OsRevokeScriptPermissions

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Revision as of 09:22, 27 February 2015 by BlueWall (Talk | contribs)

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void osRevokeScriptPermissions(key revoked_key, string function)
Dynamically allow/disallow ossl execution to owner/creator/group by function name.
Threat Level Severe
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
list functions = ["osNpcCreate", "osNpcGetPos", "osNpcLoadAppearance", "osNpcGetRot", "osNpcMoveTo",
                "osNpcRemove", "osNpcSaveAppearance", "osNpcSay", "osNpcSetRot","osNpcSit", "osNpcStand",
                "osNpcPlayAnimation", "osNpcStopAnimation","osNpcMoveToTarget", "osNpcStopMoveToTarget",
                "osOwnerSaveAppearance", "osAgentSaveAppearance"];
 
default
{
    state_entry()
    {
        llSetColor(<1,0,0>,ALL_SIDES);
    }
 
    touch_start(integer det)
    {
        llSay(0, "Enable");
 
        osGrantScriptPermissions(llGetOwner(), functions);  
        state enabled;
    }
}
 
state enabled
{
    state_entry()
    {
        llSetColor(<0,1,0>,ALL_SIDES);
        llSay(0, "ossl functions enabled");
    }
 
    touch_start(integer det)
    {
        osRevokeScriptPermissions(llGetOwner(), functions);
        state default;
    }
}

This example will allow the owner of this object to create and manipulate NPCs. To allow other possibilities, change the llGetOwner() to any key for another avatar or group. The osRevokeScriptPermissions uses the same syntax to remove previuosly granted permissions.

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