OsLocalTeleportAgent
From OpenSimulator
void osLocalTeleportAgent(key agentID, vector newPosition, vector newVelocity, vector newLookat, integer optionFlags)
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Caution ! Only supported by ubOde for now Teleports an avatar with uuid agentID to the specified newPosition within same region.
The owner of the prim containing the script must also be owner of the parcel where the avatar is currently on. The Avatar must have rights to enter the target position. If this isn't the case then the function fails silently. OptionFlags is a bit field: | |
Threat Level | Severe |
Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 5 seconds |
Example(s) | |
vector LandingPoint = <128,128,50>; // X,Y,Z landing point for avatar to arrive at vector LookAt = <1,1,1>; // which way they look at when arriving // default { on_rez(integer start_param) { llResetScript(); } changed(integer change) // something changed, take action { if(change & CHANGED_OWNER) llResetScript(); else if (change & 256) // that bit is set during a region restart llResetScript(); } state_entry() { llWhisper(0, "OS Teleportal Active"); } touch_start(integer num_detected) { key avatar = llDetectedKey(0); llInstantMessage(avatar, "Teleporting you to : " + (string)LandingPoint); osLocalTeleportAgent(avatar, LandingPoint, ZEROVECTOR, <0,1,0>, 2); } } |