatarsCount(uuid) |
OSSL function returns the total number of avatars sitting on a linkset. LSL functions apply only to avatars on sittarget (return NULL_KEY if sittarget is not set) and cannot operate outside the linkset. A similar result can be obtained with llGetObjectDetails(uuid, [OBJECT_SIT_COUNT]). |