Database:Inventoryfolders
From OpenSimulator
inventoryfolders Records details concerning the avatar's inventory organisation, (back to Database Documentation)
specifically the folders. No information about contents of the folders is in this table.
The current structure of the avatar appearance table is as follows:
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
folderName | varchar(64) | YES | NULL | ||
type | smallint(6) | NO | 0 | ||
version | int(11) | NO | 0 | ||
folderID | char(36) | NO | PRI | 00000000-0000-0000-0000-000000000000 | |
agentID | char(36) | YES | MUL | NULL | |
parentFolderID | char(36) | YES | MUL | NULL |
(back to Database Documentation)
folderName
Text of the folder's name as it appears in the client inventory interface
type
Numerically encoded inventory folder type:
Value | Meaning | |
-1 | User Defined | |
0 | Texture | |
1 | Sounds | |
2 | Calling Cards | |
3 | Landmarks | |
5 | Clothing | |
6 | Object | |
7 | Notecard | |
8 | Top Level (In OpenSimulator 0.6.x) | |
9 | Top Level (In OpenSimulator 0.7.x) | |
10 | Script | |
13 | Body Part | |
14 | Trash | |
15 | Snapshot | |
16 | Lost and Found | |
20 | Animation | |
21 | Gesture |
version
This item is incremented when an item is added to the folder.
NOTE: This appears to be a form of serial number that is updated when the contents of the folder is changed. A change in the number informs the viewer that it should refresh its copy of the folder contents. This needs to be verified.
folderID
Uniquely identifies the folder. This facilitates the folder being claimed as a logical container by other folders, or the things in the inventoryitems table that are said to be 'in' the folder.
agentID
Unique agent identifier - identifies the agent which owns the folder.
parentFolderID
This identifies the parent folder that contains this folder. Hence, it must match another inventory folders table entry which has that folderID.
(back to Database Documentation)