Avatarattachments
From OpenSimulator
avatarattachments Records details of items attached to avatars (back to Database Documentation)
The current structure of the avatarattachments table is as follows:
Field | Type | Null | Key | Default | Extra | |
UUID | char(36) | NO | NULL | |||
attachpoint | integer | NULL | ||||
item | char(36) | NO | NULL | |||
asset | char(36) | NO | NULL | |||
(back to Database Documentation)
UUID
The UUID of the user holding the attachment. As a user can attach several items to different points and each attached item creates a new row in the table this is not a unique key.
Attachpoint
The point of the avatar to which the item is attached decoded as:
Value | Attachment Point | |
1 | Chest | |
2 | Head | |
3 | Left Shoulder | |
4 | Right Shoulder | |
5 | Left Hand | |
6 | Right Hand | |
7 | Left Foot | |
8 | Right Foot | |
9 | Back | |
10 | Pelvis | |
11 | Mouth | |
12 | Chin | |
13 | Left Ear | |
14 | Right Ear | |
15 | Left Eye | |
16 | Right Eye | |
17 | Nose | |
18 | Right Upper Arm | |
19 | Right Forearm | |
20 | Left Upper Arm | |
21 | Left Forearm | |
22 | Right Hip | |
23 | Right Upper Leg | |
24 | Right Lower Leg | |
25 | Left Hip | |
26 | Left Upper Leg | |
27 | Left Lower Leg | |
28 | Stomach | |
29 | Right Pectoral | |
30 | Left Pectoral | |
31 | HUD Centre 2 | |
32 | HUD Top Right | |
33 | HUD Top | |
34 | HUD Top Left | |
35 | HUD Centre | |
36 | HUD Bottom Right | |
37 | HUD Bottom | |
38 | HUD Bottom Left |
Item
The UUID of the inventory item attached.
Asset
The UUID of the asset referenced by the "item".
(back to Database Documentation)